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Author Topic: Modding Tornado  (Read 53677 times)

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Offline Frankie

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Re: Modding Tornado
« Reply #285 on: October 31, 2019, 04:33:55 PM »
154.  Waypoint/Target View Splitscreen SCR03
Mod: View any waypoint or target area on a flight path - with selected ordnance

Note: This Mod#153 feature is already built into Mods#152 and #151.

In stock Tornado, the only time you get to see a coordinated multi-Tornado attack converge on a target is when you are actually in the area and you hit the F1 (External Tracking View) key and then pan around. During a live mission, both Pilot and Navigator cockpits are a hive of activity. Hence usually no one can spend more than a few seconds to view the waypoint or target area as it is being attacked by ingressing Tornados.

With this mod, if you go to Tracking View SCR=03, you can see the view over any selected waypoint or target in the upper segment view of the split-screen. And you need not be directly over the target area to do this. In fact, you could be grounded on the runaway (perhaps due to engine failure - as sometimes occurs in real life) and yet still view the mission waypoint or target areas. This is another Tornado first because for once, you the gamer can see the exact moment when your wingmen overfly (ingress) a target area and light up the mission objectives with bomb impacts and craters.

Here's how to see this "Waypoint/Target View".

Step 1. Go to the Weapons Management window. If in Pilot's station, hit the / key (only available in a modded FLIGHT.EXE). Otherwise go to the Navigator's station with PgUp;


Select an ordnance. Cycle through the orndances with K key.
Cycle through the orndances modes with the L key.

Step 2. Select an air-to-ground ordnance by cycling through the various ordnance with the K key;

Step 3. Choose an ordnance where its mode is either LAY (laydown) or LFT (loft bombing). Use the l (for London) key to change mode.
            IMPORTANT! Make sure its mode of delivery is NOT DIR of the following: (direct), LGB (laser-guided) or MAN (Manual).
            The Waypoint View will NOT work if your ordnance is in DIR, LGB or MAN mode. I don't know why. A bug is causing this;

Summary Table - when the Wapoint/Target View works and what it doesn't
WeaponModeWorks (Yes/No)
JP233-Yes
LGB1000LAYYes
LGB1000LGBNo
LGB1000MANNo
GPB1000LAYYes
GPB1000LFTYes
GPB1000MANYes
RET1000LAYYes
RET1000LFTYes
RET1000MANYes

Step 4. Hit the F1 key to go to the Tracking View;


Normal Tracking View with F1. This is SCR=00 (hit the 9 key to see the SCR=?? value).

Step 5. Hit the ] key three (3x) times to go to the Tracking View's SCR=03 screen (hit 9 to key to confirm you are at the right view);
           Note: Shortcut is to hit F1 followed by Shift+Alt+3.

You should now see the current waypoint's view in the upper split-screen.


Waypoint view. Target X (enemy airfield) is the current waypoint.

Step 6. Cycle through the waypoint views by hitting the N key or the Shift+N key. The upper split-screen will also show you the view of the exact same waypoint/target. If you don't want to change the course of your Tornado, hit the ESC key first. Then only Cycle through the waypoint views.

Step 7. To get a better 'grandstand' angle of the current selected Waypoint View, hit the 7 key to switch to full screen. Then use any of the keys listed in the "Appendix - Additional Keys" section below to pan around.


Waypoint view, full-screen. Target X (enemy airfield) has just been bombed by 3 other IDS Tornados flying at low level.

Regards
Frankie Kam



APPENDIX - ADDITIONAL KEYS

The upper view segment is rotatable/pannable/zoomable with these keys. Same as Mod#152.

Key 7 = Make the upper (Waypoint view) segment split-screen a FULL screen
Shift+1 = Pitch Down
Shift+0 = Pitch Up
Alt+X = Pan View Right
Alt+Z = Pan View Left
Ctrl+X = Zoom In
Ctrl+Z = Zoom Out
Alt+ScrollLock = Raise
Ctrl+ScrollLock = Lower
Ctrl+GraveAccent (~) = Step horizontally left
 Alt+GraveAccent (~) = Step horizontally right
« Last Edit: November 03, 2019, 08:17:46 AM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #286 on: November 03, 2019, 01:06:51 AM »
155.  Waypoint/Target View SCR=03 with Route Plan Display overlay
Mod: View any waypoint or target area on a flight path with overlaid Route Plan Display for easy reference and viewing of waypoints.

Note: This Mod#155 feature is as extension of Mod#154.


Overlay is located on the right side of the bottom split-screen.
To get here, hit F1. Then hit the ] key three times.

Upper split-screen waypoint view will automatically switch if the user has selected an ordnance which has a mode NOT set to MAN or LGB. You can hit N or Shift+N to activate different waypoints and their respective views.

The waypoint view is completely rotatable and pannable. See the previous post for the key commands. If your Tornado is flying in F7/autopilot mode, as long as you have selected a non-MAN and a non-LGB weapon, the upper split-screen waypoint view will change AUTOMATICALLY when the Tornado is starting the next waypoint.

In this SCR=03 screen, after you have bombed a target, the target waypoint view will remain in the upper split-screen as long as you want it to. You can take advantage of this Mod#155 to take your time to survey the damage done. If your wingmen follow suit in a few seconds later, you will be treated to a nice spectacle of seeing the target waypoint being reduced to craters. This long after your Tornado has overflown the said target. This privilege of this view is only possible with the mod. In the stock game, you only had a fleeting glance of the target being blown to smithereens. How things have changed!


This mod brings target visuals to the fore.

To avoid affecting your Tornado's current waypoint direction, hit Esc before N or Shift+N. This will allow your Tornado to fly level while you switch the upper split screen's view from one waypoint view to another. After viewing, hit N or shift+N to the next waypoint so that your Tornado can resume its autopilot route.

This Route Plan Display overlay is very versatile. It even works when drones are viewed with the repeated hit of the F5 key. The current location of each drone, in succession, will be shown on the Route Plan Display overlay! What this means is that, knowing how far or near a Drone wingman is from the target, you can easily follow the Drone right until it releases its bombs.


The Route Plan Display also tracks drones.

You can even use the SCR=03 screen to test the outcome of your custom multiplane coordinated strike. Just leave your Tornado on the runway tarmac. Then in Pilot View mode (Home key), hit the Enter key to select an orndance. Then hit F1 followed by the ] key three times. If you have the Tornado Compression TSR running, hit Alt+8 to speed things up. Hit the N key to move the current waypoint to the target waypoint. For example Target X. Adjust the upper screen's viewing angles to taste. Then observe the upper split-screen for a front-seat view of the carnage before, during and after coordinated strike's bombs hit the target. You may even hit the 7 key to change the half-screen Wayppint View to full screen mode. Have fun.

Enjoy
Frankie Kam

« Last Edit: November 03, 2019, 02:15:16 PM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #287 on: November 05, 2019, 03:12:47 PM »
156.  SAM View SCR=04
Mod: Action packed split screen view of SAM launch and switch to full-screen view of Tornado when in close proximity.

In stock Tornado, you will know a SAM's deadly presence when your Tornado's close proximity alarm goes off. This almost always results in the gamer punching flares. The SAM symbol also appears on the RWR display in the pilot's cockpit. You might be lucky to very briefly see an exploding SAM on either the left or right of your Tornado. Other than that, external visuals of a SAM hurtling towards your Tornado are virtually non-existant. You never really see a close up of the SAM. It's either an inconspicuous white or grey dot in the sky. So in Tornado, you 'hear' SAMs rather than see them. The purpose of this mod is to make you both SEE and HEAR the SAM. With the emphasis being on the seeing part. In this mod, I have made the SAM launch and flight intercept path a major part of the view. It's a "SAM in your face and what are you going to do about it" view.

A good mission to try is the Simulator > SITUATION > 9:IDS - TWCU - JP233, Set Enemy to Active and hit the Commit button. See below.



The Simulator's JP233 mission is a good mission to see lots of SAM launches. Make sure you set the Enemies to Active.

This Simulator mission starts you airborne and a hornet's nest of SAMs await you. When a SAM is launched you will be able to see it travel upwards and towards its target.



To see this view, hit F1 (Tracking view), followed by the ] key four times.

Adjust the position of the SAM with these keys: Shift+1, Shift+0, Alt+X, Alt+Z, Ctrl+X, Ctrl+Z, Ctrl+ScrollLock and Alt+ScrollLock. Adjust the position of the Tornado in the lower split-screen by using these keys: 1, 0, F1 and Alt+F1.



The SAM is seconds away from impact, hit those flares!

When the SAM is in close proximity (closing in at Mach 3.0 and within 4 seconds from impact), the close proximity alarm will sound. Immediately the dual split-screen view will change to a full-screen, centred on your Tornado. You will have the opportunity to punch flares (with the F key) to divert the SAM from its original computed intercept point of impact. You can adjust the position of the Tornado with these keys: Shift+1, Shift+0, Alt+X, Alt+Z, Ctrl+X, Ctrl+Z, Ctrl+ScrollLock and Alt+ScrollLock.

This view is quite action-packed when multiple SAMs are launched against your Tornado. I hope you enjoy the visuals.

Cheers
Frankie Kam





« Last Edit: November 07, 2019, 04:40:33 PM by Frankie »

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #288 on: November 09, 2019, 06:27:19 AM »
157.  Floating Route (Way) Plan Display
Mod: Minimalistic Route (Way)Plan Display

One outstanding features of stock Tornado is the Autopilot and waypoint route management. I have decided to re-use the Route Plan Display first introduced in Mod#155. In this mod, I have added the display to the Tracking (F1) view. Makes a big difference, IMHO.  I simplified it by removing the route legs, leaving just the waypoint letters. Minimalistic yet informative. Hit N key to go to the next waypoint; Shift+N to go to the previous waypoint. Hit [ key to show a Tracking View minus the overlay. Hit ] to cycle ahead to SCR=1, etc.


The floating Route Plan Display makes a big difference to the Tracking (F1) external view.

This is okay because I have now overlaid the simplified Route Plan Display onto the F1 Tracking View display.  The net effect is that now the Tracking View is more informative. Of course, you can still hit the PgUp key to invoke the Navigator's Panel where you can see the original Route Plan Display in one of the TV-Tabs.


The floating Route Plan Display works with Drone planes as well.

Attached is the latest FLIGHT.EXE. Enjoy.

regards
Frankie Kam
« Last Edit: Today at 04:01:01 PM by Frankie »

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.