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Author Topic: Modding Tornado  (Read 23381 times)

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Offline Frankie

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Re: Modding Tornado
« Reply #195 on: December 16, 2018, 07:13:23 AM »
Hi Danjuro

Welcome to my world. Won't you come on in? Miracles, I guess. Still happen now and then.

For an overview of DI's Tornado, go here: http://www.tornado2.com.
For everything DI's Tornado, go to: http://www.moodurian.com/tornado.
For more in-depth Tornado, you are welcome to join the Tornado Discord server here: https://discord.gg/c7uCDBG
The Discord server also has a PDF version of the full 332-paged user manual.
Make yourself at home and I am happy to meet another Tornado retro-gamer.  ;)

Regards
Frankie Kam

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #196 on: December 17, 2018, 08:10:58 AM »
106.  No more "rotation of death" when player's Tornado is destroyed
Mod: Player can switch views even after player's Tornado is clobbered
By Frankie
Description: One of the worst things that can happen to you in Tornado is being shown the exit door when your Tornado is toast. Death and destruction come in many forms. For example, breaking up due to incorrect combination of wing-sweep and air speed, being caught in the blast hemisphere of a 1,00 pound General Purpose bomb at low level, collision with a friendly Tornado, struck by SAM, perforated by AAA, hit by enemy Air-To-Air missiles. The list is long, and they all have one thing in common. In each case, the "Rotating View of Death" kicks in like a huge BAMB!!! Seconds later, the player finds himself back at the menus. This after hours of hard work at the Mission Planner and blood, sweat and tears during a mission. What about the wingmen who were about to pound the enemy airfield moments before your Tornado went into its death throes? Do you get to see them unleash their ordnance? Nope. What about the target? Did the wingmen avenge your death by reducing the target to rubble? We will never know.

Until now.


Your Tornado may be out for the count, but the game still goes on!

What I have done in this mod is to modify the MODEL.ASM and VIEWS.ASM files so that even after your Tornado is out of commision, you can still hit the F5 (Drone) key to view your wingmen in action. The other view keys are also available. The only keys disabled are the engine, roll left, roll right, climb and dive keys. So your Tornado would be a control-less projectile emitting a trail of smoke and losing airspeed. Your Tornado would do a "Tom Hardy glides his stricken Spitfire down to the Dunkirk earth" thingy. I thought this would prolonging the game. You will be able to see your wingmen hitting their targets and observe the surrounding external objects long after you have come a cropper. To finally end a mission when you feel that you have had enough of the external visuals, hit Control+Q.

Let me know what you think.

Regards
Frankie Kam
« Last Edit: December 18, 2018, 08:21:02 AM by Frankie »

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Frankie

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Re: Modding Tornado
« Reply #197 on: December 31, 2018, 07:17:41 PM »
107.  Tornado death improved#1
Mod: No more irritating sound when Tornado dies
By Frankie
Description: This mod is an improvement over Mod#106. Mod#106 unfortunately gives out an irritating (very high-pitched and at a fast rate) attention-getter sound at the moment of death. In Mod#106, the gamer can silence the noise by hitting the apostrophe which cancels out the attention-getter. However this extra key to hit is irritating.


I crashed in the middle of the runaway. The Tornado deccelerated until it reached zero knots. Then silence.

I managed to locate the source of the bug and now when the Tornado dies, silence ensues once the engines give out. The latest FLIGHT.EXE file is attached. As in Mod#106, you can switch to other views even after your Tornado is kaput.

Regards
Frankie Kam

Update: I RE-uploaded the FLIGHT.EXE on 1st Jan 2019, 10:30pm UTC+8 to get rid of the morsecode sound which the previous FLIGHT.EXE would emit about one minute after a Tornado crash. So this version of the FLIGHT.EXE file has one less sound bug to content with.
« Last Edit: January 01, 2019, 02:33:54 PM by Frankie »

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Offline Frankie

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Re: Modding Tornado
« Reply #198 on: January 06, 2019, 06:15:26 PM »
107.  Improved TAB Flight Plan Display (PLN) - shows AI plane location
Mod: TAB Flight Plan Display (PLN) now shows wingmen location with respect to waypoints
By Frankie


Description: Previously, the TAB PLN only shows the player's Tornado location with respect to the mission waypoints. You could toggle the Drone View (F5) to see a wingman, but you could never know exactly where his plane was in relation to the waypoint references of mission flight plan/path.

Until now, that is. It has taken 26 years for this improvement. The solution is strikingly and surprisingly simple, and I will reveal how I did it at the end of this post.

With my mod however, NOW when you toggle the external view to show a wingman, or an AI plane, the TAB PLN will show the exact location of the plane currently being viewed. This has a striking effect in that it makes a multi-plane mission even more engaging. This mod enhances the multi-plane mission aspect of Tornado in that you now have visual feedback as to the exact location of a plane, at any moment in time, during a mission.

This new feature compliments the hard work spent at the Advanced Mission Planner, Tornado's greatest feature, in that you get the satisfaction of seeing the AI wingmen approach the targets exactly as planned. Below are some screenshots that give you a feel for the power of this mod. Best experienced by yourself by downloading the attached FLIGHT.EXE.


My Tornado's stuck on the tarmac (Waypoint 'A') due to engine malfunction. What a disappointment!
Nevertheless, we can see the progress of the mission in the next few screens!

HOW TO. To get the TAB PLN is show up on screen as shown in the first screenshot above, hit the F1 key to go to Tracking View. Then hit the "[" key once for the TAB PLN to show up on the top-right of the screen. You can also hit the "]" key to toggle the displays until the TAB PLN shows up.

The next step is where the fun begins. Hit F5 and toggle among F5, Shift+F5 and F1. The exact location of the plane currently being viewed is represented by the small luminous circle that shows up on the TAB PLN display. You will see the location circle of each plane jump from location to location as you view your Tornado with F1 (Tracking view) and your wingmen with F5 (Drone views).

This mod will show you clearly the multidirectional approach of Tornados as they ingress the target. The best mission planning is where multiple Tornado enter the target area from different directions to confuse the enemy AAA. This mod shows the visual effect of this strategy in real time! My text description of this post does not do this effect justice. Best experienced by firing up Tornado using the latest modded FLIGHT.EXE file below.


Wingman 1 is approaching the target (ingress).
He is ingressing from the north-west.


Wingman 2 is closing in for the kill...
...he is ingressing from the south.


Wingman 3 has just hit a target on the runaway with 1,000lb retarded bombs!


Wingman 4 has exited the target area and is making for base with all engines firing.


AI Plane (Tornado F3, ADV) is firing some Air-To-Air missles as it provides fighter cover for the mission.
The Tornado F3 is located near Waypoint J!

In each of the screenshots above, the location of the viewed plane is shown on the TAB PLN, with respect to the various waypoints. However, all waypoint paths,nodes and numeric data shown on the TAB PLN belong to the player's Tornado. Ideally, hitting F5 should shown each wingman's mission path - room for improvement!

Hope you find this feature useful. A DI Tornado first.

Cheers and best regards
Frankie Kam

P.S., this mod was surprisingly easy to do. All I did was to edit the file TAB.ASM. I replaced the code "M_VIEW" with "TMP_VIEW" in the procedure "RoutePlanDisp". It took me a long time to find this. Very satisfying to do this.

Update: I re-uploaded the FLIGHT.EXE file because the earlier uploaded file had a bug in that the range waypoint data (bottom-left of the PLN) was wrongly positioned. This has now been corrected.
« Last Edit: January 08, 2019, 02:28:58 PM by Frankie »

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Online Asid

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Re: Modding Tornado
« Reply #199 on: January 06, 2019, 06:53:48 PM »
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