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Author Topic: Next Day: Survival  (Read 10299 times)

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Offline Asid

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Re: Next Day: Survival
« Reply #15 on: May 20, 2018, 07:40:36 PM »
UPDATE [20/05/2018]
Next Day: Survival - SOFF Games

Hello! An update has been downloaded to the server, restart the Steam client to download the update.

UPDATE [20/05/2018]

1) Fixed a bug when after killing the character from the distance, he froze in a static pose.
2) Fixed a bug when the connection error "Lost connection with the game's server" periodically occurred.
3) Added adaptive health system for BOSS, now it is possible to cope with the boss alone: the more players fight with the boss, the more loot it will drop out and the more difficult the boss will be.
4) Fixed a bug when some of the shot effects were not displayed.
5) Fixed a bug when it was possible to climb into the store of the storekeeper in the location "Dead swamp".
6) Fixed a bug in which the safe zone disappeared in the main building of the scientific base in the the "Dead swamp" location.
7) Fixed a bug when parked cars knocked off players.
8) Fixed a bug when cars were respawned on the roof.
9) Fixed a bug when the NPC Defender in the bunker was on the roof or in the air.
10) Fixed a bug when some boots of NPCs were white and without any texture.
11) We've returned some pistols to the game's store: APS and Rook, M1911 was removed from the store, now you can only find it in the game yourself.
12) Fixed displaying the icon of the weapon slot in the Machete.
13) Now the NPCs in the settlement of the scientific base will attack the players for the killings on the territory of the settlement.
14) In the "Dead swamp" location camps of peace and looters were added; points of spawn and storage were also added.
15) Fixed a bug when the sound of a shot at the NPC could be played twice.
16) Improved optimization for some types of dynamic objects, fixed a bug with FPS drop when throwing objects.
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Offline Asid

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Re: Next Day: Survival
« Reply #16 on: June 13, 2018, 10:42:16 PM »
UPDATE 1.2
Next Day: Survival - SOFF Games

Hello everybody! We’ve uploaded another update on the servers that brought lots of interesting things into the game!
The update is pretty big, so if you find any bugs or errors, please let us now, we will fix it ASAP.

Friends! If you like the game, please write a review on Steam, it will help us a lot in game’s development. Thanks for staying with us!

[Updates / Changes]
1) Added a new underground location "Laboratory".
2) Added 24 quests to the location of Dead Swamp (the beginning of the line of quests at Point N12, location Severoufimsk).
3) Added new types of weapons: TKB-0111, Vepr 308.
4) Added new hats and a backpack: MAG-2 Mask, Tankman Helmet, Large travel backpack.
5) Added a new animal BOSS: Two-headed wolf.
6) A game server for Russia has been launched.
7) The library of the network part of the game server has been updated.
8) The number of slots in the exoskeleton has been increased from 18 to 22.
9) In the mode "Last survivor" you can buy weapons now.
10) The volume of footsteps and shots has been adjusted.
11) To complete the quest, where you need to clean up the settlement, YOU DON'T HAVE TO kill Defenders of the settlement.
12) Fixed the sounds of rats.
13) The system of sound environment has been optimized.
14) Fixed the flash charts from shots (smoke in particular).
15) NPC behavior has been improved. Fixed a bug when NPCs tried to go through parked cars.

[Fixes]
1) Fixed a bug when after the death of the character parts of the body could disappear under different
angles of the camera.
2) Fixed a bug when the character's left hand could hang in a certain position when using the IK hand.
3) Fixed a bug when some polygons in the military uniform could be stretched in certain poses.
4) Fixed a bug when you could use objects at the time of dropping backpack that could lead to the dupe of some objects.
5) Fixed a bug where skills related to weapons can be upgrade on the dead characters.
6) Fixed a bug with incorrect positioning of sounds (shots, steps, sounds of environment).
7) Fixed a bug when you can't talk to the Lighthouse-Keeper in the quest "Lighthouse-Keeper" in the Primorye location.
8) Fixed incorrect filling of "TOP-20 Players" and "TOP-20 Survivors".
9) Fixed a bug when the rotation of the camera while swimming wasn't working correctly.
10) Fixed bug with incorrect display of traces from hit bullets (decals).
11) Fixed cases when NPC defenders in Bunker teleported to the roof.
12) Fixed a bug when switching to other locations, players could accidentally get into rooms of other players.
13) Fixed animal behavior when they didn't react to players.
14) Fixed a bug when the bear walked at a running speed.
15) Fixed a bug when the sounds of animals were repeated even after death.
16) Fixed a bug in the quest line of marauders " Cockeyed's Entertainment".
17) Fixed a bug with the disappearance of the character when getting into the car.



























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Offline Asid

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Re: Next Day: Survival
« Reply #17 on: December 29, 2018, 02:19:10 AM »
Next Day is alive and will live! :-)
19 December - SOFF Games

Hello dear friends!

Let’s talk a bit about Next Day, the team and what's going on.

So, Next Day is alive! We maintain the server online, update the anti cheating system and DO NOT PLAN to close the game. Everything works and will work for a long time!

Talking about the updates, Next Day have received all of them planned for the release moment, almost everything that we had planned to the release date was done.
This means the game is no longer in beta test, this is a full version. Everything has a beginning and an end, we cannot develop the game endlessly (unless we change the monetisation system to Free2Play with microtransactions). Making of of pre-release updates was very expensive, we added a lot of content and spent a lot of efforts and resources. The release has come, but we were unhappy with its results. .

Before proceeding with the development of any other major updates, time must pass, we need to understand how to allocate efforts and resources in the best way. The release of even one big update is an extremely costly process. For example, the development of the update of the “Dead Swamp” location took us over 3.5 months. During this period 5 people worked full time on it. Please understand, game development is not a hobby.

After the release, the main part of the team was transferred to other projects, but the development of the game is not over, we already have some plans, which we will tell you a little bit later. In a nutshell, we are planning at least 2-3 major updates, there are some plans for significant graphics improvements.

Dear friends, keep patience and wait a little bit! Thanks for your attention!
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