Notes for snapshots:
#3 -- I intentionally rushed my cavalry division and its artillery to the town, so I intentionally separated from my infantry div. However, at some point I sent them a miscue and they not only parked for a while, but marched backward along the road (where circled)! Also, my infantry's arty had gotten off the road altogether at some point and so were lagging behind even farther, I see: the snapshot shows them just now getting back onto the road.
#4 -- this was where, not knowing how far behind everyone else was, and not really knowing how much of ALL THE ENEMY ARMY was arrayed against me, I just set up an arty park on the plain and opened fire on everyone in sight. I would have preferred to get up onto that hill where the French are arrayed on the upper left of the snapshot. Eventually I'd get into a smaller forest on another hill. (And then into an even smaller copse on a knoll near that.)
#5 -- by this time there was no minimum safe distance for me to withdraw, because the enemy was rushing me with all their combined cavalry (except for the dedicated cav division molesting Asid by now.) The snapshot doesn't show me being overrun, but it's thundering toward me. Meanwhile my infantry division has started swimming across that lake, bless their hearts. (But they avoided getting entangled with Asid's problem!)
#6 -- the French have overrun my artillery, and scattered my cav elements, although they look on the map shot more puissant than they actually were by now on the field. My infantry have mostly finished swimming the river and are climbing up onto the road, where they will give pause soon to the French advance. The lead elements are passing next to and through the forest road on the hill where I'll be making my final stands once most of these infants have been evaporated.
It occurs to me now, looking at the map, that there may have been a pathing problem due to two branches of a road leading down to the lake. My infantry were clearly not following on the road exactly, but do seem to have followed the road generally down to the lake ad then across it to the next road branch (generally), where they finally got onto a 'road' and stayed there as originally instructed.
#10 (Asid's "gap" snapshot) -- he's not kidding about being worried there: some of that cavalry is only a minute or less from zipping north along the road to flank me (exploiting the gap in my direction, which naturally I was more worried about.
) I had just gotten a regiment in place among the trees to blunt this. Some of my regiments, being stupid, are down among the French giving them target practice, but I'm collecting a few together for my final ad hoc brigade while prepping the others to support Biondo's push toward the town. The field between us shall be known as THE FIELD WHERE ALL OF JASON'S INFANTRY SHALL DIE! But since I wasn't in direct command, I accept no blame for this.
#11 -- there are no clocks on the maps (for some reason), but you may notice a distinct lack of my infantry. This is related to my score diving from -819 to less than -1900.
My only surviving regiments of any size are forted up in those little woods, although I may still have more than one active artillery piece retreating back to Austria by recoil. They'll die soon.
I am at least tying up a ludicrous number of French foes in the field between me and the town while Biondo mows down all who dare to stand before him. (Also I'm tying up a few French cav regiments from Asid's side of the gap who keep trying to sortie over to his Biondo from the side and running into me.)
That isn't entirely the end, since I know I cracked -2000, but it's close.
A fine illustration of the battle, Asid!