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Offline Asid

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SOW Waterloo Multiplayer Friday 21/07/17 + AAR
« on: July 21, 2017, 02:43:20 AM »

SOW Waterloo Multiplayer Friday 21/07/17 @ 20:00GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
•   TIME LIMIT: 150 minutes
•   The room will be open @ 19:00GMT  for planning etc
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar: This will be provided.

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 21/07/17
Time: 20:00GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Manning List:
Biondo
Col.Colbert
Asid
Praetoria
JasonPrat
Berthier
« Last Edit: July 24, 2017, 06:44:29 PM by Asid »
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Offline Colbert

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #1 on: July 21, 2017, 06:00:55 AM »
presente.  :howdy ::Civil war arty :Lancer
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Offline Biondo

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #2 on: July 21, 2017, 06:19:54 AM »
Me too
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #3 on: July 21, 2017, 03:10:14 PM »
I prepare for battle  :oldman2
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Offline Praetoria

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #4 on: July 21, 2017, 04:23:15 PM »
Probably i'll be in
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #5 on: July 21, 2017, 04:49:32 PM »
Probably i'll be in

Let me know as soon as you can so I can add you to list  :thumbsup
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Offline Praetoria

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #6 on: July 21, 2017, 08:41:28 PM »
I'm in boys
 
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Offline Berthier

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #7 on: July 21, 2017, 09:11:20 PM »
In  :thumbsup
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #8 on: July 21, 2017, 09:16:43 PM »
Berthier & Preatoria preparing to march  :thumbsup
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Offline JasonPratt

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #9 on: July 22, 2017, 05:25:21 PM »
> Be me.
> Get off early from work, due to summer schedule.
> Yay, I can be in time for the Euro Scourge game!
> 3 vs 3, teamed with Biondo and Asid as the Prussians.
> We're going to be corps commanders this time (team leader being army).
> I've got an infantry and a cavalry division.
> I might be the only one (on our side) with a cav division?
> I'm a pretty good brigade commander.
> I'm very mediocre as a division commander, and better when I can grab some regiments and form my own ad hoc brigade.
> Now I'm a corps commander. You can see where this is going.
> Nice new map, not sure where it's from (original game or expansions), but whoever made the minimap more accurately functional THANK YOU!
> Team Prussia starts five or six sectors south of the target city.
> Don't know where Team France is starting, but probably closer.
> Turns out later, they start two or three sectors away, and can just walk to the city.
> My mission: run the cav division and its artillery up the road network at breakneck pace to see if we can get the city first.
> Hope my infantry division can plod up later in time to be useful.
> Race up the road network. My cav division general must be painted red, because he turbos up ahead of everyone. (Not a problem just funny.)
> Arrive near town with cav blowed out.
> See french flags already arriving in town.
> Dangit.
> Okay, I'll just go take that wooded hill and shoot on the town from there.
> Or not: a French corps walks up onto the wooded hill before my arty even catches up to our position.
> Screw this.
> I'm going to just plop my cannons in this open field and open fire on everything. Muahahahaha.
> Screened by my resting cav. Anything cav gets near me I blast it. Any infantry gets near me, cav scares them, I blast them.
> Basically I'm a giant aggro bluff until the other two corps (and my infantry division) arrive.
> Oh God we're all going to die.
> French arty arrives, starts a bit of dueling.
> I wonder where my infantry division is?
> Ride back up along the road (nicely screened by my cav generals, good job AI).
> Is that my div? No that's Asid's elements.
> Learn from a bit of gaming with my orders interface that my infantry div general accidentally got ordered to park himself somewhere.
> We are now all definitely going to die. But maybe he's close enough to arrive in time to take position on the road as a backstop for us to retreat into before we're overrun.
> Spoiler: he is not.
> Give orders to get moving, park on the road when he gets here, send the courier.
> Amazingly, in hindsight, courier is not intercepted.
> Team France leader took his cav division and tried a deep flank around us.
> Tied up Asid on the Neu Goldberg hill.
> Asid can shoot as many horses as he wants, but he won't be moving any time soon.
> My AI infantry div general somehow realizes he'd be marching into this mess.
> Decides to cut cross country against my road orders instead.
> This is a good plan.
> Marches his division through a lake.
> I learn about this later.
> But at least he arrives at the road safely.
> Better trot my general back to my arty park, see how they're doing.
> CHRIST ALL THE HORSES ARE CHARGING US!
> Can't shoot all the horses fast enough.
> Lose all my arty. Some captured.
> My cav aren't doing so great either.
> Biondo, Team Prussia leader, arrives in person just in time to see me overrun.
> Fortunately, my infantry division finishes swimming across the lake, downridge, and is now arriving.
> Also Biondo's corps on my right flank.
> So the whole enemy army stops curbstomping me for a little while.
> This is around the time I accidentally detect French cav flags coming around us (toward Asid) on our left flank.
> Great. Just great.
> I order the infantry div arty to get up here on my little wooded hill pronto and set up to shoot.
> They're still swimming the lake, unbeknownst to me.
> Detach three regiments to help me secure my little forest hill from cav flanking down the road.
> Basically tell my infantry div commander to start advancing with Biondo's corps, then ignore them because I have no way to keep track of enough in this game (since there isn't really headquarters and stuff to help the general keep track of things. And the AI can be squirrely.)
> But as long as my infantry is helping Biondo's push, that's about the best I can expect.
> Meanwhile, back to being a brigade commander.
> First infantry reg arrives just in time to repulse horses trying to advance down thru forest road.
> I AM THE GREATEST BRIGADE COMMANDER EVER!
> Other regiments arrive in time to form three sides of a box with the tree guarders.
> Arty finally arrives on my little knoll north of the forest hill. Inside the infantry box, slightly down hill.
> I am invincible. Come at me.
> They do.
> They all do.
> They punch me around for an hour and a half.
> The rest of my infantry division dies, more or less.
> I rescue a few reserves and call them over to help me hold the forest hill road.
> Who even knows where the remnants of my cav division are.
> Good luck in the cataclysm.
> Can I get three or four regiments inside my little tree fortress?
> I CAN!
> Eventually it doesn't matter.
> How can cavalry charge me in my tree fortress and drive me out?
> Note to self, square them up in the trees next time.
> This works a little longer.
> Eventually three infantry regiments flee back to tiny forest knoll.
> I rescue exactly one cannon from being overrun, just in time.
> It joins the wooded knoll.
> The AI running the cannon puts it on the right flank of a knoll defense regiment.
> A dang good idea.
> I spend thirty minutes trying to chivvy a regiment that's supposed to be good morale, back into the trees.
> It keeps being panicked by cav regiments nearby.
> But I succeed.
> Eventually.
> I'm just going to chill here and run out the clock.
> Great Lord Above, my net score is now -2000.
> Obviously we're being crushed.
> We should just quit.
> And now my little ad hoc brigade is being overrun by some corps again.
> This is the end.
> Ten minutes left in the game.
> Someone on the other team suggests we quit.
> THANK GOD THE NIGHTMARE IS OVER ACCEPT HIS OFFER!
> We do.
> ... ...... wait, what?
> We basically tied at around 740 points?
> In fact we're around 50 points ahead??
> The other team scored 1000 points easy on the objective. I lost two thousand points. That's a three thousand point deficit right there.
> We still basically tied.
> Asid's final score, net 30.
> Math suggests Biondo steamrolled somebody.
> Three or four somebodies.
> My men were glad to be annihilated defending Prussia from the Antichrist.
> At least we weren't defeated!
> Note to self: stick with divisional command.
> At most.
> Great game though!  :howdy
« Last Edit: July 22, 2017, 07:58:53 PM by JasonPratt »
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #10 on: July 22, 2017, 05:48:01 PM »
 :laughing4

Brilliant aar Jason :thumbsup
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Offline Biondo

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #11 on: July 22, 2017, 05:56:15 PM »
I love the way you describe battles!!!! 8)

You were facing at least double your forces and a third of them were guards so great job.

You held our centre and your sacrifice permits me to attack hard towards the objective.

I asked Asid a couple of time if he could move to help you but was impossible for him due to the big French cavalry corp between your forces.

Usually the trick to command big forces is to commit them piece by piece. Doing this,  you can act as a brigade commander with artillery and cavalry attached but yesterday I know was quite impossible to have reserve because otherwise you would be quickly surrounded.
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Offline Colbert

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #12 on: July 22, 2017, 06:37:30 PM »
 :D :howdy good game  :thumbsup :howdy :notworthy :sifone
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Offline JasonPratt

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #13 on: July 22, 2017, 07:57:25 PM »
In a way I did have reserves -- my cav division general did keep back some cav regiments, I just wasn't in any position to use them after my arty park was overrun. And my infantry division arrived as a reserve, though too late to help give my arty park somewhere to kick back to.

Yes, Asid was pinned down very nicely by... was it Colbert who was leading the French as Napoleon? From what I recall of the afterchat, no human was even strictly leading the French cav division; whoever was in charge simply used the map commands to route it around our flank, and ended up pinning Asid at the city on the hill. Not Asid's fault at all he couldn't move any farther, he did all he could from where he was (also largely tying up the enemy cav division).

The rest of the French army sort of tired itself out putting their boots on my rear, so I served a fine sacrificial purpose!  8)
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Offline Asid

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Re: SOW Waterloo Multiplayer Friday 21/07/17
« Reply #14 on: July 22, 2017, 07:57:35 PM »
I faced a whole corps of horses

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