UPDATE 0.545Fri, 21 August 2020
Welcome, lords and ladies of KINGDOMS!
0.545Today's update includes content that should have been introduced at Wednesday, but in spite the fact it took long time to include it to the game, the final result was not so significant, so i decided to leave it for Friday - hope, you wouldn't mind after i'll tell you about it. As you know, houses in Kingdoms can be count as good hideouts - you couldn't hide there from animal or bandit, that were attacking you though the wall in some mystical way. It was clunky, it worked clunky and i knew that someday i need to make, that the game will register that player is inside the house. It sounds easy in theory, but practical i had to remake ALL houses models and bake them again to achieve the result. Plus i hope that it will be useful not only as protection from wild animals but also will be used in various future mechanics, i.e. in family stuff. Good thing was that on the way i could fix various issues with houses models there and there, that were in game for a very long time and finally could be fixed. The full list of fixes is quite significant, next week i'll back to siege mechanics (I had time to think about it once again), that were delayed a bit in my TODO because of this week fixes. As usual, thanks (!!!) for all reports you've sent, full list of fixes follows:
BUGFIXING• Fixed issue when player could be attacked by animals or bandits when being inside house;
• Fixed issue when player could be attacked by animals when sleeping;
• Fixed issue when big wooden tower was sometimes impossible to build;
• Fixed issue when wild animals could spot player even if distance to player was quite large;
• Now distance when animals can spot the player depends on hunting skills: Butcher - 75% of initial distance, Yager - 50% and Skinner - 25%.
• Fixed various errors in "What are you doing?" replies (Thanks Renegade01 for pointing at these!);
• Fixed issue when players position was calculated incorrect when using map in cave;
• Russian translation was updated;
• Fixed various shadows parameters of lights in wooden house, that were causing performance drops at some point;
• Fixed ladder collider in common house, that made stair climbing in common house a bit clunky;
• Fixed issue when small wooden house was unable to build under some circumstances sometimes;
• Fixed collider parameters in two-stored wooden house, so player stucked at some places there sometimes;
• Bear attack radius was decreased a bit;
• Wolf attack radius was decreased a bit;
• Changed descriptions of Butcher, Skinner and Yager perks;
• Fixed some light sources parameters in tavern #1 and #3 building, that were causing performance drops sometimes;
• Fixed some light sources parameters in all shops buildings, that were causing performance drops sometimes;
• Fixed issue when AI could stuck at place when buying thing sometimes, without loading further behaviors actions;
• Fixed issue when AI could build right next to port sometimes;
• Fixed issue when AI could stuck at place sometimes after fighting a bandit;
• Fixed some mesh errors in tavern#3 model, that was causing performance drops sometimes;
• Fixed issue when settler of player settlement could join bandits with no reason;
• Fixed various light script issues in all luxury houses;
• Fixed issue when map's camera could stuck and place sometimes when choosing bandits lair as destination;
• Fixed issue when settler refused to take planks sometimes in quest "Bring 10 planks for...";
• Fixed issue when bandits sometimes preferred very distant trees to gather in order to build houses;
• Fixed various lights parameters errors in all smiths models;
• Fixed issue when chest was unaccessable sometimes in two-stored luxury house;
• Fixed issue when settler that owns tavern#3 used wrong animations when working there sometimes;