UPDATE 0.485 [BUGFIXING]Fri, 10 July 2020
Welcome, lords and ladies of KINGDOMS!
0.485It's Friday - new bugfixes are coming! Thanks you all for participating in reporting those (f11) - THANKS! There were quite a lot this week, but more bugs = more fixes (full list follows, it's quite large today). Next week is going to be very intresting - i'm going to finish war camps and start making main quest on the ship.
Again - thank you for reporting, this is really matters!
BUGFIXING• Fixed issue, when camera was moving when player tried to confirm a building;
• Fixed issue, when camera wasn't disables when naming a settlement;
• Now player is unable to use inventory when on ship - this caused various bugs and errors, including #1 and #2;
• Fixed issue, when quest objective wasn't marked correctly, when some location was already marked;
• Quest objective icon can be now unmarked when clicking on quest again;
• The sum, with wich settler goes for shopping was changed from 50 to 500, without such sum settler goes working - gather resources and sell them in shops. Also this will let settlers to buy expensive items in shops and boost economy a little;
• Fixed issue when settler didn't put cloth that was bought in the shop;
• Shop keepers now go to the tavern after work day;
• Fixed issue when players camera position was too low after loading;
• Character controller parameters were tweaked a little in order to fix "falling under terrain" issue;
• Character physics paramaters were tweaked in order to make doors opening more smooth. Doors spring/physics parameters were tweaked as well;
• Fixed issue, when inventory icons turned white sometimes after loading;
• Fixed issue, when player was unable to move sometimes after loading;
• Fixed issue, when player was sliding down after entering a cave;
• Vegeatation mask was added to cave entrance in order to remove rocks around;
• Fixed issue when player could stuck in the rock when exiting a cave;
• Fixed issue when settlement center could be set far away from the actual settlement, causing various issues like well and notice board without any structures around;
• Fixed issue when walls parts could go underground when wall was buid in hilly terrain (new wall needs to be build);
• Fixed issue when walls had no colliders;
• Fixed issue when gates were invisible on global map;
• Fixed issue when wall was partly build when it's size was too large;
• Fixed issue when windmill build by player was added not to the farm but to near by settlement, causing various issues - unexpected roads, walls etc (New game is needed is windmill is build);
• Fixed issue when walls could be spawned in the middle of nowhere because of false well and notice board positioning;
• Fixed when player couldn't build a wall after putting resources to it;
• Maps camera moving speed was increased a bit when holding "Run" button;
• Icons on the map script was changed a bit in order to increase performance on global map;
• Fixed issue when tracked location had wrong icon;
• Fixed issue when tracked locations icon had no locations name under the icon;
• Interface script ws rewritten a bit in order to increase performance;
• Fixed issue when walls were calcilated in small intervals after loading causing performance spikes in first 5-10 seconds;
IMPORTANT1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd