UPDATE 0.723 [FAMILIES - AI COUPLES]Wed, 11 August 2021
Welcome, lords and ladies of KINGDOMS!
As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through all Community discussions and your help is priceless 100% of the time, friends!
Now a few words about family stuff: now AI can form a couple when settling in the city - for now it's just a prep for further family forming, that will come in next updates, but basic (code-wise) is already here. Please, feel free to look at the roadmap for better understanding of what to expect next.
Have a nice and smooth (!) play, folks!
CHANGES• Now AI can find a couple when reaching the settlement;
• For now only citizens can form a couple - farmers, bandits etc. are coming later;
• The chance to form a couple is random;
FIXES• Siege fires particles were tweaked - in order to increase performance during siege;
• Fixed issue when players title could gone missing sometimes from the UI;
• Fixed issue when destination icon could miss distance number of location name was too large;
• AI body spawn script was tweaked a bit in order to reduce lags in large settlements;
• AI body LOD script was changed in order to improve average FPS in large settlements;
• Various structures meshes were optimized in order to improve FPS in large settlements;
• Many small objects of structures now don't cast shadows in order to increase FPS;
• Wild plants spawn script was changed a bit in order to increase performance;
• Now AI body is using pooling system - this should decrease RAM usage;
• AI body texture size was decreased in order to reduce RAM usage and improve performance;
• Fixed rare issue when AI body could half clip in the ground sometimes;
• Fixed issue when "NOBLE" and "COMMONER" description didn't fit the window;
• Optimized more than 100 UI text elements in order to increase performance when calculation UI size;
• Fixed issue when FPC could go down when left side notification was visible;
• Walls and gates models were optimized in order to increase performance;
• Shadows quality was tweaked a bit in order to increase performance;
• Fixed shop history script in order to increase performance;
• Ship history list now can clean itself if its loo long - in order to reduce save size;
• Fixed performance of gates lanterns;
• Now wall size can't be more than 500m - larger size can heavily affect performance - works both for player and AI;
• Some lighting settings were tweaked in order to increase performance;
• Forest generation script was changed a bit - old system is now completely removed from the code;
• Cleaned up some very old code that still using GUI system - in order to increase performance;
• Fixed issue when game could crash when loading the save sometimes;
• Size of some in-game fonts was changed;
LOCALIZATIONS• Russian translation was updated;
• Brazilian Portuguese translation was updated (big thanks to Kyo!);
Thanks for your support, see you very soon!
Cyfieithydd