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Offline Asid

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Re: SAELIG
« Reply #60 on: April 06, 2019, 01:42:24 AM »
Update 18.5 - A few small things
23 FEB @ 10:50PM - STARDOG


Hi all,

Just another small update to address a few things.

•   Tweaked AI owned businesses so they sell goods sooner
•   Fixed a bug where the player's heir wouldn't take over some businesses
•   Fixed a bug where you could end up hating yourself
•   Increased the zoom height
•   Slight increase to walking speeds
•   Mine ore range extended and surveying upgrade removed
•   Farm animals no longer require oats
•   Farmhouse can now produce small carcasses


Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #61 on: April 06, 2019, 01:43:04 AM »
Update 19 - Farm improvements and more
26 MAR @ 8:40AM - STARDOG


Hey all,

It has been a while since that last update that introduced notable changes, and for that I can only apologise. Hopefully this update is a step in the right direction.

•   New models for fruit trees, vegetables, and all other farm crops.
•   Farm fields are now dynamically created based on the land they are on.
•   New upgrade for the farm that allows for more gain from crops based on field size.
•   New upgrade for the farm that allows you to move your corrals and fields around to make better use of space and to maximise field size.
•   Crops grow faster when it is raining.
•   Fixed several small bugs.
•   Optimisations and tweaks.

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Offline Asid

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Re: SAELIG
« Reply #62 on: April 09, 2019, 01:17:14 PM »
Update 19.5 - Basic automation, greeting, and more
9 APR @ 7:00AM - STARDOG


Hi all,

Another update going live.

•   Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move.
•   Extra details about what your spouse is spending money on.
•   Crop bonus for field size is no longer an upgrade and will happen automatically.
•   People more likely to stay in the Alehouse over night. Priced lowered.
•   Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots.
•   Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on.
•   Fixed a bug where Alehouse workers would leave their jobs for no reason.
•   Fixed a bug that would cause corrupt characters.
•   Fixed a bug where if both corrals were set to the same there was no added bonus.
•   Farmhouse should now be easier to select.
•   Tweaks to some farm productions.

Thanks for the support!

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #63 on: May 17, 2019, 01:43:34 AM »
Update 19.8 - Fixes and tweaks
17 MAY @ 12:41AM - STARDOG


Howdy,

In this update you'll find the following -

•   More info added to the automation setup screen.
•   People will now need a way lower relationship with you before they start burning stuff.
•   Fixed a bug that cased the farm to load incorrectly in some cases.
•   Fixed some other loading issues.
•   Fixed a bug where people would easily die if they got two mild illnesses in a row.
•   Fixed some sowing issues with the farm.
•   Fixed a crash caused by automation.
•   Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
•   A few other tweaks here and there.
•   Fixed a bug that would cause trees to not appear in certain cases.
•   Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.


This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.

Cheers,
Stardog.


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Offline Asid

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Re: SAELIG
« Reply #64 on: May 23, 2019, 12:09:13 AM »
Update 19.9 - A few more fixes
22 MAY @ 10:16AM - STARDOG

Howdy,

Hopefully this is the last little update before the next big one.

•   Fixed a bug that could cause corrupted saves.
•   Fixed a bug that would make workers go back to work outside of work hours.
•   Adjusted the base wages for most buildings (may require new game).
•   Tweaked a few prices.
•   Various other little tweaks.


The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #65 on: June 06, 2019, 12:20:48 AM »
Update 20.0 - Positions of Power and more
5 JUN @ 9:22AM - STARDOG

Hello,

Sorry, this took a few days longer than I wanted it to, but here's the next update.

•   Positions of Power: Elders, Bishops, Guard Captains. Each town, depending on its size, has a number of elders. These are the oldest members of town. They vote on who will be the next bishop or guard captain. The player can become an elder and a guard captain. Bishop is currently unplayable. Click on the new button in the top right menu or on a longhouse for more details.
•   Children can now be properly enrolled at the learning hall. This costs a small amount of gold but they will be fed and warm during the day and learn new skills.
•   Update to automation so that you can now supply your other businesses.
•   Updates to AI and how they run their businesses.
•   Old people now have grey hair.
•   Corruption stat for those who abuse their powers.
•   Fixed bug where employees would go missing.
•   Various other bug fixes.
•   Few tweaks here and there.


I'm already working on the next update, which will further expand on the Positions of Power system, and more.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #66 on: June 12, 2019, 11:55:13 PM »
Update 20.2 - Some nice fixes
11 JUN @ 10:08AM - STARDOG

Hey all,

Just a small update to address a few things.

•   Some slight optimisations.
•   Some notifications now have more information.
•   Bishop and Guard Captain now get a wage.
•   Bishop and Guard Captain will no longer be able to be hired, and will quit their job if they are employed when they gain the position.
•   Pregnancy is now capped at 45 years old.
•   Fixed a bug that would prevent the AI from supplying some of their businesses.
•   A few tweaks here and there.


Got some new walls, towers, and gates coming in the next major update.

Cheers!

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Offline Asid

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Re: SAELIG
« Reply #67 on: June 29, 2019, 12:52:42 AM »
Update 20.3 - A few more small things
28 JUN @ 7:39AM - STARDOG

Hey!

Just a few more small fixes and changes while I get the next major update ready.

•   Higher caravan return price.
•   Tweaked pregnancy rates and conditions a tad.
•   A few new notifications.
•   A few tweaks to AI production.
•   Fixed a bug that meant you could not interact with your spouse and other characters in some situations.
•   Few other tweaks here and there.

Nothing major, but wanted to get that out before I get the new structures and stuff added for the next update.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #68 on: July 11, 2019, 01:34:18 PM »
Update 20.6 - Walls and whatnot
11 JUL @ 8:36AM - STARDOG


Howdy,

A few new bits in this update.
•   You can now return a travelling caravan home.
•   New walls and towers.
•   Changed the notification sound and made it quieter.
•   Added an option for windowed mode.
•   Better support for very small resolutions and very wide resolutions.
•   Foraging should be quicker, no matter what skill level you are.
•   Had a chat to some of the in game characters about their incestuous tendencies, so hopefully that's the end of that.
•   Fixed a bug where farm corrals did not load correctly after being moved.
•   Fixed a loading bug.

Enjoy!

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #69 on: July 16, 2019, 12:37:25 PM »
Update 20.7 - Fixes and changes
16 JUL @ 7:08AM - STARDOG
Hi all,

Just a few fixes and changes here, nothing extreme.

•   Reproduction, Arson, and Break In skills now train up a lot quicker.
•   Chances of person staying in alehouse guest rooms improved.
•   Skill success chances are now calculated differently. You will find things get a lot easier a lot quicker.
•   Option to reset key layout.
•   Fixed some spelling errors.
•   Fixed an issue where the guard captain could not declare outlaw in some situations.
•   Replaced remaining old walls with new ones.

Already working on the next update, few things planned.

Cheers,
Stardog.

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Re: SAELIG
« Reply #70 on: August 05, 2019, 11:47:41 PM »
Update 21 - Heaps of fixes, tweaks, and additions
5 AUG @ 10:12AM - STARDOG

Hey all,

A new update is currently being built, and will be made live to each platform as it is ready. Windows 64bit and 32bit are ready now.

Bug Fixes
•   People will now properly heal themselves when given a herbal tea.
•   You can no longer apply for guard captain in towns you don't live in.
•   Merchant and military camps are back, after a bug shut them down.
•   Spouses of children will now show up in family trees.
•   The player's home town will no longer randomly change.
•   Fixed an issue that would cause Positions of Power to not display correctly.
•   Spouse will no longer buy food they has been stored at home already.
•   Fixed several issues that could cause game lockups and crashes.
•   You can no longer pay a fine when you don't have enough money.
•   Fixed some instances of fields populating twice.

New Things
•   New people window to make it easier to fined people you know.
•   Command menu will now say if someone is busy.
•   Commands that are cooling down will now display as such.
•   New water added.
•   New foliage.
•   Player can now get drunk.
•   New buff 'Bliss' that can fulfil needs and increase health, but stops you learning new things for a small period of time. This can be obtained by drinking, or having relations with your spouse.
•   New notifications.

Tweaks
•   Removed guard dogs for now, as they did not work correctly anymore and I want to replace them.
•   Enhanced terrain textures.
•   Performance tweaks.
•   Divorcing your spouse is now more costly.
•   General improvements.
•   Game will no longer unpause when issuing a command to your player.
•   Camera warp will no longer change your zoom.
•   You can now adjust camera panning sensitivity in options. Camera panning should also now be more consistent.
•   Artwork changes.


Still working hard on lots of things, but wanted to get something out.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #71 on: September 26, 2019, 02:42:50 PM »
Update 22
Thu, 26 September 2019


A few new things

Hey all,

Another update to enjoy.

Bug Fixes

•   Fixed some notification bugs.
•   Eating item from backpack will now consume that item.
•   Can no longer eat objects.
•   Fixed some buildings that would turn pink.
•   Fixed a few UI bugs.
•   Fixed bug that would clear notifications when saving.
•   Fixed a bug where the player could become immune to sickness.

Changes

•   Child workers will no longer be fired after coming of age.
•   Tweaks to a couple recipes.
•   Building limit increase.
•   New notifications.
•   Skill changes.
•   Crime tweaks.
•   Women in the player's family (except for the player), will take their husbands name.
•   Storage and employment level changes. Each building can now be upgraded to level 6 and have more employees.


New Things

•   You can now loot carts that have goods in them but no driver.
•   You can now see and assign drivers from the info panel of the selected cart.
•   You can now see what the stock in an inventory is worth at the various markets. (Click the new button above the inventory of your cart.)
•   You can now be employed at an AI owned business.


Cheers,
Stardog.


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Offline Asid

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Re: SAELIG
« Reply #72 on: October 22, 2019, 01:21:53 PM »
Update 22.5 - Stability and crashes
Tue, 22 October 2019


Hey all,

You will notice a new update come through. Not much to report for this one sorry, it's just mainly focusing on stability and squashing a few crashes.

I'm not saying all the crashes have been squashed, but ones I have reproduced have been smacked around with a large hammer.

You may notice a few other small tweaks as well, but nothing major.


The next major update will include an all new forge as well as affairs and a few other goodies.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #73 on: December 29, 2019, 01:14:26 PM »
Update 23 - UI changes, building changes, fixes, and more
Sun, 29 December 2019


Hi all,

Update 23 is now available for Windows and Mac. The update for Linux is pending an engine update before I can publish it.

The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.


New Bits

•   New filter on hiring menu so you can exclude people who work for you already.
•   New action menu, is now a list instead of radial.
•   You can now make love outside of marriage, but babies cannot be produced this way (yet).
•   You can now force an automated building to produce set items.
•   AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
•   New Forge building.
•   New Butcher building.
•   Another round of new foliage and scene props.
•   Various changes to some of the buildings.



Other

•   Various fixes to the Outlaw system.
•   Kids can now dance near the player when playing the lute.
•   Changes to the entertainment skill to make it more viable.
•   Fixes to navigation system.
•   Various small UI changes (still WIP).
•   Your character walking animation will now load correctly when you load a saved game.
•   Various fixes to needs and heath system.
•   Increased the range at which a cart is detected by a building.
•   Fixed some instances where horses would not go to a stable and block a doorway.
•   Fixed an issue where some of the skills associated with your selected backstory do not apply.
•   Declaring a friend as an Outlaw will now work as expected.
•   Church sermons will work again.
•   A lot of code changes that should improve performance in some situations.
•   The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.


You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.

Happy holidays!

Stardog.

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Offline Asid

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Re: SAELIG
« Reply #74 on: March 16, 2020, 12:27:01 PM »
Update 24 - New things!
Sun, 15 March 2020




Hi all,

Update 24 is now available for all platforms.


New Bits

•   Players can now request resources using their cart
•   New button to dismiss all notifications
•   Children can now build snowmen in winter
•   Children can now play in piles of leaves in autumn
•   Children can now throw stones at things and then run away because children are naughty
•   New herbalist hut
•   New herbalist recipe – Herbal Charm – which can be consumed and increases immunity for a time
•   New Fishing Hut recipe – Fish Bone Charm – which can be consumed and applies a buff for a time
•   Silver and gold jewellery are now charms that can be consumed to apply buffs for a time
•   New butcher
•   Fences for huts and houses are now upgrades that increase break-in time a small amount
•   New fog
•   New controls added to rotate the camera left and right (default z and x)


Changes

•   Various quality of life changes
•   Some slight texture adjustments
•   Adjustments for some recipes
•   Changes to some standing positions when characters are interacting with objects


Bug Fixes

•   Fixed a bug with the Well Fed buff
•   Fixed a bug at the Estate Farm that would break certain productions
•   Fixed some purple textures
•   Fixed some bugs related to death and passing buildings to an heir
•   Some UI fixes
•   Fixed an issue where time and seasons could get out of sync
•   Fixed an issue that would cause the game to freeze when paused
•   Fixed a bug where you could hire more than 2 people with the flour mill


Known Issues

•   MacOS - Exit button may not work on main menu
•   MacOS - Systems that only run OpenGL may not work (trying to fix as soon as possible. Metal works). Mac OpenGL users can try to use the macos-opengl beta branch
•   Fog may be a bit thick in some cases


Next Update
(Not set in stone)

•   Playable Bishop
•   New Map (if time allows)
•   Some very basic construction
•   Rebuild houses and huts in a different style
•   Inventory tooltips
•   Towns to expand and change when populations increase
•   Perks
•   Elder voting events


Cheers for the continued support. Truly sorry that this labour of love isn't being developed at a faster rate.

Stardog.

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