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Offline Asid

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Re: SAELIG
« Reply #45 on: April 03, 2018, 10:37:25 PM »
Update #16.3 - More Fixes
SAELIG - Stardog

Hey all,

I'm back with another update. Though this one is quite boring, nothing new to report.
•   Fixed an issue when dismounting from some seats.
•   It should no longer snow inside the church.
•   Fixed a bug that would cause a strange bearded man to appear as an orphan.
•   Tweaks to the markets.
•   Fixed a bug that would cause a person to not be hired when you clicked their hire button in the hiring menu.

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Offline Asid

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Re: SAELIG
« Reply #46 on: April 08, 2018, 05:22:45 PM »
Update #16.4 - New market prices and some more fixes.
SAELIG - Stardog

Hey folks,

Just another small update.

•   Market prices have been changed again. Prices are more like how they were previously but no longer instantly adjust when you sell or buy goods, rather they slowly adjust every few seconds until they hit their mark. The price calculation also includes a small amount of variance between each market.
•   Removed the ability to access the inventories of your family members and workers, this system wasn't working properly, and thus will be replaced by a gifting system soon.
•   People will now buy medicine properly.
•   Adjustments to the health system.
•   Sick people will no longer put out fires.
•   Fixed the broken waylaying system.
•   Women will now have babies again.
•   Adjustments to the item icon that follows your mouse when you're trading items. This should now work properly on 4k and 5k screens. I need feedback on this though.
•   A few other things.


Cheers,
Strdog.

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Offline Asid

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Re: SAELIG
« Reply #47 on: April 15, 2018, 09:12:22 PM »
Update #16.5 - Gifts, firewood, carts
SAELIG - Stardog

Hi,

I've got a new set of builds currently compiling. Currently only the Windows 64bit version of the build is available, the other ones will become available over the course of the day.

•   If you have wood in your inventory you can use one of the chopping blocks around town to split it into firewood.
•   You can now give people items directly from your inventory. Right click on them and select 'Give Item'. A person who is unwell and is given medicine or is hungry and is given food will be more appreciative of said item compared to someone who isn't in need.
•   You can now assign your player to drive a cart by right clicking on one of your tiny or small carts that has no driver.
•   Waylay fixed for good now.
•   Increased the max buy and sell market prices.
•   Thieves should no longer forget their working position after saving and loading.
•   Unwell people should now properly display as unwell after loading games.
•   Many tweaks to health system because a lot of people were getting sick and dying. This change does not help people who're already sick.
•   Many small fixes that could cause odd things to happen.
•   Fixed a bug that could cause thousands of people to spawn. (I think)
•   Added more trees back to maps.

The plan is to have a new map or two available for update 17, so I'm working hard. :)


Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #48 on: April 25, 2018, 12:57:53 PM »
Update #16.6 - Little things
SAELIG - Stardog

Howdy!

Just another small update while I continue to work on new stuff.

•   More market adjustments.
•   Disposable packs are no longer given to you when you break into a building or waylay a cart. If you want to take more goods you will need to equip a leather pack. The same goes for the AI.
•   Fixed a few bugs that could cause loading issues.
•   Fixed some more bugs that could cause small but odd things to happen.
•   Fixed a bug that would prevent some cart drivers from releasing when offloading goods at their home building.
•   Further fixes to waylaying, should now be more reliable.
•   Fixed a bug that would cause you to become well fed without actually eating anything.
•   Fixed a bug that would cause inventories in the trading panel to shift and switch around while transferring items to carts.

Sorry that there isn't much here, but more stuff is on the way.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #49 on: May 15, 2018, 07:51:19 PM »
Update #16.7 - Bug fixes and map update
13 May - Stardog

Hey all,

Just another small update for you all.
•   Fixed pregnancy bug (in some cases this could require a new game, sorry).
•   Fixed bug that would make the game stop progressing at midnight.
•   Fixed a few loading bugs.
•   Fixed many other small bugs.
•   The East Seaxna map has now been completed and the other half is now available from the year 900 onwards.
•   Many tweaks to many different aspects.
•   Some new props.

Still working very hard on new content, but sometimes work slows a bit.


Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #50 on: July 01, 2018, 10:05:03 PM »
Anniversary Update Sale
SAELIG - Stardog

Hey all!

It has been a year since the first version of SAELIG was released and I just wanted to take this chance to thank you all for the great support, bug reports, suggestions, and great stories. I couldn't do this without you all.

So in time for the anniversary a new update has been released.

Bug Fixes
•   Fixed a bug that would result in being charged incorrectly for a stack of items.
•   Fixed a bug that would break the tutorial.
•   Fixed bugs related to saving and loading.
•   Fixed many other small bugs.

Changes
•   Changes to the tutorial.
•   Changes to some interiors.
•   Slight map changes.
•   Vegetables are no longer available in autumn, and fruit trees now only produce in summer and autumn.
•   Various tweaks.

New Stuff
•   Metalworker can now make axes.
•   Wild vegetable patches, wild fruit trees, coops, and fishing spots can now be depleated, but will also restock over time.
•   Right click on notification to dismiss.
•   Leatherworker is now a house as well.
•   All new UI art that replaces most of the previous artwork.
•   New buildings - tents, longhouse.
•   New props.
•   New map that has four settlements and three markets.


There are a few other small things you may notice as well.

SAELIG will be going on sale in the coming days so if you are looking to pick it up, it'll be 25% off from the 2nd for a few days.


Thanks again for all the support and I hope you enjoy the new map and UI.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #51 on: July 12, 2018, 10:26:57 AM »
Update 17.2 - Fixes, farm, UI
SAELIG - Stardog

Hey there,

Update 17.2 is now live. Enjoy!

Bug Fixes
•   Fixed issue that would cause babies to not become children.
•   Fixed some notification errors.
•   Some small fixes to seasonal effects.
•   Fixed bug that would make the enter/exit button stop working.
•   Caravans should now work as intended.
•   Fixed alehouse navigation.
•   Linux - Settings should now be saved when you restart the game - untested.

New Stuff
•   New clock UI.
•   Other changes to UI.
•   Click the clock to pause the game.
•   Estate farm is now also a house.
•   Overview map has been overhauled and now uses clickable building icons.

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Offline Asid

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Re: SAELIG
« Reply #52 on: August 13, 2018, 02:50:33 PM »
Update 17.5 - Some new stuff
SAELIG - Stardog

Howdy,

Update 17.5 is now ready to download.


Bug Fixes
•   Fixed bug that prevented you from abandoning a wilderness building.
•   Prices at markets were adjusting too quickly.
•   Only male orphans were being generated on game start.
•   Player will no longer instantly heal when becoming sick.
•   Fixed loading bugs.
•   Fixed saving bugs.
•   Fixed NPC health, buff, and debuff related bugs.

Changes
•   Changes to some UI panels.
•   More people will now spawn in the wilderness.
•   Travelling merchants and soldier camps can now leave early if they run out of gold.

New Stuff
•   Soldier camps that now show up on some maps like travelling merchants, except they only buy certain goods.
•   A filter has been added to the map mode.
•   A mini financial log has been added that tracks recent transactions and displays wage summaries. (Click the money bag icon near your money amount)
•   A new option added to change the size of the UI.
•   You can now allow or deny the marriages of your children.
•   You can now abandon your children.
•   You can now gift buildings to people. (Right click on the NPC)
•   You can now adjust the quantity of an item you are trading using newly added UI buttons.
•   New Flour Mill and upgrades.
•   New Trading Post and upgrades. Will only sell items if someone is assigned to that task.

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Offline Asid

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Re: SAELIG
« Reply #53 on: August 28, 2018, 12:01:43 AM »
Update 17.6 - Getting ready for a bigger update
SAELIG - Stardog

Just a small update while I work towards a bigger one.

Fixes
•   When gifting a house they will now decide to live in it if it is better than their current house.
•   Fixed bug that would empty player inventory on load.
•   Fixed foraging when out of season.
•   Fixed bug that meant the pyre could kill people near it.
•   Fixed some saving and loading bugs.

Changes
•   Earlier trading post work hours.
•   You can now again see the current task on characters, but it is vague for non-family members.
•   Changes to how AI characters deal with some relationships.

New Stuff
•   You can new view detailed info on each family member and friend by clicking the info button when they are selected.
•   Wealthy people can request goods to be delivered to their homes.
•   The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.

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Offline Asid

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Re: SAELIG
« Reply #54 on: September 29, 2018, 11:41:13 PM »
Update 17.9 - There is more on the way
SAELIG - Stardog

Greetings!

Just wanted to release an update for you all while I get some other things together for a larger update to come.

New Stuff
•   New system for AI detecting crimes. AI can now choose to report crimes they see, depending on their relationship with the person. Crimes are more easily detected during the day than at night.
•   Thieves can now be sent to distract people who walk past them.
•   A new button that shows information on the selected building, including owner and productions.
•   You can now change your heir via your character’s information window.
•   You can now receive inheritance from family members who die.
•   Children can now go to the Learning Hall during the day where they will keep warm and be kept entertained. More to come with this.

Changes
•   Additional notifications added.
•   Women can now work while pregnant up until they become ‘Heavily Pregnant’.
•   Various changes to UI.
•   Tweaks to caravans.
•   Changes to the employment window, you can now choose to see people who you cannot hire and why.
•   A few map changes.
•   Graphical and LOD tweaks.
•   People will now have the option to visit trading posts to buy food.
•   Tweaks to some upgrades.
•   Changes to some buildings.
•   General gameplay tweaks and improvements.

Fixes
•   Fixed game breaking bug that would result in a duplicate player family.
•   Fixed some small production bugs.
•   Fixed bug that would cause you to lose relationship points with someone after they change family.
•   Fixed bug where AI would forage when they shouldn’t.
•   Fixed bug that would cause a baby to die before birth.
•   Fixed bugs related to dying.
•   Fixed some nav issues.
•   Fixed some loading bugs.
•   Dozens of other fixes to many different aspects of the game.

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Offline Asid

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Re: SAELIG
« Reply #55 on: December 23, 2018, 11:24:15 PM »
Update 18 - Update crime system, a knoweldge system, and more!
SAELIG - Stardog

Hey all!

Hope you're having a great holiday period. It has been a while but I have a large update for you all to enjoy.

Thanks to those who have done some really great testing for this update.


New Stuff & Changes
•   Newer Herbalist Hut building.
•   Changes to marriage acceptance making it a bit harder.
•   New Well building.
•   A knowledge system. Most actions have this knowledge system attached to them and when people do these actions they get better and better at them.
•   New buff that increases rate of learning for the knowledge system when people are well fed and rested.
•   Scroll wheel now works for scrolling UI windows.
•   People will now stock up on medicine when they can and store it in their home.
•   Changes to some work hours.
•   Changes to some productions. A few recipes have changed slightly and dried fish is now cured fish.
•   People can now give birth to twins.
•   New Alehouse building and upgrades.
•   Changes to the market system – including price calculations and some new UI.
•   A Punishment Pit has been added for when people cannot pay fines after committing crimes.
•   You now have the option to flee from a guard after breaking the law which will add a bounty to your character and make you an outlaw. People will slowly start to talk about you and the news that you’re an outlaw will spread from person to person. People who know you’re an outlaw will have an icon above their head and will report you on sight.
•   Guards now have a break from patrolling at around midnight.
•   Kissing and other close contact has the chance of passing on illnesses.
•   A new type of notification that appears at the top right. These notifications will tell you when you learn a new skill or when you’re warm, cold, etc.
•   Less monks and guards at game start.
•   Tree, foliage, terrain, and snow changes.
•   You can now click the background graphic for a inventory in the trading window to select the corresponding cart or character.
•   Herbalist Huts now sell medicine directly.
•   You can now buy produced goods directly from Alehouses, Bakehouses, and Herbalist Huts.
•   Dozens of changes to the AI – businesses, carts, employees, productions, etc.
•   Many changes and optimisations made to the maps.
•   Updated tutorial.

Bug Fixes
•   Fixed bug where businesses weren’t hiring properly in some cases.
•   Fixed bug that allowed people to get pregnant multiple times at once.
•   Fixed some building navigation issues.
•   Fixed where people would not sober up properly after being drunk.
•   Fixed a few camera issues.
•   Fixed a bug which would cause people to leave their job for no reason.
•   Many other fixes.


Hope you enjoy!

Cheers,
Jamie.

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Offline Asid

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Re: SAELIG
« Reply #56 on: December 30, 2018, 12:48:40 AM »
Update 18.1 - Bug fixes and performance tweaks
SAELIG - Stardog

Hope you are all well. Just dropping a small update to address a few things.

•   Tweaked options menu
•   Fixed first person bug
•   New options and exit buttons for character creation menu
•   Performance tweaks for lower-end computers. High-end computers may also get a small boost.

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Offline Asid

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Re: SAELIG
« Reply #57 on: December 31, 2018, 01:20:31 PM »
Update 18.2 - A few small things
SAELIG - Stardog

Just a small update.

•   Changes to Civilian NPCs crime detection - they shouldn't be able to detect as easily anymore.
•   Fixed a strange pattern in the snow during winter.
•   Tweaked some plant colours a little bit.
•   Small adjustments to some text.

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Offline Asid

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Re: SAELIG
« Reply #58 on: January 21, 2019, 01:57:07 PM »
Update 18.3 - Bug fixes and tweaks
SAELIG - Stardog


Hi all,

Another small update just while I continue work on update 19.

•   Should now get slightly more money when selling in bulk to the market.
•   New icon on market items that shows if the prices for said item are still calculating.
•   Changes to market item tooltips.
•   Changes to how the market prices are calculated.
•   Should now be more thieves.
•   Pickpocketing and waylaying should now be easier.
•   Fixed a bug that prevented AI businesses from checking trading posts for goods when the markets had none.
•   Heirs will only be shown if they are 16 or older.
•   Fixed some other minor bugs.

Thank you for all your continued support. Update 19 will focus on a complete re-work of the farming side of things.

Cheers,
Stardog.

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Offline Asid

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Re: SAELIG
« Reply #59 on: February 11, 2019, 01:25:23 PM »
Update 18.4 - Bug squashing and more
SAELIG - Stardog


Hi all,

A small update which will hopefully be the last before update 19.

•   More changes to market price calculations.
•   Fixed a bug that would cause a heavily pregnant lady to continue work.
•   Fixed bug that could cause crash when selling large quantities.
•   Fixed big where alehouse cart spawn point was too far away from the alehouse.
•   Fixed bug that would cause some characters to not load correctly and become corrupt.
•   Some new models.

Other than that there have been other minor changes and fixes as well as new back-end changes to get ready for a new farming system.

Cheers for all the support! Time to get back to work. I really want to get the next major update out. Pretty excited about it.

Stardog.

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