Patch #12 - A bit of this, a bit of that.SAELIG - Stardog
Hello to you all,
Patch 12 is now up and running.New & Changes• Minor UI changes.
• Birds that fly in the sky.
• Fireflies.
• Certain foods will now make people warm.
• Punching people can damage health and as such could potentially kill people.
• Graphical tweaks - more green, less brown.
• Production events frequency tweaked and will no longer be entered into the log book.
• The player can now case buildings.
• Nomadic start is now 800 gold.
• Added a 1000 gold option for starting money.
• If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
• New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
• Immunity and health levels are now better adjusted based on day length.
• Removed a condition which means more people should now be available to hire.
• Animals at the farm now require oats for food to produce their goods.
• Barley Biscuit is now simply Biscuit and has a new recipe.
• Further recipe adjustments.
Bug Fixes• Caravans will now return the correct amount of money.
• Fixed a bug that caused productions not to continue properly.
• Dogs will now alert guards at a greater range.
• Fixed a bug that would stop time from progressing after a long time playing.
• Fixed a bug where you could try to hire monks and guards and whatnot.
• Fixed a bug where certain people would not be hired even tho they were in the list.
• Fixed a but where a building would vanish after opting to not rebuild it.
• Special items that cannot be traded should no longer turn up as loot.
I have big plans for the next patch, so stay tuned.

Cheers,
Stardog.