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Online Asid

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Re: SAELIG
« Reply #15 on: August 26, 2017, 04:41:01 PM »
Beta Patch 26/08/17

New build now live.

Changes in this one:

•   You can now name your buildings
•   Increased the max building limit
•   Adjusted food prices and quantities
•   Updated the tutorial and added new stuff to it
•   New alehouse upgrade that allows you to assign workers to entertain, increasing the chances that people will stay for a second meal
•   Some buildings now have randomised interiors on game start
•   Many UI bug fixes
•   Trading panel will now open when you click on an inventory item




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Re: SAELIG
« Reply #16 on: August 28, 2017, 02:20:16 PM »
Patch #9.5 - Just some small things

Hey folks,

I just wanted to get a few things sorted, so here is a new patch.
•   Your thieves will now be paid on commission instead of a wage. So for every amount they pickpocket for you, they take a small cut, and for every cart they waylay they get to keep one item.
•   You've always been able to befriend guards to get better treatment when breaking the law, but now this will also work with your thieves. So if one of your thieves is caught by a guard who is your friend, there is a good chance for leniency.
•   You can now hide the selection UI of a selected building, character, cart, etc
•   Fixed up some issues with the class based building limit
•   Previously you could get half way through character creation then exit to the main menu and start the tutorial with that character. This was not by design and could mess up large portions of the tutorial. It is now fixed.


Having issues?
If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs.

Send saves to: contact@stardoggames.com
Save game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SΖLIG


What is next?
There are so many things I want to add, but here are a few you should be able to expect for the next update.
•   Travellers - Families, Nobles, War Lords, Bards, etc.
•   Bribes & Gifts
•   Conversation overhaul
•   Automation of production
•   Treasure and reasons to explore
•   Usual bug fixes and improvements

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Re: SAELIG
« Reply #17 on: September 01, 2017, 04:15:32 PM »
Patch #9.8 - More small things

Hey folks,

Another small patch to fix up some things.

New
•   When you assign people to do a job and production has started, if they are too far away they will teleport to work. They'll never be late for work again.
•   Herbalist's Hut production events have been added.

Bug Fixes
•   You can now burn down the alehouse again
•   The alehouse would sometimes eat people when they went inside it. This would cause the town populations to vanish, and grind the game to a stop. This has been fixed.
•   Fixed some bugs related to needs.
•   Fixed a bug where people weren't running when they should be.
•   Fixed a bug related to loading a game where you own a Thieves Den and being forced to pay wages even though I removed Thieves Den wages from the game.

Having issues?
If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs.

Send saves to: contact@stardoggames.com
Save game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SΖLIG


What is next?
There are so many things I want to add, but here are a few you should be able to expect for the next update.
•   Travellers - Families, Nobles, War Lords, Bards, etc.
•   Bribes & Gifts
•   Conversation overhaul
•   Automation of production
•   Treasure and reasons to explore
•   Usual bug fixes and improvements

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Online Asid

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Re: SAELIG
« Reply #18 on: September 11, 2017, 03:06:11 PM »
Test build
A new test build to try out. A few new things.

New Stuff
•   The player can now transfer firewood into the town fires and light them
•   New rodent based production events
•   Cats to deal with rodents
•   Ducks
•   Families can now move into the map from elsewhere
•   You can now load up a horse cart with goods and send it to another map to trade goods
•   New helper markers in the tutorial
•   Added a dynamic scroll bar to the buildings dock for those with smaller screens
•   You can now speed up the game to x12 by pressing + 4 times
•   People can now refuse marriage or love making

Bug Fixes
•   Fixed bug with incorrectly named buildings
•   Changed the selector popup for carts and production so that it will no longer go off screen
•   Fixed a bug related to loading animals
•   Fixed a bug where if you took of your coat it would give you an empty inventory item
•   Fixed a bug which meant the AI would assign all their alehouse workers to entertain
•   Fixed up some small issues with some building interiors
•   Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct)

Changes
•   New icons to show gender and marriage when you select a person
•   Navigation optimisations
•   Saving optimisations
•   Coats and medicines are now more common
•   Changes to immunity and buffs
•   Notifications have been moved up
•   The AI are now smarter at selling their businesses
•   Less baby chance if either party is over 40
•   Loading optimisations


Enable Test Builds
In your Steam library right click on Saelig and then go into properties. Look for the beta tab and then in the dropdown select testing, then OK. This should automatically download the latest test builds.

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Online Asid

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Re: SAELIG
« Reply #19 on: September 19, 2017, 06:13:05 PM »
Test build 19/09/17

A new test build to try out. A few new things.


New Stuff
•   The player can now transfer firewood into the town fires and light them
•   New rodent based production events
•   Cats to deal with rodents
•   Ducks
•   Families can now move into the map from elsewhere
•   You can now load up a horse cart with goods and send it to another map to trade goods
•   New helper markers in the tutorial
•   Added a dynamic scroll bar to the buildings dock for those with smaller screens
•   You can now speed up the game to x12 by pressing + 4 times
•   People can now refuse marriage or love making
•   You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.
•   You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat
•   Added an in-game option to change the navigation quality of carts and characters
•   You can now sleep near social spots and town fires
•   You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.
•   Report crime that you see taking place
•   I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.

Bug Fixes
•   Fixed bug with incorrectly named buildings
•   Changed the selector popup for carts and production so that it will no longer go off screen
•   Fixed a bug related to loading animals
•   Fixed a bug where if you took of your coat it would give you an empty inventory item
•   Fixed a bug which meant the AI would assign all their alehouse workers to entertain
•   Fixed up some small issues with some building interiors
•   Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct)
•   Fixed a bug that would cause the player to float around like a loon and not work correctly
•   Fixed bug that meant the player would not eat or buy food if selected via interaction
•   Fixed bald woman bug
•   Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover.

Changes
•   New icons to show gender and marriage when you select a person
•   Navigation optimisations
•   Saving optimisations
•   Coats and medicines are now more common
•   Changes to immunity and buffs
•   Notifications have been moved up
•   The AI are now smarter at selling their businesses
•   Less baby chance if either party is over 40
•   Loading optimisations
•   UI Tweaks
•   Tweaks to needs and AI decisions
•   New UI for the radial menu, I think it looks nicer.
•   People will now spread out more when foraging for food instead of all using the same coop.
•   Certain criminals are now more active at night


Enable Test Builds
In your Steam library right click on Saelig and then go into properties. Look for the beta tab and then in the dropdown select testing, then OK. This should automatically download the latest test builds.


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Re: SAELIG
« Reply #20 on: September 21, 2017, 03:13:12 PM »
Patch #10 - Large update
SAELIG - Stardog

Hey all,

Very sorry about the length of time between the last major update and this one. I've moved house and have had to use mobile data in place of real internet, which has set me back quite a bit.

But anyhoo, here it is.

New Stuff
•   The player can now transfer firewood into the town fires and light them.
•   New rodent based production events.
•   Cats to deal with rodents.
•   Ducks.
•   Families can now move into the map from elsewhere.
•   You can now load up a horse cart with goods and send it to another map to trade goods by clicking the caravan button when your horse cart has items in it.
•   New helper markers in the tutorial.
•   Added a dynamic scroll bar to the buildings dock for those with smaller screens.
•   You can now speed up the game to x8 by pressing + 4 times.
•   People can now refuse marriage or love making.
•   You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.
•   You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat.
•   Added an in-game option to change the navigation quality of carts and characters.
•   You can now sleep near social spots and town fires.
•   You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.
•   Report crime that you see taking place.
•   I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.
•   Enter or return will instantly pause the game.
•   New ambient sounds.
•   Move the camera around by moving the mouse to the edge of the screen.

Bug Fixes
•   Fixed bug with incorrectly named buildings.
•   Changed the selector popup for carts and production so that it will no longer go off screen.
•   Fixed a bug related to loading animals.
•   Fixed a bug where if you took of your coat it would give you an empty inventory item.
•   Fixed a bug which meant the AI would assign all their alehouse workers to entertain.
•   Fixed up some small issues with some building interiors.
•   Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct).
•   Fixed a bug that would cause the player to float around like a loon and not work correctly.
•   Fixed bug that meant the player would not eat or buy food if selected via interaction.
•   Fixed bald woman bug.
•   Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover.
•   Fixed some production bugs.

Changes
•   Added icons to show gender and marriage when you select a person.
•   Navigation optimisations.
•   Saving optimisations.
•   Coats and medicines are now more common.
•   Changes to immunity and buffs.
•   Notifications have been moved up.
•   The AI are now smarter at selling their businesses.
•   Less baby chance if either party is over 40.
•   Loading optimisations.
•   UI Tweaks.
•   Tweaks to needs and AI decisions.
•   New UI for the radial menu, I think it looks nicer.
•   People will now spread out more when foraging for food instead of all using the same coop.
•   Certain criminals are now more active at night.

Some of the changes are best when a new game is started, but previous saved games should work too.


Cheers,
Stardog.


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Offline Greybriar

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Re: SAELIG
« Reply #21 on: September 26, 2017, 10:32:14 PM »
Steam is offering SΖLIG for 30% off ($10.49 U.S.) until October 2nd.
"Press on. Nothing in the world can take the place of persistence. Talent will not: Nothing is more common than unsuccessful men with talent. Genius will not: Unrewarded genius is almost a proverb. Education alone will not: The world is full of educated derelicts. Persistence and determination alone are omnipotent." --Calvin Coolidge

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Re: SAELIG
« Reply #22 on: September 26, 2017, 11:06:44 PM »
Thanks Greybriar.  :thumbsup

I have the game and enjoy it. It is in E.A. The dev is approachable and very responsive  :thumbsup

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Re: SAELIG
« Reply #23 on: September 29, 2017, 01:55:47 PM »
Latest WIP patch

So as has become standard I have released the next patch into the testing branch first. I don't expect this one to be delayed long in this branch as there haven't been any massive changes. For those of you who want to know what is in the next patch, this is the thread to read.


New Stuff
•   You can now proclaim your hate for someone which will drop relationship to 5
•   If your spouse hates you enough they will move out and essentially divorce from you (the church is pretty chill about it). They will still be part of your family and parent to your children, but they will no longer be your spouse
•   New option in in-game settings that allows you to change autosave to be daily, twice daily, or never
•   New option in in-game settings allows you to turn off camera edge panning
•   New buildings for the farms. These new buildings are some of the ones that are going to start replacing all the buildings.
•   All farm animals have been replaced with better models.
•   When listing your building as For Sale you can now opt to sell it directly back to the town for half the value. Less money but instant sale.
•   If someone really likes you (80+) they will appear in the Employ Workers list even if they already have a job. Basically, they will quit their current job to come work for you.


Bug Fixes
•   Spelling corrections
•   Fixed selection points on bootable objects
•   Fixed bug where you would move very slowly after being cured
•   Fixed a bug that will make you stay cold once winter had ended
•   Fixed a bug that would show a purple LOS type thing for monks
•   Fixed a bug where people wouldn't die correctly
•   Fixed a bug that could cause slow-down after loading a game and then there being a storm
•   Fixed a bug where after losing your house in a fire and then repairing it your spouse and children would not re-home properly.


Changes
•   A lot of texture optimisation. I think the game has been reduced in size by close to a gig.
•   Production events are now scaled properly based on day length.
•   Changed it so that when you hit 0 money your workers do not quit until you miss their wage payment.

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Re: SAELIG
« Reply #24 on: October 01, 2017, 05:31:38 PM »
Patch #11 - Stuff and things
SAELIG - Stardog


Hi all,

A new update for your enjoyment. Hopefully the next one is a major update.

New Stuff
•   You can now proclaim your hate for someone which will drop relationship to 5.
•   If your spouse hates you enough they will move out and essentially divorce from you (the church is pretty chill about it). They will still be part of your family and parent to your children, but they will no longer be your spouse.
•   New option in in-game settings that allows you to change autosave to be daily, twice daily, or never.
•   New option in in-game settings allows you to turn off camera edge panning.
•   New buildings for the farms. These new buildings are some of the ones that are going to start replacing all the buildings.
•   All farm animals have been replaced with better models.
•   When listing your building as For Sale you can now opt to sell it directly back to the town for half the value. Less money but instant sale.
•   If someone really likes you (80+) they will appear in the Employ Workers list even if they already have a job. Basically, they will quit their current job to come work for you.


Bug Fixes
•   Spelling corrections.
•   Fixed selection points on lootable objects.
•   Fixed bug where you would move very slowly after being cured.
•   Fixed a bug that will make you stay cold once winter had ended.
•   Fixed a bug that would show a purple LOS type thing for monks.
•   Fixed a bug where people wouldn't die correctly.
•   Fixed a bug that could cause slow-down after loading a game and then there being a storm.
•   Fixed a bug where after losing your house in a fire and then repairing it your spouse and children would not re-home properly.
•   Possible fix for crashing when trying to exit the game.


Changes
•   A lot of texture optimisation.
•   Production events are now scaled properly based on day length.
•   Changed it so that when you hit 0 money your workers do not quit until you miss their wage payment.
•   Tweaks to production times.
•   Bakehouse can now employ an additional worker.
•   You should now earn more from sending a caravan.


Cheers,
Stardog.

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Re: SAELIG
« Reply #25 on: October 08, 2017, 04:48:52 PM »
Planned features

I will maintain a list here for planned features and changes and whatnot. These do not contain bug fixes and very minor changes.

Each section is in no particular order and can change at any time.

Soon
•   Sending a person along with a caravan
•   Herbalist hut to offer medical help
•   A lot more informaiton about towns and whatnot on the overview map
•   Financial log
•   More random world events - families, war parties, etc
•   Warehouse
•   Farm to become a house also
•   Option to select the type of house you want to live in
•   Boats
•   Gifts
•   Likes/dislikes
•   More places to investigate
•   Hunting
•   Work in your own business
•   Automation
•   Trade agreements
•   New buildings and new building types
•   New UI artwork
•   Rebindable keys

Later
•   Quests
•   Knowledge system
•   Enhanced class system
•   Cart overhaul
•   Inheritance system
•   Money lending
•   Expanded crime and punishment system
•   Town upgrades managed by the town thegn
•   Land ownership
•   Construction

Distant
•   New character system
•   Combat, raids, battles
•   Crests for familes
•   Vikings, Celtic Britons
•   Map changes and unlocks based on events
•   Expanded gameover system
•   All new careers and ways to play

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Re: SAELIG
« Reply #26 on: October 09, 2017, 05:08:38 PM »
Testing Branch - Patch #12

Patch 12 is in the testing beta branch and this is a running list of changes.

•   Minor UI changes
•   Birds that fly in the sky
•   Fireflies
•   Certain foods will now make people warm
•   Punching people can damage health and as such could potentially kill people
•   Graphical tweaks - more green, less brown
•   Production events frequency tweaked and will no longer be entered into the log book
•   MacOS build
•   The player can now case buildings
•   Nomadic start is now 800 gold
•   Added a 1000 gold option for starting money
•   If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
•   New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
•   Caravans will now return the correct amount of money
•   Fixed a bug that caused productions not to continue properly
•   Dogs will now alert guards at a greater range
•   Fixed a bug that would stop time from progressing after a long time playing
•   Fixed a bug where you could try to hire monks and guards and whatnot
•   Fixed a bug where certain people would not be hired even tho they were in the list

More to come.

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Re: SAELIG
« Reply #27 on: October 11, 2017, 04:28:40 PM »
Patch #12 - A bit of this, a bit of that.
SAELIG - Stardog

Hello to you all,

Patch 12 is now up and running.

New & Changes
•   Minor UI changes.
•   Birds that fly in the sky.
•   Fireflies.
•   Certain foods will now make people warm.
•   Punching people can damage health and as such could potentially kill people.
•   Graphical tweaks - more green, less brown.
•   Production events frequency tweaked and will no longer be entered into the log book.
•   The player can now case buildings.
•   Nomadic start is now 800 gold.
•   Added a 1000 gold option for starting money.
•   If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
•   New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
•   Immunity and health levels are now better adjusted based on day length.
•   Removed a condition which means more people should now be available to hire.
•   Animals at the farm now require oats for food to produce their goods.
•   Barley Biscuit is now simply Biscuit and has a new recipe.
•   Further recipe adjustments.

Bug Fixes
•   Caravans will now return the correct amount of money.
•   Fixed a bug that caused productions not to continue properly.
•   Dogs will now alert guards at a greater range.
•   Fixed a bug that would stop time from progressing after a long time playing.
•   Fixed a bug where you could try to hire monks and guards and whatnot.
•   Fixed a bug where certain people would not be hired even tho they were in the list.
•   Fixed a but where a building would vanish after opting to not rebuild it.
•   Special items that cannot be traded should no longer turn up as loot.

I have big plans for the next patch, so stay tuned. :)

Cheers,
Stardog.


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Re: SAELIG
« Reply #28 on: October 11, 2017, 04:30:05 PM »
MacOS Build
SAELIG - Stardog

From the dev
"I now have a build that works on macOS but so far I have only been able to test it on one MacBook Pro and so am looking for more people to help test.

So if you are interested in playing SΖLIG on your mac please do let me know, we'll work something out. ;)"

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Re: SAELIG
« Reply #29 on: October 30, 2017, 05:24:47 PM »
Patch #13 - Public testing
He folks,

Patch #13 is now ready for some public testing for those who are in the testing beta branch.

New Stuff
•   Player character can now work at their own business the same way as a normal employee. The player character can work 24/7, however while working hunger and tiredness rates are increased. Moving the player will stop their work. currently broken for farm corral and flour mill
•   The player character can now haul their own carts. This works the same way as employees hauling carts. The player can haul carts 24/7, moving the player will stop the hauling.
•   Higher quality foods will fill your hunger meter better than normal foods (fruit, eggs, etc.)
•   You can now right click buildings in your building menu to make your character walk to said building.
•   Overview map is now higher and shows roads, town names, and population count. Can now be entered by scrolling out far enough and closed by scrolling in.
•   A new button in your building and cart inventories will restock the contents.
•   Potential spouses now have a criteria for accepting your proposal. Making it harder to marry rich people when you are dirt poor.
•   People who hate you (<= 5) will now refuse to talk to you, making it much harder to mend bridges.
•   If your spouse decides to divorce you they will now try to get back at you and will tell all their friends, who may also start hating you.
•   Key mapping.
•   Workers will now quit if they don't like you.

Changes
•   Production events will now be less frequent the more buildings you own.
•   Rare events are now rarer.
•   Starting as a nomad will now longer give you expensive stuff.
•   Nearly every recipe and price has been changed for top-notch balancing.
•   You can now zoom out further.
•   Cart tracking view has been moved back a bit.
•   Business management AI has been improved and tweaked.
•   Many other improvements.

Fixes
•   Spelling corrections.
•   Notification corrections.
•   Characters should be less inclined to get stuck when talking.
•   Character portraits should now be less likely to overlap.
•   Spouse no longer takes a wage at all if they work for you, which means they won't quit if you go bankrupt.
•   No longer will markets double up when the player dies.
•   Consumption from bags and carts will now consume the item.
•   Cart send panel - market colours should now line up with building menu.
•   Fire spots will no longer accept items that are not firewood.
•   Carts will now properly display loads after returning from caravan trip.
•   Rebuilt houses should be accessible again.
•   Seagulls will no longer land on or fly around a destroyed fishing shack.
•   Trading posts will no longer give firewood to people.
•   Horses should now be better at going to grazing spots.
•   People's faces should now correctly show wrinkles based on their age.


You will need to be in the testing branch for this patch to download.

Player working at their own business has not been tested for all businesses and thus might not work as expected in some cases. Please do let me know.


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