Patch #12 - A bit of this, a bit of that.SAELIG - Stardog
Hello to you all,
Patch 12 is now up and running.New & Changes Minor UI changes.
Birds that fly in the sky.
Fireflies.
Certain foods will now make people warm.
Punching people can damage health and as such could potentially kill people.
Graphical tweaks - more green, less brown.
Production events frequency tweaked and will no longer be entered into the log book.
The player can now case buildings.
Nomadic start is now 800 gold.
Added a 1000 gold option for starting money.
If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
Immunity and health levels are now better adjusted based on day length.
Removed a condition which means more people should now be available to hire.
Animals at the farm now require oats for food to produce their goods.
Barley Biscuit is now simply Biscuit and has a new recipe.
Further recipe adjustments.
Bug Fixes Caravans will now return the correct amount of money.
Fixed a bug that caused productions not to continue properly.
Dogs will now alert guards at a greater range.
Fixed a bug that would stop time from progressing after a long time playing.
Fixed a bug where you could try to hire monks and guards and whatnot.
Fixed a bug where certain people would not be hired even tho they were in the list.
Fixed a but where a building would vanish after opting to not rebuild it.
Special items that cannot be traded should no longer turn up as loot.
I have big plans for the next patch, so stay tuned.
Cheers,
Stardog.