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Offline Asid

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Re: Deep Rock Galactic
« Reply #75 on: April 04, 2022, 11:47:09 PM »
Season 02 DLC Reveal and more
Mon, 4 April 2022

Hello Miners,

A few more words this time around, compared to our last post. Many of you managed to decipher the code within the picture, and for that we salute you! It was a tricky puzzle,so to make sure the information is shared with all:

Season 02 Releases on April 28th, 2022 on Steam

Season 02 - Rival Escalation will begin end of April on Steam, and a week later on Consoles. We have already shown you the new secondary weapons you can enjoy once the Season starts. So whether you are into disintegrating your enemies, cooking them alive from the inside, hiding behind walls to kill them, or just turning them into pincushions, this season has something for you.

Once Season 02 lands, you will all have access to the Season 02 Performance Pass, and all the unlockable cosmetic items it includes. We promised you before that you will still be able to unlock the items from past seasons even after they end, and we are sticking with that promise. More on that real soon.

But there’s more.

Many of you noticed the dwarves fighting something in the key art for Season 02 shown last week. And some of you have come very close to guessing what it is (where is that Driller???
). Stay tuned for the big reveal in the near future. And if you can’t wait for us to post it here, you can tune in to our weekly Dev Streams on Twitch every Thursday and Friday.

Season 02 lands April 28th on Steam, and May 5th on Consoles. And if you want to try it early, we’ll be releasing it on the experimental branch on 19th April.

Season 02 Cosmetic DLC - Robot Rebellion

Just like last season, you will be able to buy a new collection of cosmetic items in the Robot Rebellion Pack. Check out the new armor frameworks, helmets, and paintjobs in the video below.



Be among the first to get notified when it lands by wishlisting it now. So you can show off your new armor and matching helmets before everyone else.


https://store.steampowered.com/app/1946960/Deep_Rock_Galactic__Robot_Rebellion_Pack/

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Offline Asid

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Re: Deep Rock Galactic
« Reply #76 on: May 05, 2022, 11:25:05 PM »
Season 02: Patch 02
Thu, 5 May 2022



Hello Miners,

Contact! We've got 4, wait 6, no, 12... A lot of fixes headed your way! This patch includes new tweaks to the Rival Nemesis and fixes several bugs that snuck into Season 02, including an issue where the Dreadnoughts would suddenly stop attacking. Read on for all the juicy details. And then get back to work, miners.

With Love,
The Ghost Ship Crew

— PATCH NOTES —

- Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing
- Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly
- Reduced how quickly the Nemesis sheds heat to improve direct heat weapon viability
- Tweaked the range at which the Nemesis will try to grab you to be more consistent
- Fixed bug with the Nemesis igniting too quickly from Incendiary Grenades, Sticky Flames, and other heat sources.
- Fixed a bug where damage penalties were being applied to Special Bolt, and related gear stat text in the Equipment Terminal not showing up
- Fixed a bug where Bodkin OC for the Nishanka Boltshark X-80 will infinitely ricochet in O.M.E.N. Module weakpoints
- Fixed a bug where Rival Bot sniper shot laser becomes stuck while it's in a hackable state from a client's perspective
- Fixed pickaxe power attack damage upgrade description
- Fixed Bulldog’s revolver clip having stock material when reloading
- Fixed a bug in the Equipment Terminal where the reduction of Sentry Turret construction time is shown as red (penalty) and not green (buff).
- Fixed a bug where Taser Bolt wouldn’t deal consistent damage when stuck inside of a moving enemy
- Fixed a bug where the Mactera Goo Bomber's corpse doesn't disappear and remains "active" after killing it
- Fixed a bug where the Mactera Goo Bomber wouldn’t play its death animation
- Fixed a bug where Automated Beam Controller OC causes funky interaction when switching weapons mid-fire
- Fixed a bug where empty slots on the team show up as the Driller’s class icon on the Server List
- Fixed a bug where the Dreadnought Twins could get stuck in their behavior
- Fixed a bug where the Dreadnoughts could get stuck doing nothing
- Adjusted the Dreadnought Twin weak points to pop a bit more compared to their armor
- Fixed a bug where the final node of a Rival Signal event wouldn’t activate, making it impossible to complete
- Fixed a bug where latejoining clients would not see the Ommoran Heartstone health bar
- Fixed a broken hitbox for unstable ice and unstable crystal
- Fixed a bug where Bosco would drop the gem he is holding if you’ve previously grabbed a gem from his grasp
- Fixed a bug where Bosco would dig where you tell him to pick up a Gunk Seed
- Fixed broken Kursite Machine Event collision
- Fixed a bug where long Point Extraction missions would have 10 or less Aquarqs spawning
- Added sound to the Pickaxe Throw Victory Move
- Fixed a bug where audio output source would sometimes show up as “Hazard Level”
- Fixed a typo in the Cryo Bolt OC for the Nishanka Boltshark X-80
- Changed the DLC banner in the Seasons Terminal to the new Robot Rebellion DLC
- Fixed a bug where Matrix Cores for Season 01 items had the wrong category in the Forge
- Updated the Hellfire OC description for the Armskore Coilgun
- Fixed a bug where Volatile Guts mutator wasn’t working
- Updated the Rival Incursion Assignment to no longer select missions with double Warning Mutators
- Fixed a bug where the charge defense bonus for the Armskore Coilgun wasn’t applying to clients
- Fixed a bug where you were able to pickup bolts while they are returning to you, giving you double ammo each time with the Radio Transmitter Module upgrade for the Nishanka Boltshark X-80
- Contagion Transmitter’s Neurotoxin for the Colette Wave Cooker now also affect original target and not just enemies within AoE range.
- Fixed a bug where Laserpointer couldn’t detect Croppa correctly
- [COMMUNITY REQUEST] Toggle of debug language now also works on the info screen
- Reduced the number of turrets spawned around the turret controller in missions with the Rival Presence warning at high hazards, and spread out the turrets a bit more in general.
- Reduced the number of wires you need to cut to disable the turret controller in missions with the Rival Presence warning.
- Damage Resistance at Full RoF Mod (Autocannon) and Defense Enhancement Mod (Coil Gun) damage resistance bonus has been significantly increased.
- Exothermic Reactor (Wave Cooker) no longer applies heat/cold to target on temperature shock.


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Offline Asid

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Re: Deep Rock Galactic
« Reply #77 on: May 16, 2022, 09:33:02 PM »
Season 02: Patch 03
Mon, 16 May 2022



Hello Miners,

Our scanners have picked up a massive amount of fixes coming your way. Stand clear!


With Love,
The Ghost Ship Crew

--- PATCH NOTES —

- Fixed the X-80s Chemical Explosion sometimes doing double damage.
- Fixed bolts colliding with each other
- Fixed bolt hits not registering on Higher Pings (Possibly only for Bodkin)
- Reduced the amount of Pheromone Special Bolts.
- Goo and gas clouds are now easier to set on fire with nishanka's fire bolt
- Made trail effects linger a bit for enemies leaving the Coilgun trail.
- Removed the Coilguns Re-Atomizer Overclocks ability to push Steve and elite enemy STEs.
- Reduced the duration that the Coilguns Re-Atomizer overclock gives to STEs with no set duration.
- Stopped rival enemy STEs from spreading with the Re-Atomizer OC
- Fixed re-atomizer being able to "store" temperature of last enemy shot on clients. Also made it copy at minimum the freezing/burning temperature rather than just the current temperature of the target hit. This should make it so that the spreading of freeze and fire is more consistent with expectations.
- Coilgun Defense Resistance bug fixed where it wouldn't give the correct defense resistance bonus
- Coilgun Hellfire OC ammo penalty reduced. Introduced Trail Duration penalty.
- Removed friendly fire from the shockwave upgrade and aoe around the shot
- Fixed coilgun doing multiple unnecessary traces for each enemy it hit. Affects the mole OC doing unintended extra damage per enemy hit
-Tweaked the Weapon Framework: Builders Choice for the Cryo Cannon
- Fixed Dazzler Module for the Shard Diffractor affecting other players
- Fixed the animation on X-80 when born ready reloads the arrows swap
- Fixed a bug that resulted in other players getting stuck seeing (and hearing) clients Colette Wave Cooker as if it was firing
- Fixed Colette Wave Cooker freezes a burning Glyphid Brood Nexus back and forth
- Reduced the chance of multiple Nemeses spawning in a row and scaled it based on team size
- Fixed the spawn effects and sound for the Nemesis
- Extended the delay between when a Nemesis spawns and when it can attack giving players more time to relocate
- The Nemesis should now consistently die when set on fire
- Made the Nemesis a little less aggressive on low hazards
- Hovering Rival Presence warning at the mission map now correctly shows the biomes with the challenge
- Reduced the number of turrets spawning in the immediate vicinity of the Turret Controller to correlate to team size
- Reduced amount of rival warnings needed to complete a scrip challenge
Added red outline to the Turret Controller
- Fixed "E" not working correctly for reviving, building, or repairing during high ping.
- Fixed Picking up an item that goes to inventory while mining toggles to previous weapon
- Fixed that Arkenstout blizzard Sound FX continues to loop after breaking free of the ice.
- Fixed enemies who were supposed to die when on fire / frozen, not doing so if the last source was not from damage but from a heat source.
- Trying to fix dreadnoughts being inactive
- Fixed typo in Situation Briefing (Season Terminal)
- Fixed typo in Bestiary (Nemesis)
- Fixed typos in Trifork OC.
- Fixed a typo in Upgrade "eletric"
- Fixed two typos in the string "Hurry up! Droppod isn't hanging around for ever!"
- Adjusted the max distance that Refinery and Point Extraction platform can be adjusted down into terrain. It has been significantly reduced to fix edge cases where they could end up 10m+ underground.
- [Point extraction] Events that should stop scripted waves from spawning now also prevents waves in point extraction
- Fixed a bug that caused the Data Deposit map marker to be in the wrong place
- Added pathfinder collision to the explosive barrels event
- Corrected the initial delay of point extractions drill spawning.
- Fixed issue where the lost pack can spawn inside non-destructible objects, making it unusable.
- Fixed a bug that caused the cursor icon to not grow/shrink correctly when hovering over UI buttons etc. - When using a controller
- Fixed a bug that caused a softlock when interacting with the Promotion Terminal - When using a controller
- Fixed a bug that made it so viewing more than one item in the cosmetics shop displays the wrong model for subsequent viewings
- Fixed text that didn’t fit into credits and some broken characters in Polish
- Made it so the in-game chat no longer can overflow into the HUD elements
- Updated credits list
- Fixed the chat text that was misaligned for players with the "Supporters" icon
- The class icons that appear when a teammate is marked with the Laser pointer now has color
- Fixed a crash that happened when loading saves
- Disabled collision of O2 canisters on drop pod when the warning isn't active
- Fixed a bug that caused you to lose speed in Rich Atmosphere after getting slowed
- Fixed a bug that caused the Drop Pod drill to continue drilling after returning from a mission
- Fixed native modded blueprint spawning being inconsistent
- Tweaked the modding settings menu, to be able to open it correctly
- Fixed that the rival warning season challenge text - was showing the incorrect number of wins to complete
- Fixed the Spitball Infectors stiff neck that caused them to only turn their head to one side and not the other
- Fix for the players who completed the Heavy Duty assignment and were not awarded the Heavy Duty Fixer mining helmet - You should have it now - sorry for the wait <3
- Attempted fix for flickering textures on enemies
- Some small performance optimizations
- Some Audio optimization

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Offline Asid

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Re: Deep Rock Galactic
« Reply #78 on: June 15, 2022, 10:09:22 PM »
Roadmap Update & Space Beach Party Announcement
Mon, June 13, 2022



Hello Miners,
We have some exciting news for you. On June 20th you can enjoy the first ever Space Beach Party. In usual DRG fashion you will find a brand new assignment available with new hats to collect. And festive decorations as well. Time for some serious workcation, miners!




Roadmap Update
Now that Season 02 has been out for a bit, it is time for a Roadmap Update. We are already hard at work making Season 03, and although it is still very early in development, we can mention a couple of things to expect.



There will be a new Performance Pass, but you can expect that for any new season, so not much of a surprise there. We are also making a whole new theme for Season 03. More updates to follow.

We are also planning to add new grenades to your arsenal. We are still testing out ideas, and some of them have blown us away. Expect these new additions to your arsenal to be a blast to use. Try not to explode with excitement before you get your hands on them.

There will of course also be a DLC to go along with the new season. And you can probably expect one or two more things to sneak into Season 03. We try to stick to scope, but we just can’t help ourselves from getting more cool features into the game. You probably know by now.

We can’t wait to tell you more. But we will have to wait a bit. Expect us to be a bit quiet over Summer as July is usually a vacation period here at Ghost Ship. In the meantime, enjoy Season 02 and the Space Beach Party. You have earned it, Miners.

Rock and Stone!

With Love,
The Ghost Ship Crew


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