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Online Asid

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Squad: Alpha v9.5 Hotfix Release
« on: June 12, 2017, 11:26:46 PM »
Alpha v9.5 Hotfix Release
12 JUNE - SGTROSS

Squad Alpha 9.5 hotfix has been released

Patchnotes:
•   Pak file repackage
Changed the way PAK files work, Squad will not need 20+ GB free on the hard drive to update any longer.
Note: The current update will still require a large buffer, but in new updates, this will be much smaller.
•   Admin Force team change
Added an admin command to force switch someone to the other team.
AdminForceTeamChange “name” and AdminForceTeamChangeById <ID>
Permissions in Admins.cfg: forceteamchange
•   Fixed an issue where you could not lean in certain areas of the map on Gorodok and Al Basrah. (Some cap zones most common)
•   Added the possibility to give a user the ability to write to admins with “ChatToAdmin” but prevent them from reading it with “CantSeeAdminChat”
•   Fixed an issue where Fools Road Fortress flag had severe map issues. Tweaked tree collisions.
•   Admin cam now shows FOB and Rally Points.
•   Fixed an issue where mortar HUD would get stuck if FOB was removed while players were sitting on it.
•   Fixed BTR-82A single fire sound sounding like several shots or cutting out.
•   Sumari Optimization Pass.
•   Logar Optimization Pass.
•   Fixed RCON working for Linux.
•   Removed expiring timer for Mines and IEDs.
•   Added speed indicator for vehicles.
•   Improved SVD's standing accuracy substantially, also improved crouch and prone as long as the target is almost level to the player. High elevation differences in targets improved but still bugged.
•   Corrected tickets for invaders/defenders on Yehorivka Invasion
•   Fixed Strykers not taking damage when on fire.
•   Fixed RKG-3 grenades not doing damage or working.
•   Added mortar reload sound.
•   Tweaked vehicle zooming in/out sound.
•   Added more sound effects when sprinting.
•   Tweaked animations for IED and Mine.
•   Tweaked Mortar impact blast wave effect.
•   Tweaked Mortar muzzle effect.
•   Tweaked gun muzzle shockwave grit effect.
•   Improved particle refinement for Mortar/IED/Mine.
•   Added larger water explosion for Tandem RPG and Mortar.
•   New MTLB variants minimap icon.
•   Map grid readability improvements.
•   Fixed an engine bug causing erratic suspension responses on certain vehicle wheel collisions. (aka do-a-barrel-role bug)
•   Fixed a server crash related to a high number of players in the queue on map change.
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