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Offline Asid

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Prepar3D v4 – Available Now!
« on: May 30, 2017, 09:46:06 PM »


Prepar3D v4 – Available Now!

05-30-17

Prepar3D v4 is now available for purchase and digital download directly at the Prepar3D Store!

The Prepar3D v4 release brings many exciting changes and enhancements to the platform. This new release completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product’s history. The sky’s not the limit!

Additionally, the Prepar3D v4 release brings dynamic lighting, rain/snow particles, global 3D trees, increased autogen draw distances, a fully reworked software development kit (SDK), new default vehicles, and an extensive list of other features and improvements.


Prepar3D v4 New Features

General Platform Updates
•   64-bit simulation architecture
•   Unicode compatible
•   Modernized User Interface (UI) design for quick navigation and customization
•   Updated native virtual reality (VR) support for Oculus Rift and HTC Vive
•   Updated vector data (coastlines, lakes, rivers, roads, rails, parks, streams and utility lines) for:
 
 o   Africa
 o   Middle East (Israel, Turkey, Syria, Lebanon, Iran, Iraq, Afghanistan, Pakistan, Saudi Arabia, and more)
 o   Southeast Europe (Greece, Albania, Macedonia, Bulgaria, Romania, Black Sea, and more)
 o   Southeast Asia (Indonesia, Philippines, Vietnam, Cambodia, Laos, Thailand, Myanmar, Papua New Guinea, Solomon Islands, and more)

•   Updated custom 3D model placement in Athens, Egypt, Israel, Dubai and Hong Kong
•   Hundreds of new updated generic 3D model buildings in Tel Aviv and Hong Kong
•   Updated Shuttle Radar Topography Mission (SRTM) 90m digital elevation for Southeast Asia and Middle East regions
•   Updated native mission gauges to Scaleform
•   Views and panels can now be docked into any undocked view
•   Updated multiplayer voice chat codec – higher quality chat audio
•   Expanded ribbon drawing capabilities in the Navigation Visuals screen including drawing based on vehicle type and the ability to change color per category
•   Added video recording capability. Can be assigned to a key event in the UI.
•   Control Tower can now be selected in the Select Airport screen
•   Custom cameras can now be saved on a scenario or global level
•   Material temperatures – IR sensor views now react accordingly
•   3D trees (SpeedTree) integrated into autogen system. This feature can be toggled on and off in the UI under Options – World (Dynamic 3D Autogen Vegetation).
•   New 3D rain/snow system. This feature can be toggled on and off in the UI under Options – Weather (Detailed Precipitation).
•   Dynamic lighting support
•   Support for local SpeedTree wind effects
•   Support for higher resolution ground textures
•   Autogen visibility range can now be configured
•   Updated various textures including runways, taxiways, hangars, and terminals
•   Added SceneryLodOrigin and TerrainLodOrigin fields to camera definitions preventing terrain paging issues when switching between certain views.
•   New and updated default vehicles:

 o   F-22 Raptor (Updated)
 o   F-35A Lightning II (Updated)
 o   F-16A
 o   F-16AM
 o   F-16C
 o   Lockheed Electra 10A
 o   Milviz P-38L
 o   Sikorsky MH-60K (Updated)
 o   Sikorsky S-70A (Updated)
 o   Sikorsky UH-60A (Updated)
 o   Sikorsky UH-60L (Updated)
 o   Sikorsky UH-60M (Updated)
 o   Sikorsky UH-60Q (Updated)

•   New default avatars:

 o   Army Infantry
 o   Navy Male Blue Camouflage
 o   Rebel Male (1/2)
 o   Soldier Desert
 o   Soldier Jungle
 o   Soldier Spec Ops
 o   Soldier Swat
 o   Soldier Winter
 o   Arab Male Casual (1/2/3)

•   Steering Set controls can now be set in the UI
•   Added new white smoke marker particle effect

Professional Plus Only
•   F-16 aircraft has weapons and countermeasures
•   Specific avatars have weapons
•   New defensive flare countermeasure
•   Additional advanced graphics features for low latency training devices

SDK and SimConnect
•   Compiler and SDK updated to Visual Studio 2015
•   Scripting capabilities (Scenery/Model/Material)
•   Added PDK functions to draw primitive objects
•   Reorganized and updated SDK Documentation and samples
•   Support for loading managed dll add-ons
•   Avatar object collision can now be configured
•   Added temperature value and scripting to materials
•   Specific cameras can be configured to not output sound when active
•   Custom materials now supported for runways, taxiways, and aprons
•   Added PDK service for reporting plugin errors
•   Added IsSelectableVehicle override to Aircraft and Sim configs allowing vehicle to bypass the category based selection filter
•   Precipitation rate now exposed through ISimObject, Simulation, and Object variables
•   Added rope visual effect support to SDK
•   Added detail texture material scripting support including offset, rotation, blend weight, blend mode, and alpha channel support
•   The PDK is now accessible through the Panels SDK
•   Panel API now available through the PDK
•   Added Environment Force Service to PDK
•   Added IgnorePostProcess entry to camera definition to disable HDR or FXAA on a per camera basis
•   Added interfaces to play sounds in xml gauges using Lua
•   Added second UV channel in model exports and files
•   Exposed Final Alpha Blend material property to material scripts
•   Weather information now available through RPN and Lua scripts
•   Added UV offset property to material scripts and shaders
•   Update materials to support additional Detail Alpha Flags
•   Updated Material Scripting to support second UV Channel and new Detail Properties
•   Friendly names can now be added to control events
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