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Author Topic: Air Hauler 2  (Read 29329 times)

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Offline Asid

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Re: Air Hauler 2
« Reply #30 on: May 21, 2020, 11:22:14 PM »

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Air Hauler 2
« Reply #31 on: August 04, 2020, 03:35:35 PM »
Air Hauler 2 (XP11) Changelog
Tue, 4 Aug, 2020


Latest Update: 04/08/2020

The below log shows all updates for this product since release:


- Network mode was not properly bypassing aircraft positioning, which resulted in the cold & dark flag being reset
 - Resolved issue with Has Lights/Has ILS check boxes not working - will require the user to import default scenery again to resolve
 - Removed "Cargo Flights Completed" from the VA Pilots info for now as it didn't track anything
 - Fixed an issue with a blank City value from the default scenery
 - You can now batch add ICAO codes to exclude from a text file (*.txt), put ICAOs on individual lines
 - Fixed an issue where you couldn't disable an airport if the ICAO code is longer than 4 letters
 - Added +/- buttons to Stock and Parts finder map
 - You no longer loose the cash if you don't have permission to donate to a VA
 - Need the ability to remove all imported scenery, and reset to default effectively
 - Added the ability to include/exclude heliports to the scenery import
 - Fixed the "Incorrect Location" issue when flying a pax sector yourself and the aircraft was not at that airport
 - "Crew Required" renamed to pilots required to avoid confusion on Pax Sector list
 - Pax Sector grid now selects first aircraft rather than "All" to reduce load times for large schedules
 - Pax sector map now defaults to first entry in list
 - The Ledger has been split out from from Company Finance to better investigate performance issues on some systems
 - Supply missions no longer show the "To ICAO" on the grid to avoid confusion
 - Fixed an issue where pax flights would continually be processed incorrectly so the company was paid multiple times for the same sector
 - Fuel type should be correctly determined for aircraft when importing in XP, and existing aircraft updated
 - Fixed issue where 1% of cargo would be lost when loading/unloading onto an aircraft with insufficient space available


- You can now toggle on airport names alongside the ICAOs in the Fleet Cargo tab
- Added a "Fly self" button to the Cargo tab so you don't need to swap back to the details tab
- Renamed the drop down on destination selection, to "Quick Find" and added the ICAOs of Cargo onboard to the dropdown
- Added Kgs in addition to Lbs on the Cargo Loading screen for more stats
- Added Kgs to Fuel Loading Complete dialog
- Fixed issue with Distance not sorting correctly on the Available Missions screen
- Fixed decimal issues on the Fleet screen
- Type ratings use the airport elevation as the starting alt again
- Fixed issue with incorrect location reporting when flying future Pax sectors/routes.
- Fixed issue which prevented non-base jobs from being generated
 - Resolved issue with buying and selling commodities

- Fixed the Skater.NET popup on launch (used wrong version last time - whoops!).
- Fixed issue with assigned pilot not showing in Pax config aircraft
- Fixed issue with production time for commodities not updating correctly on the manufacture window
 - AH2 will try and remove the AH2.pln file when closing the Flight Tracking screen, incase the plugin hasn't been able to remove it


- Fix for non EN/US Windows number settings (high altitudes in Type ratings, and not connecting)
- Failure flags should be cleared when leave X-Plane running after repairing a system in AH2 and flying again
- AH2 will clean up the AH2.pln file if the plugin didn't for some reason
- Added an indicator on the Cargo Loading screen to show if onward transport by road is available
 - When creating pax routes, the previously selected aircraft is reselected after adding or removing a sector


- Resolved an issue when uploading a Cargo Job to a VA

- AH2 will now create the Output\FMS Plans directory if it doesn't exist

- Resolved issue with Office Designer saving to incorrect location

- Resolved issue with scenery import and missing datum_lat/lon entries

- Resolved issue when importing Heliports

- AH2 will now allow you to overload the aircraft slightly (circa 10%)

- When choosing "Fly Now" on a Cargo Job, AH2 will select the first aircraft at the start location by default

- Fixed issue where Fuel to load in the Network Mode dialog was showing an incorrect value

- Max Pax and Range colums now sort correctly in Aircraft Management

- Resolved aircraft importing issue if ICAO Type missing in .acf file

- Resolved issue where AH2 would report "Wrong location" incorrectly for an aircraft

- Fixed issue whereby Flight Monitoring would report "Waiting" when it was actually connected

- X-Plane communication code re-written, now uses 1% CPU rather than 25%+

- Fixed issue offloading cargo from Aircraft when ferried fuel onboard

- AH2 now supports scenery importing on XP Beta 11.50

- AH2 will now check that the plugin exists in the XP directory on startup

- AH2 will check for the FMS Plans folder on startup

- AH2 will warn if it needs to be run "as Administrator" - i.e. X-Plane installed under a "Program Files" protected directory

- AI pilots can now use pax config aircraft for cargo jobs

- VA jobs which are to/from ICAOs which do not exist (i.e. FSX/P3D airports which are not in X-Plane and vice versa) are not shown

- Fixed error loading the Company if the Base had incomplete metadata from the X-Plane scenery file

- You can now leave X-Plane running between AirHauler flights - however *YOU* are responsible for loading cargo/fuel for subsequent jobs.  The first flight MUST be initiated from AH2 (either in normal or network mode) to active the AH2 plugin

I stand against Racism, Bigotry and Bullying


The full release edition of Air Hauler 2 is now on sale!

Started by AsidBoard FSX/P3D/X-Plane

Replies: 0
Views: 1044
Last post January 11, 2019, 03:33:15 PM
by Asid