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Air Hauler 2

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Asid:
v53 - Now available!

Hi All, V53 is now available!

You can get it from your JF Orders page - remember and run it twice, once to uninstall, and again to re-install - your existing company information will not be removed. If you haven't installed AH2 to the default path please CHECK the path when re-installing - if your company doesn't appear after re-installing, that's likely what's happened and you've installed to the wrong location.

This update includes Smuggling missions - they'll appear once your reputation with clients at airports is high enough. Keep below the required altitude (above ground level) at all times, and keep those lights off when you're flying those missions. You get 3 strikes, then you're busted! If you get busted, you fail the mission, and there's a chance your aircraft can be impounded! To release an impounded aircraft, you'll need to pay off the fine (20% of the hull value). Mission rewards for smuggling missions will be increased shortly to reflect the risk.

Also in this update are some fixes for Nomad mode so you can buy 2nd hand aircraft. You can now also alter the contents of the default FLT which AH2 generates via the Options page. Note that you can ONLY adjust sections which AH2 doesn't need - anything for location/aircraft/fuel/payload etc cannot be modified, entering values in there will produce undesired effects. You can change panel/camera positions and other sections however - do not use if you don't know what you're doing.

You can also now launch a company directly from the command line - remember to enclose company names in quotes if they contain a space, i.e.: c:>AirHauler2.exe "my company.db"

Full change log is:
•   You can now purchase used aircraft when in Nomad mode
•   After a flight, you'll be asked if you want to save the new fuel burn value
•   Boarding time - added units in Sector Details for clarity
•   Pax flight processing should now correctly use UTC time
•   Flights folder wasn't created if it doesn’t exist when saving the flight with the autosave
•   Trapped an error when getting the processor ID
•   You can now buy commodities when in Nomad mode
•   Aircraft over 90% condition now have a 2% chance of a failure occurring
•   Who's the leader of the club that's made for you and me?
•   Pax route utilisation now uses approximated local time rather than UTC
•   You can no longer fly unavailable aircraft incorrectly
•   Smuggling missions now appear at NPC reputations over 30%
•   Failing a smuggling mission results in a chance the aircraft will be impounded
•   Airport ICAO Exclusion list updated
•   You can now pay off a fine to return an impounded aircraft to service
•   You cannot close a base which has a factory while the factory remains open
•   You can now launch AH2 directly into a company by passing the company name as an argument (enclose in quotes)
•   You can now edit portions of the FLT file from options (not position/flight plan portions though)

Asid:
v54 - Now Available!!!
Slopey Global Moderator


Hi All, V54 is now available!

You can get it from your JF Orders page - remember and run it twice, once to uninstall, and again to re-install - your existing company information will not be removed. If you haven't installed AH2 to the default path please CHECK the path when re-installing - if your company doesn't appear after re-installing, that's likely what's happened and you've installed to the wrong location.

Humanitarian aid missions are now available - there are two currently, in Mexico City, and St Maarten. Both are for Emergency Housing Supplies which can be constructed at a factory. You won't get paid for delivering these goods, but you will receive a cargo rep boost for each load you deliver. It's not shown on this version (it's in the next patch), but the amounts you need to deliver are up to 50k lbs for Mexico city, and 30k for St Maarten. If you deliver a smaller amount, you'll get a proportionate amount of rep up to the maximum (around 3) for each delivery. This will need to undergo balancing at some point so don't be surprised if it changes. I'll also be adding more mission types such as evac etc (for Pax rep) in the very near future.

There have been some changes to VA functionality and the new VA Fleet code is almost ready to go. It'll be in the next patch once I have worked out a few late breaking issues which need in-depth testing. VA functionality should be back to normal for now, but as with the last week, expect some VA errors here and there while I cut in the final Fleet code.

Also in this version is the new "Office Designer" - the templates are stored in the new \Office directory in the AH2 program directory. You can create new ones via the office designer - import an image, then add click areas, and save the template as a zip file into that directory. You can choose which template to display from the Options form, and optionally show the click zones (and hide the description in the bottom right) as required - I'm looking forward to seeing what people come up with, and I'll run a little competition for the best one in the next month or so.

Full fix/update list is:
•   Smuggling missions - you are now allowed to use lights under 150ft AGL
•   Fixed an issue where "Add After/Add Before" if there are no pax sectors causes an error
•   Added ability to change fuel burn value in the fleet screen (for those who didn't want to update it and clicked Yes by mistake)
•   Added option not to ask to update fuel burn - disabled by default
•   Fixed an issue with large repair prices caused by a mismatch between the fleet aircraft and static aircraft records
•   Fixed issue with Exporting commodity stocks (Jobs map, commodity stocks, export stocks)
•   Prevented blank fields in the Aircraft Details form
•   Fixed issue with additional aircraft entries being added when updating fuel consumption figure
•   Enabled Humanitarian Missions - they will be added as events occur around the globe!
•   We come in peace!
•   Number of Humanitarian missions now shown in main menu item
•   Emergency Housing Supplies enabled as a commodity (factory construction only)
•   Emergency Medical supplies enabled as a commodity (factory construction only)
•   Emergency Food Supplies enabled as a commodity (factory construction only)
•   Pax added to ad-hoc fleet details page (not enabled in this build)
•   Fixed an issue with idle aircraft not being marked as such on startup
•   You can't open a base or factory at an airport which is experiencing a humanitarian crisis
•   Airports within 150NM of a humanitarian crisis will close their markets for the duration of the crisis
•   You cannot now transfer a VA owned aircraft to your personal fleet

Enjoy!!
S.

Asid:
v55 - Now Available!
Slopey Global Moderator
24/11/17

Hi All,

V55 is now available!!
You can get it from your JF Orders page - remember and run it twice, once to uninstall, and again to re-install - your existing company information will not be removed. If you didn't install AH2 to the default path previously, please CHECK the path when re-installing - if your company doesn't appear after re-installing, that's likely what's happened and you've installed to the wrong location.

This patch adds more VA functionality - you can now purchase Aircraft for your fleet (can't sell them yet, but coming soon), and other VA members can book the aircraft out and fly it. NOTE That they MUST have the aircraft imported into AH2 themselves, i.e. if you have a Concorde from Bob's Whizzy Add-ons, anyone else in the VA need to have that same add-on installed, and added to AH2 before they can book it out. Owners can also return the aircraft (i.e. a forced book-in) back to the VA Fleet - doing so will prevent that aircraft being used by the person who last booked it out, and if they're in-flight, you won't get any credit for the jobs!

VA back-end processing is also now live. Cargo jobs which have expired by over 1 week will be automatically failed (usual -2 penalty), pax sectors which have not been flown in a week will result in a rep reduction (0.5 rep per sector). Also pilot salaries - weekly/monthly - will now be paid. The Weekly payroll will fire on Monday just after midnight, the monthly payroll fires on the 1st of the month, just after midnight. Base rentals will also need to be paid, again on a Monthly basis with a pro-rata if the base was opened during the month. The first base you create for your VA will continue to be free, but monthly rental will now apply.

NB - I am intending to have a Virtual Airline cleardown in about 2 weeks time. Please have a go with the VA Fleet functionality meantime, and if any problems arise I'll correct them as quickly as possible.

Changes/Fixes/New Stuff:
•   Cargo loading/Unloading now shows in the Aircraft status along with Pilot status
•   Added an "Ops" Click zone for office
•   Added a "Personal fleet" click zone for office
•   Fixed an issue deleting an aircraft which wasn't in the fleet
•   You can not now repair an aircraft which hasn't been delivered yet
•   Re-written Factory production to fix non-production issue
•   Very high fuel prices should now be reset on tartup
•   You can now buy commodities from an airport with an aircraft there, but no pilot
•   When dumping aircraft parts, they are now properly disposed of
•   Fixed issue with flight planning when removing a leg from the plan
•   AH2 will now warn when trying to repair an aircraft which doesn't exist in the Aircraft Management database (i.e. hasn't been re-imported or similar after moving machine/sim)
•   AI pilots can not be assigned to VA aircraft
•   Buying commodities from the Jobs Map screen now refreshes the Fleet details
•   VA Cargo now shows properly for VA Fleet aircraft
•   VA Cargo location tables no longer list zero entries
•   VA aircraft are marked with [VA] in the Fleet list for easier identification
•   Cargo Transfer enabled between aircraft at same airport
•   AH will now check for VA aircraft being removed (force book-in/return) at startup/before flying etc
•   VA item quantities are now shown on the Main menu
•   VA Pilot salaries (Weekly or Monthly) now enabled (Weekly is Monday 00:00 UTC, monthly is the 1st of the month 00:00 UTC)
•   VA Cargo job expiry is now handled on the back end server
•   VA Pax Routes are now processed weekly - failure to fly a sector results in -0.5 rep
•   VA Base rentals will now be charged monthly from 1st December 00:00 UTC
•   Virtual Airline screen is now split out into separate screens
•   Removed Stock market option for now until new back-end provider identified
•   You cannot open the new VA screens if you're not an owner/member of a VA
•   When forming a VA, the owner now has Buy/sell fleet permissions assigned by default
•   Fixed issue with VA events not being updated when closing pilot details if required
•   Your initial VA base is free to create, but you do have to pay monthly rental on it at the end of the next month.

Cheers,
S.

Asid:
v56 - Now available - Please update asap!!
Slopey Global Moderator


Hi All,

v56 is now available - please update sooner rather than later, as the v55 version expires on the 31st!!! Apologies for the tight turnaround on this one, I was trying to squeeze in the VA functionality for applications etc, but after testing I've had to bump that to the next update (hopefully within 1 week), and this update is the non-VA related content for now.

You can get it from your JF downloads page as normal - uninstall AH2, install the new version - your company files will not be impacted - however ENSURE you install back to the same path if you've not been using the defaults.

NB - if you're getting an error when importing aircraft, please download again from the JF website - there's a hotfix which is now live on their site

There are a few new features in this release - first up, there's a new screen which shows all available jobs (a la AH 1). I'll be reviewing the use of this screen, and if people prefer it to the airport centric one, then the jobs map may be removed so cargo jobs are only shown on the Available Jobs screen. Accordingly, "Jobs Map" has now been renamed to "Overview Map" (which was the original name anyway), and remains the place to go for commodities/missions etc.

Also in this version is the ability to exclude specific aircraft from AI generation (due to a mixture setting issue in P3D4 simconnect), and you can also now individually choose which aircraft require networked mode and which do not - this is all configurable from the Aircraft Management screen -> Modify Aircraft Data, then set the "don't show in FS" and the "Requires Networked Mode" check boxes as necessary.

Full change log is:
•   fixed an error with Fly Now when no VA jobs selected
•   Fixed a typo on the message which appears when no VA is avialable
•   Fixed issue when buying Aircraft with a zero cost due to previous bug
•   Last activity at a base is now tracked, which affects job generation
•   Last activity date is now updated during rep award against location
•   AH now Sets last active date when taking a job/pax/mission etc…
•   The Touchdown Hero skill now also reduces the required runway length
•   Base inactivity over 31 days means less internal job generation to other bases
•   All Available Jobs screen added
•   You can now load cargo on/off an aircraft which is being repaired
•   AH will now create a few jobs at an airport in Nomad mode if there are zero available at startup
•   Fixed an issue whereby AH2 thought you were editing multiple aircraft incorrectly.
•   You can now set aircraft to NOT be generated by FS ATC with the "show fleet in FS" setting, from Aircraft Management (regardless of the option setting)
•   You can now set aircraft to require networked mode in Aircraft Management (regardless of the option setting)
•   Opening a new base requires a pilot at a location, rather than just an aircraft
•   Fixed issue with a loan installment being shown on the ledger as a payment when creating a new loan
•   You can no longer do a Type Rating on, or repair an aircraft, which is unavailable
•   Fixed issue whereby an aircraft in transit was incorrectly being listed as idle
•   Only Flights over 40NM count towards pilot experience, to prevent level griding at nearby airports
•   Fixed issue with fuel price being incorrectly displayed when fuel loaded from depot
•   Resolved issue where Buy fuel for depot was labelled wrongly if it's a base transaction
•   Fuel type is now shown on cargo loading screen
•   Cargo loading - added USG values for fuel loading
•   Offloading max fuel now doesn't show negative numbers
•   Resolved issue when opening the new All Jobs window along with the Overview Window
•   Removed un-necessary In/Out column from available jobs grid
•   Fixed issue with Transfer to VA from Available Jobs grid
•   Available Jobs button now shows number of jobs available after opening the window

There will be a further update as soon as possible (later this week or early next), to introduce the Virtual Airline functionality which needs a little bit more testing before I put it live.

Cheers,
S.

Asid:
v57 - now available.
Slopey Global Moderator


Hi all,

Just a little update to v57. This fixes a few of the snags which came out of v56, and also takes account of some backend VA code changes for stuff which will release next week.

As usual - it's in the Your Orders section of the Just Flight website. Check the path when un-installing/re-installing please to ensure it's correct.

Changes are:
•   The accepted jobs grid and associated number now update instantly when assigning a job to an AI pilot from Available Jobs
•   Resolved an issue with aircraft importing
•   Fixed an issue with a DBNull error for dates associated with new bases
•   Fixed issue with fuel quantity being shown incorrecty when cargo loading
•   Back end changes for the new VA functionality next week

Cheers,
S.

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