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Offline Asid

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Re: Battlestar Galactica Deadlock
« Reply #60 on: December 03, 2018, 03:47:07 PM »
Battlestar Galactica Deadlock - v1.1.58 Update

Slitherine are releasing a new update, including the new difficulty options for Operation Anabasis that were included in the previous patch but had to be rolled back.

We hope you'll have fun and enjoy it. Please let us know, as usual, if you have any feedback on it.

You can download it from the Members' Area.


Changelog 1.1.58
====================


Changes since 1.0.54

Changes
-------

- Anabasis now has an option to set difficulty when starting a new operation.

Fixes
-----


- Fix : Unable to load save game due to DLC locks in some cases
- Fix : Cannot equip PCM munitions in campaign
- Fix : Incorrect label for Front sector in Deploy Plating UI
- Fix : Comets go through ships in replay mode
- Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
- Fix : AI Assault raptor missiles fire when out of range
- Fix : Assault raptors cannot cancel missiles properly while in squadron groups
- Fix : Empty newsfeed can be cycled through on gamepad
- Fix : Replay auto cam looks at non-moving ships
- Fix : Loss of input focus when exiting Video Browser using gamepad
- Fix : Argos resupply slot issues after reloading a mid battle save

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Re: Battlestar Galactica Deadlock
« Reply #61 on: December 19, 2018, 02:46:25 PM »
Battlestar Galactica Deadlock - Dev Diary #14 'Gathering Intel'



The oracles say it is impossible for a machine to live.
“DRADIS contact, unidentified marks. They’re giving off some weird readings.”
But what is the machine actually missing? Breath? Knowledge? Experience is just a glorified probability matrix; this path was safe yesterday, and nothing appears to have changed, so it should be safe today. Complex, but not unsolvable. Just maths and learning.
“Revenant bearing to port, carom one two four. Approach is faster than expected.”
Consciousness, then? An informed sense of self, asking that one big question over and over.
“Plating’s taking a beating, sir! They’re giving us a hell of a storm.”
Except we know what the machine fundamentally is. Why assume it can’t know itself? The questioning of one’s self is an idle luxury at best. A slug can survive a long and prosperous life without once asking the stars and sky what its grand purpose is. It is not a necessary burden for living.
“Frak, these raiders are slippery! Switching gunnery to manual, the system can’t keep up with these ones.”
So if they are missing nothing, why must we declare the Cylons as unliving? And if one machine can be said to have lived, why not other machines, smaller, larger?
“Green leader, you see this? They’re back! The whole frakking squadron is back!”
At what point do we stop arguing the existence, and instead question the weight of the machine’s soul?


Attention on deck! It’s time for another dev diary, to let you all know about some of things we’ve been working on as we prepare for another big Battlestar Galactica Deadlock update next year.

One of the upgrades we’ve been working on is an improvement to the Blueprints screen.

Presently, you can only see information about ships that have been unlocked. That means you’ll don’t get stats on ships that are automatically unlocked, such as the Manticore or Viper MKI.

Soon, you will be able to view stats and information about Cylon ships you have encountered in the campaign, as well as Colonial ships already unlocked when the campaign starts, via a new Codex. With respect to Cylons, the more you’ve encountered a particular class of ship, the more information will be displayed.

There is also a handy ship viewer!
 




We’ve also got a number quality of life improvements in the works. Some players have asked for the ability to delete save files, so we’ve added that. To make targeting easier and faster, we’ve made the focus fire command on capital ships pick other capitals instead of fighter squadrons that are closer. We’ve updated the video recorder feature to make it a bit more reliable and performant. We are also looking into improvements to squadron AI to prevent them venturing into friendly flak fields.

We’ve got a lot more features and improvements to talk about, but we’ll save them for another diary.

Finally, we are putting out a call for beta testers. We’ll be starting a beta test of these and some other great features early in the new year. If you’d like to participate, just visit the signup form right here: click me!

Until next time, good hunting!
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Re: Battlestar Galactica Deadlock
« Reply #62 on: January 17, 2019, 03:25:43 PM »
Battlestar Galactica Deadlock - Dev Diary #15 'Let's Dance'




The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.
Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.
A junior lieutenant awkwardly sidled in to the entrance. Lucinda made sure to unleash on the bag once more - tap tap cross - before turning to him.
“Sir. We’ve just received a Virgon scout in bay four. They want to report directly to Actual.”
“OBC?” she asked. Tap tap cross.
“Yes sir.”
Stefan’s couriers never wasted time with chain of command. “Tell them I’ll be up in an hour.”
“Sir.”
The colonies weren’t on fire yet. Stefan’s scout could wait. She turned back to the bag, shifted her feet, and prepared for another round. Tap, tap, cross, repeat.



One of the (many) things that made the reimagined series of Battlestar Galactica great was the soundtrack. We’d seen this mentioned a lot during the course of Battlestar Galactica Deadlock’s development. When we started development of the game (almost 3 years ago now!) we knew we wanted the music of the game to be fitting of the style of the TV show, whilst catering to the different needs of a dynamic game soundtrack.

We hired the very talented award-winning composer, Ash Gibson Greig , to compose the game’s score. Ash has a lot of experience composing scores for film and TV, and was looking to do some work in games. Working with Ash has been a great decision – we frequently see the game’s soundtrack praised in both critic and user reviews.

In the next free feature update, we’ll be giving more access to the soundtrack as a means to further customise and enhance your battles.

As you progress through a campaign, tracks from the game’s soundtrack will unlock. Then, when starting a skirmish, campaign resource mission, campaign roaming encounter or multiplayer match, you’ll be able to select any music track that has been unlocked. There will also be an option to randomly select a track each battle. The only time you won’t be able to change the music will be during story missions, as the score is designed to suit the mission.





And don’t worry if you’ve already started a campaign when the update hits - loading a saved game will cause all tracks from previous campaign battles to be unlocked and usable.

There is also a handy media player-like interface on the main menu, so you can listen to any unlocked track at any time.





So, that’s a look at the new music features that will be arriving soon with the next free feature update. As we get closer to release of the update, we’ve got some great, often-requested features to talk about… but we’ll leave that until next time.

Good hunting!


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Re: Battlestar Galactica Deadlock
« Reply #63 on: February 07, 2019, 02:29:32 PM »
Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'





Her medals sat on the coffee table between them; dull, dusty.
“Do you miss it?”

Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”

“That’s not what I meant—”

“Do I miss the feeling of my blood draining down to my legs, so I’m borderlining blackout and near helpless while hundreds of bullets zip by?”

“I was hoping you’d talk about the thrill of a career as a—”
“The thrill of discovering a new hemorrhoid every other day because Fleet wouldn’t buy us proper g-suits? That’s the scoop you’re after.”

The journalist pushed a button on his notepad, and the screen dimmed. “Look, if this is a bad time, I can come back another day. Maybe next week.”

Eleanor snorted, and put her coffee down on the table. She knew exactly what he wanted; a romantic look back on the very worst parts of her life. He wasn’t interested in a real profile of a soldier. He wanted the propaganda of a war hero. She was reminded of something her old Leonid CAG used to say to her; you can’t recruit the targets until you convince them all they’re the gun.

She sighed, and wiped a drop of coffee from her Medal of Distinction. “Sure. Come back next week. Maybe the Cylons won’t have killed us all by then.”



The next Battlestar Galactica Deadlock update is currently in beta, and it has a name – The Veterancy Update!

Today we want to introduce one of the great new headline features that will be part of the update - the crew veterancy system.
 
In real life, as a team of people work together, they (generally) get better at what they do. It’s natural that practice and experience lead to improvements in the ability of a crew and the results they get.





In the Veterancy Update, a new campaign option will enable this effect to be modelled in the campaign. When active, crews will gain XP for a number events, such as surviving a battle or taking out an enemy ship. As the XP increases, the crew will gain levels that will give

passive bonuses to some stats on the ship. Each class of ship will have a different set of boosted stats. For example, the Manticore gets bonuses to Max Speed and Turret Accuracy, whilst the Atlas receives improvements to Squadron Repairs and Damage Reduction.

Of course, it wouldn’t be fair if the Colonials were the only ones that had this particular upgrade. Any Cylon fleet that lasts long enough will also gain XP and get additional bonuses as well.

That’s an quick introduction to the new Crew Veterancy system, part of the Veterancy Update that is currently in beta and will be released shortly. We’ll give you an exact release date as soon as we can. Until next time, good hunting!

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Re: Battlestar Galactica Deadlock
« Reply #64 on: March 09, 2019, 01:32:07 AM »
Battlestar Galactica Deadlock is back with a new expansion: Sin and Sacrifice!


In Battlestar Galactica Deadlock: Sin and Sacrifice, the epic story of Battlestar Galactica Deadlock continues, and brings with it an exciting new chapter of the First Cylon War.

Lucinda Cain, the Agathon sisters and all the other protagonists of Battlestar Galactica Deadlock will need to face their greatest threat yet: Lachesis has awakened, and nothing will be the same.

Battlestar Galactica Deadlock: Sin and Sacrifice comes with a brand-new story campaign with 11 story missions set after the original Battlestar Galactica Deadlock campaign and Battlestar Galactica Deadlock: Anabasis. They are new pages in the lore of theBattlestar Galactica universe and tell the story of one of the most critical junctures of the First Cylon war.



The expansion also comes with new features and content, including:

Colonial Fleet radio chatter voice pack

A new radio chatter system featuring over 1,100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing knife-edge encounters to life. Radio chatter is present both in combat, and during cinematic replays, making the Battlestar Galactica fleet experience even more immersive.

New ships

The Colonial Heracles - It is a heavy warship that emphasizes power over finesse. Where it isn’t covered in layers of armor plating, it’s lined with point defense turrets capable of sustaining high volume flak fields.

The Cylon Gorgon– This mobile support carrier features advanced squadron repair and support functions.  It is a sophisticated ship perfect for Cylon squadron tactics.



Battlestar Galactica Deadlock: Sin and Sacrifice will be released alongside the free Veterancy Update. this update includes free content for anyone who owns the base game Battlestar Galactica Deadlock, which includes the new crew Veterancy system, the new Ships Inspector tool, the new Jukebox mode, and more. Internet connection is required for download.

Battlestar Galactica Deadlock: Sin and Sacrifice will be released on PC, Xbox One and PlayStation 4 on March 19.

















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Re: Battlestar Galactica Deadlock
« Reply #65 on: March 11, 2019, 09:24:35 AM »
BSG Deadlock Sin and Sacrifice - Twitch preview stream announced



Battlestar Galactica Deadlock fans were surprised by our announcement, last week, of the new DLC, Sin and Sacrifice.

The new expansion will continue the story of Deadlock, bringing a conclusion to Season One, as well as adding new ships and a brand new fleet chatter system!

For all those eager to see the new expansion, look no further. A real veteran of sci-fi and Battlestar Galactica Deadlock expert, Spacedock, will be streaming Sin and Sacrifice live on Twitch for an exclusive first look.

Tune in on our
on Wednesday March 13th 8pm GMT! It will be a great occasion to look at the new features and scenarios. Moreover, in case you are busy on Wednesday, Spacedock will be streaming Sin and Sacrifice on multiplayer with the
on Saturday 16th March!

See you there! So say we all!
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Re: Battlestar Galactica Deadlock
« Reply #66 on: March 19, 2019, 03:04:20 PM »
Battlestar Galactica Deadlock Sin and Sacrifice is out!




Following the rescue of Operation Anabasis, the war between the Cylons and the Twelve Colonies is about to reach its peak.
There are rumours of a renewed Cylon offensive, of a change in leadership. The war toll climbs, and the Colonial Fleet holds fast. Soon it will be time to face their greatest threat yet.


Battlestar Galactica Deadlock Sin and Sacrifice is out!

Watch the trailer!




The new expansion for Battlestar Galactica Deadlock marks the end of Season One: it introduces a brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Telling the story of a pivotal point of the First Cylon War, the new campaign is a must-have for all Deadlock players. It will be the culmination of years of war for Lucinda Cain, the Agathon sisters and all the other members of the Daidalos crew. Will they endure the coming storm?

Sin and Sacrifice also adds a new Colonial Fleet radio chatter voice pack featuring over 1100 unique recordings. Its goal is to inject more drama and tension into the tactical battles, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.

On top of that, the expansion adds two new ships. On the Colonial side, you get the new Heracles Heavy gunship, dating back to the Imperial Wars, a heavy warship which emphasizes power over finesse. The Cylons get the new Gorgon, a mobile support carrier with advanced squadron repair and support functions.

You can read more about Sin and Sacrifice on its product page.

Sin and Sacrifice is being released alongside a new massive free update, called the Veterancy Update.

It includes a new option for single player campaigns, the Veterancy system for ships. You will get now the option to have ships gain experience as they fight and their crews become more efficient. The Veterancy Update also revamps the Ship inspector screen, adds a new music player (letting you listen to any track you unlocked, any time you want) and brings a plethora of new balance tweaks and improvements. You can read the full changelog here.

That's not all. We have a neat new sale on the Battlestar Galactica Deadlock franchise!

Starting today and lasting until Sunday, you can get a 60% off discount on the base game, and 25% off on all DLCs minus Sin and Sacrifice. Sin and Sacrifice is getting a 10% off discount launch, so take advantage of it while you can! Click on the banner below to take advantage of the discount.




Last but not least, admiral DasTactic will be leading the Colonial Fleet live on Twitch later today. Don't miss the Sin and Sacrifice release stream at 6 pm GMT on our
.

So say we all!
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Re: Battlestar Galactica Deadlock
« Reply #67 on: May 17, 2019, 01:11:31 PM »
Battlestar Galactica Deadlock Dev Diary #17 Chat Amongst Yourselves


“Ayeh, I know who this guy is!”The old man dragged the vowels out, his Virgon drawl slurring his speech. He spat at Sinon’s feet. “Big time traitor. Sold us out to the chrome domes. Imagine you’ll be rotting in here for a while longer.”

Sinon refused to look up, and instead stared at his hands, dirty, bruised. He didn’t ask for the yard time out amongst general population. But here he was, as always, making friends.

“How much money did you make off’a them robots, eh? A million cubits? Two?”

The slap stung his cheek.

“Was it worth it, fella?”

Sinon kept his head down. None of this was worth it.

The kick to the stomach made Sinon double over. Each kick after just dulled into background pain. It wasn’t until the guards came and picked him up that he really felt the damage to his ribs, his shoulder, his knee. Each step of the way back to solitary was a reminder of his sins.

The guards laughed, one of them counting the cubits he’d made from the bet. This pain was a penance he had to pay, one of many. He hoped, and he calculated, but he could never know if it would be enough.


 
By now, you’ve probably seen the announcement for the next Battlestar Galactica Deadlock expansion, Sin & Sacrifice. In this developer diary, we wanted to talk about some of the new goodies in this new expansion.


Fleet Chatter



A common request we’ve seen on the forums is to have Colonial crew members across the fleet talking (and shouting!) to each other more in the heat of battle. A combat ship during a pitched battle with the Cylons is a pretty intense place to be, and the aim of this system is to bring some of that into gameplay.

We’ve recorded over 1100 separate samples from a number of voice actors. Dozens of events in the battle trigger the system to play the new chatter lines. Battlestar Galactica has a very distinct radio effect sound that we’ve emulated for this system, so it really enhances the atmosphere of the game.

The system is used in campaigns (including the base game campaign, if you were in the mood to replay it) and any skirmish that includes Colonial fleets. Fleet chatter is also played back during post-battle replays!

 
A New Campaign

The main feature of the expansion is the Sin & Sacrifice campaign. It’s comprised of 11 new story missions and is set a few months after the Anabasis expedition.

Whereas The Broken Alliance was integrated into the base campaign, Sin & Sacrifice is a separate, standalone story, and a new slice of the Cylon War. It features a number of newmission objectives and a new audio log system that enhances the storytelling between

missions. The new campaign also features new soundtracks by composer Ash Gibson Greig.

We’ve run the largest beta test for this campaign since the base game was first released, and the feedback from the testers has been incredibly positive. The stakes for Colonial Fleet have never been higher, and we can’t wait for you all to experience the latest chapter in the First Cylon War.

The Sin & Sacrifice campaign brings Season One of Battlestar Galactica Deadlock to a close. We’ll talk more about Season Two in future Dev Diaries.

 
More Ships!

The Sin & Sacrifice campaign comes with two new ships.

Colonial Fleet will receive access to the Heracles -class heavy gunship, an Imperial War-era vessel, armed to the teeth and heavily armoured. We wanted to add a ship that sits somewhere between a Battlestar, such as the Jupiter, and gunships like the Minotaur . The Heracles features flak projecting PDCs, so it can also be used as a screen against missile barrages. When you need a sledgehammer to subdue the Cylons, this ship is the tool to use.



Cylon Command has access to the Gorgon -class squadron support ship. The Gorgon is designed to boost Cylon fighters, with a number of innovations. It can quickly repair fighters from any ship in the fleet with its turnaround repair bay, but potentially even more potent is the Machine Learning Matrix. This system uses data gathered during combat to enhance the defensive evasion of a single Cylon squadron. The longer the fighters can stay in the fight, the “smarter” they get, increasing their ability to evade hostile weapons fire.



That’s a look at the new features in the Sin & Sacrifice expansion. It will be launched alongside the free Veterency Update, which includes a number of additions we’ve mentioned in previous diaries, including the new Crew Veterancy system, the music player, updated blueprint screen with model viewer, and other quality of life improvements.

Sin & Sacrifice and the Veterancy Update will be available on PC, PlayStation 4 and Xbox One on March 19.


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Re: Battlestar Galactica Deadlock
« Reply #68 on: May 17, 2019, 01:11:54 PM »
Battlestar Galactica Deadlock - Dev Diary #18 'Methods of War'




“Private.” The First Sergeant grimaced as the explosion rocked the narrow interior. “Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.”

Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.

The private was young, local, and shuffled uncomfortably. “Illumination has tagged toasters three blocks to the south. The trajectories match.”

“How many?” asked the Sergeant, not looking up from the map. He flicked to the left, causing the fuzzy 3D meshes of the city skyline to jolt sideways.

The private licked his lower lip. Nervous. “Eighty percent. We still can’t account for every fifth shell.”

“Then we don’t move.” The Sergeant tapped a confirmation notification that came through from Civ.Eng.14423B. They’d picked up a dozen civil workers four weeks ago, people who knew the underhive of cable tunnels and mouseholes that infested the subsurface of Psammos. They guided the engie units through the subterranean mazes, were handy with a spanner themselves, some even with a gun. This city was pockmarked with their work; fortifications in some places, sabotage in others.

The only thing that stopped the Sergeant from sending his unit to a building rigged to collapse from a single shell was this map, and their job notifications.

Another explosion, direct hit. The private picked himself up off the table, shook his head. The reinforcement work once more held the chapel walls up.

“You want to keep your hearing, private, I recommend you go tell illumination to find that last mortar crew. Until you have a tag, we continue to abuse the hospitality here of the Lord Apollo.”

“Sir.” The private ran out. The stone gazes of the Lords watched him retreat from their advantage above.



It’s been well over a month since the launch of Sin & Sacrifice and the Veterancy Update, and we hope you have been enjoying the new campaign, fleet chatter, crew veterancy system, and other new features.





You might have seen it mentioned that Sin & Sacrifice closed off Season One of Battlestar Galactica Deadlock. As we prepare for Season Two, the development team here Black Lab Games have been hard at work on more feature enhancements and improvements to the game. In this dev diary, we’ll talk about some of what we’ve been working on lately.

A common bit of feedback we’ve seen since launch is that for some users, the user interface for Battlestar Galactica Deadlock can be a barrier. Some players find it takes more time than they’d like to give orders to their ships.

When we started designing this game (over 3 years ago now!), we modelled it as a digital version of a tabletop miniatures game. The way units are controlled, and the way orders are given to your ships, were all designed with this paradigm in mind.

The game has changed a lot since those early days. Whilst the miniatures paradigm was a good starting point, it doesn’t completely reflect the game as it stands now.

With that in mind, we’ve taken a step back to look at what improvements we can make to the user experience, and how we can streamline the most common actions players use. Work is on-going, and we feel we are making some great improvements that will make commanding to your ships less work. We’ll share more details as these changes are further tested and developed.

Another change we are looking at is the handling of bullets at the end of the Simulation Phase. If you’ve ever watched a full battle replay, you’ve probably noticed that a ship’s guns will stop firing periodically. This happens because the combat model of the game doesn’t support having “live” bullets in play between rounds. That will change with the next major feature update.

We are overhauling the projectile system, and it will soon be able to handle bullets being “live” during the phase while you give your ships new orders. The result of this change is that there will be more bullets flying, and replays will look more natural as the periodic pause in firing will be eliminated.

These are just two of the upgrades we have in the works...we’ve got some really exciting additions to the game in the pipeline. Whether it’s delivering on long-time fan requests or new twists in the journey of the Galactica as the Cylon War progresses, we can’t wait to share them with you.

Until next time. So say we all!


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Re: Battlestar Galactica Deadlock
« Reply #69 on: May 17, 2019, 01:17:51 PM »
Battlestar Galactica Deadlock gets a Wiki!




Battlestar Galactica Deadlock is a deep game.

With its many different types of ships, squadrons, weaponry and a tough AI, it can be a very challenging experience.

That's the reason why, in collaboration with the Gamepedia staff, we are putting a Battlestar Galactica Deadlock Wiki page online.

Hopefully it will become a place where all info about the game can be found, a guide which can be used as reference. Anyone can fill in the pages, so feel free to contribute and leave your mark on the Deadlock Wiki!

So say we all!
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Re: Battlestar Galactica Deadlock
« Reply #70 on: June 06, 2019, 12:09:28 AM »
Battlestar Galactica Deadlock - Dev Diary #19 'Holding Formation'




The Ministry of Defense needs you!
Your wits, your bravery, and your humanity can help us beat the Cylon threat.
New recruitment slots have opened for Colonial Defense Army and Colonial Fleet Shore roles. Aptitude tests are available for prior colonial service.
You aren’t just another number in the system. Show the toasters you’re alive. Visit your local Ministry of Defense recruitment center today!


In the last Dev Diary, we discussed some of the changes we are looking to make in Season Two of Battlestar Galactica Deadlock. In particular, we introduced some of the ideas we have around improvements to the user experience when giving your fleet orders. In this Dev Diary, we’ll go into a bit more detail about some of the changes we are working on.

A feature that we’ve seen requested a number of times is the ability to select multiple ships at once and give them all orders simultaneously. In the not-too-distant future, you will be able to do exactly that.

Either by shift-clicking or drag-selecting multiple ships, any common orders will be available to multiple ships. Want a formation to focus fire on a single enemy target? No problem, just select the ships in the formation and give them a single focus fire command.

Want to quickly launch every fighter squadron in your fleet? Soon, you’ll be able to press Ctrl+A to select the entire fleet and issue a single Launch All Squadrons command...then watch the battlefield fill up with fighters.
Commands like firing missiles will be applied to any ships that have missiles.

You will also be able to move a single projection from a selection group and have all of the selected ships projections move at the same time. This will make moving formations a lot easier and faster.



Work on the first update for Season Two is advancing well, so we are putting out a call for beta testers. If you’d like to help us test the new interface enhancements, and some other stuff we haven’t announced yet, you can sign up here.

Until next time. So say we all!



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Re: Battlestar Galactica Deadlock
« Reply #71 on: July 24, 2019, 12:25:47 AM »
Battlestar Galactica Deadlock - Dev Diary #20 'Chain of Command'



“Can I sit next to the window? I get no frakking light in there. Look, I know why you’re here. You ditched her upside down, so the first thing to go was the nose. Armour all gets stripped away, but the ribbing stays put. The collar gets destroyed; those quarters are gone. The spine gets ripped back, severed the arms. It’s basically done from the snout along the head, all down the neck and the spine. Except the engines. They stayed intact, I’m guessing.
“And now you want to know how I can fix her.”
 
Sinon Quade, interview from 16B4, Virgon Administrative Maximum Facility


First, a warm welcome to all of the new players that have joined the Battlestar Galactica Deadlock community lately. We have had an influx of new players resulting from the recent Steam Summer Sale - it’s good to have you aboard in the ongoing fight against the toasters.
 
Since the release of Sin & Sacrifice, the development team has been hard at work developing the Command Update, the first feature update for Season Two currently in closed beta. We’ve previously talked about the changes to the interface to streamline giving orders to your ships. In this post, we’ll take a look at how we run betas, and the progress we’ve made in recent months.
 
Since putting out the call for beta testers, 117 players have signed up and assisted with testing the latest improvements. Combined, these testers have reported over 150 bugs and made dozens of suggestions.
When a bug is submitted, it’s given a priority based on the impact it has on players. An issue that prevents playing the game is more important to address than a minor graphical glitch.
We then work through the list, fixing the most important/impactful issues first.



“PCMs” by SirWagglepussIII


We also ask beta testers for feedback and suggestions for improvements - both for new features and the changes we make to existing functionality. As developers, we spend all day every day looking at the game, so getting an outside perspective can be really helpful. Whilst we have plenty of ideas for the game, where possible, we also want to fulfil community requests.
 
An example is a new search feature we’re adding to the fleet builder screen. Commanders that play a lot of skirmishes or multiplayer tend to make a lot of fleets. One of our testers made a request to add a search feature to the fleet list to help with this. As part of developing the Command Update, we assessed this request and its impact as a QoL improvement. Once we decided we’d like to pursue the feature, we wrote up a design spec for the addition, and spent some time creating the component and adjusting the appropriate UIs. Not all requests are as easy to implement, but we are proud of the improvements we
have made, and continue to strive to make this the best Battlestar Galactica experience possible.



“Viper Flyby” by TeacherGalante

We’ll let you know when the Command Update will be available as soon as we can!
Good hunting.

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Re: Battlestar Galactica Deadlock
« Reply #72 on: August 10, 2019, 11:31:45 PM »
The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon!




Battlestar Galactica Deadlock: Resurrection marks the beginning of the game’s Season Two and introduces a plethora of new features and content. It will be available for PC, PS4 and Xbox One on August 29th!

The new content provides players with two new ships (including the much-awaited Jupiter MK II Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica itself.




New story campaign

The brand new story campaign kicks off Season Two of Battlestar Galactica Deadlock. Players will face Cylon threats old and new, and battle side-by-side with the CIC crew of the Galactica. They can play through ten fully-voiced story missions, and thirteen Resource Missions that can be scouted for intel before committing your forces. The campaign features four new tracks from composer Ash Gibson Greig, two story cinematics, and voices of both new and familiar voices.

New war room

The Ministry of Defense relies on Galactica to lead the counter-offensive against the Cylons. Players can organize and command BSG-75 from a meticulous reconstruction of the famous Galactica CIC.  The Season Two strategy layer has been revamped to get fans straight into the fights that matter, while the new Cylon Threat mechanic measures overall impact on the First Cylon War.

New ships

The Jupiter-class Battlestar players know and love has been overhauled. The Jupiter Mk II boasts enough firepower and armor to become the most impressive vessel yet fielded in the war, with that authentic familiar look fans have been waiting for.

The Cylons have not been idle during the ceasefire either. When taking the field, Cylon Command have begun to exploit the raw firepower of the rare Cratus-class basestar, an impressive behemoth of a ship that serves as a mobile operational base.

New squadrons

The Colonials have retrofitted an ancient fighter design with a mysterious origin. Dubbed the Taipan, these hardy fighters are heavy hitting anti-capital strike vehicles. Meanwhile, the Cylons have developed the Vespid, a swarm of dedicated bombers that quickly close the distance and release high yield explosives on their targets.

Season Two – New content

Battlestar Galactica Deadlock: Resurrection marks the beginning of Season Two for the game and it is accompanied by the Command Update. This is a massive free update for anyone who owns the base game Battlestar Galactica Deadlock.  Internet connection is required for download.

The Command Update delivers a huge number of quality of life improvements to Battlestar Galactica Deadlock, including:
  • The game-changing multi-select control scheme for keyboard and mouse users
  • User Interface Improvements to make giving orders to players’ fleet faster and easier
  • A revamp of the projectiles (bullet) systems
  • A new full-screen effects system that refreshes the look of the game battles
  • And much more!

We will be unveiling more of the expansion in the weeks to come, so stay tuned! Players can wishlist the game and follow it on Steam to be notified of news related to this expansion.

Furthermore, there will be two preview streams in the next few days! On 12th August, Lambert and Arumba will face each other in a pvp game on Twitch, using the new Resurrection ships! On 14th August, Spacedock will be streaming the first part of the new campaign on Twitch! Don’t miss it!


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Re: Battlestar Galactica Deadlock
« Reply #73 on: August 14, 2019, 11:08:39 PM »
Battlestar Galactica Deadlock - Dev Diary #21 'Resurrection'




4. The Lord of the Hunt rode with snakes twin of fang.
5. Because of them, His sister refused, for their venom made Her prey inedible.
6. “Why do you not hunt with us?” asked the brother. “The game is fair, and the exercise vigorous.”
7. Artemis held her brother in contempt. “The nature of the long hunt is survival. The envenomed meat you bring is waste.
8. “Cavort with devils, and yours will be famine while others find abundance.”
- Book of Dodona 21:4-8


Hopefully, by now, you are all caught up on our announcement for Resurrection , the new DLC that kicks off Season Two and will be released at the same time as the Command Update . (If you haven’t seen it yet, go check out the announcement here). As well as a new campaign set 3 years after the events of Sin & Sacrifice, Resurrection features a number of new ship designs. In this dev diary, we’ll talk about two of the new ships that will be available.

Colonial Jupiter MkII Battlestar

As the Cylon War has progressed, both Colonial and Cylon technology has advanced. When launched, the Jupiter-class battlestars represented the pinnacle of Colonial warship design.
However, with the war entering its tenth year, advancements in Cylon technology meant a new and upgraded iteration of the Jupiter was required.

The Jupiter MkII has a redesigned hull that should look instantly familiar to anyone who has seen the re-imagined Battlestar Galactica TV-series - although due to being freshly launched from the shipyards, it’s still sporting all of its armour.
Improvements in FTL technology mean that 2 pylons are sufficient to hold the flight pods, instead of the 3 required by the original Jupiter. The armour plating is stronger, the weapons loadout has been upgraded, and she’s also sporting an additional utility squadron slot.




Cylon Vespid Bomber Squadron

The Cylons continue to invent new methods to remove Colonial Fleet from the skies over the Twelve Colonies. The Vespid bomber is their latest attack vector, and introduces a new mechanic into the game...bombing runs.
Vespids are armed with high impact close-range armaments. A squadron of Vespids will be given a capital ship to target, and then move in close and release its payload. The results are pretty unpleasant for anyone unlucky enough to be on the ship they attack.


Gif by SirWagglepuss

That’s a quick look into two of the new ships that will be available in Resurrection, which will be available on PC, Xbox One and PlayStation 4 on August 29.

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Re: Battlestar Galactica Deadlock
« Reply #74 on: August 29, 2019, 11:08:40 PM »
Battlestar Galactica Deadlock: Resurrection is out now!





Battlestar Galactica Deadlock enters Season 2 with the release of the new Resurrection DLC!

You can get it now at 14.99$ with a 10% discount launch, while on PlayStation 4 and Xbox One it will be released on September 4th.

Watch the trailer!

The new expansion introduces players to a new chapter of the First Cylon War. With the Cylons having overrun the Cyrannus system and Colonial Fleet having been disbanded, spontaneous revolts have broken out on Caprica and Tauron. Veterans and civilians alike band together to form resistance cells, and strike back at the invader. The rebellion’s hope lies in the secret reconstruction of the Battlestar Galactica.

It is from its deck that you will be leading your fleets in battle against the Cylons!

The new expansion adds a brand new story campaign, comprising of ten new story missions, as well as thirteen new resource missions. You will be operating from the deck of the Galactica itself, commanding all Colonial fleets from its CIC.

Resurrection also includes two new ships, the Jupiter-class Battlestar Mk II and the Cylon Cratus-class Basestar, as well as new squadrons: the Taipan and the Vespid.

Resurrection is accompanied by the Command Update, a free update to the base game. Its main features are highly-requested features such as Multi-ship selection, Squadron groups hotkey assignment, a Revamp of the bullet system, and much more! You can read the full changelog here.

The Resurrection DLC and the Command Update are just the first milestone in our roadmap for Season 2. You can find more about our plans for the future by looking at this infographics.
What else? Well, in two days we will be celebrating the two years anniversary of the release of Battlestar Galactica Deadlock.

We have a special sale starting today! Battlestar Galactica Deadlock will be at 70% off discount, while all its DLCs minus Resurrection will be at 25% off! You can get them here.

On top of that, we have setup a new bundle for you to get into Battlestar Galactica Deadlock’s season 2 from the get go in case you don’t own the game. You can get it here. Coupled with the sale on Deadlock, this is a tremendous offer.

Last but not least, we will be streaming the new Resurrection DLC on our Twitch channel at 8 pm BST!  SgtZDog will be in command. Don’t miss it!


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