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Author Topic: Desert War: 1940-42  (Read 141 times)

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Desert War: 1940-42
« on: May 15, 2017, 06:54:33 PM »


"Of all theatres of operations, it was probably in North Africa that the war took on its most advanced form. The protagonists on both sides were fully motorized formations, for whose employment the flat and obstruction-free desert offered hitherto undreamed-of possibilities. It was the only theatre where the principles of motorized and tank warfare, as they had been taught theoretically before the war, could be applied to the full-and further developed. It was the only theatre where the pure tank battle between major formations was fought." -- Field Marshall Erwin Rommel


Product page: Here
Official forum: Here


Manual: PDF
Editor: Yes. Full game editor
Theatre: Africa
Turns: Turn-Based WEGO
Unit Scale: Operational
AI: Yes
PBEM: Yes, Server Based


About This Game

Brian Kelly’s Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II. 
 
This is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt. 
 
It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.


Features

•   Re-discover surprise on the battlefield!  The WEGO game system makes for great fun and realistic game play.
•   12 scenarios that explore the action from the Italian Invasion of Egypt in 1940 to Rommel's defeat at El Alamein in late 1942.
•   Control land, air and naval forces at the battalion, air group, and individual ship level.
•   Allocate Command, Special Forces and electronic warfare (EW) assets to influence the battles.
•   Simple on-line gameplay using Slitherine's PBEM system.
•   Full game editor; build your own maps, forces, and graphics.  Includes an AI scripting language that provides a challenging AI opponent capable of "changing its mind" based on the human player's actions.
 
Scenario List:
•   Operazione E: The Reluctant Offensive, 13-20 Sep 1940
•   Into The Blue: Battle of Sidi Barrani, 9-12 Dec 1940
•   Beda Fomm: Death of an Army, 1-7 Feb 1941
•   Enter Rommel: Advance to Tobruk, 31 Mar-12 Apr 1941
•   Battle of Sollum: Operation Battleaxe, 15-18 Jun 1941
•   Sunday of the Dead: Battle of Sidi Rezegh, 18-24 Nov 1941
•   Rats vs The Ram: Battle of Bir el Gubi, 19-21 Nov 1941
•   Gazala--First Five Days, 26-30 May 1942
•   Gazala--The Cauldron, 29 May - 10 Jun 1942
•   Gazala--Fall of Tobruk, 11 - 21 Jun 1942
•   High Tide at Alam Halfa, 30 Aug - 5 Sep 1942
•   2nd Alamein: From Lightfoot to Supercharge, 24 Oct - 3 Nov 1942












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Online Asid

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Re: Desert War: 1940-42
« Reply #1 on: May 19, 2017, 02:11:48 PM »
Desert War Beta Recruitment is started!


Fellow wargamers, if you can’t wait to challenge yourself in desert warfare, then we have a news for you!

Desert War 1940 – 1942 is about to enter its beta testing phase, and we ask players to help us in important stage!

If you are of a mind to contribute to polishing the game, then look no further and apply by clicking here!

From the product page:

“Desert War is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt.

 It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.”









I stand against Racism, Bigotry and Bullying