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Author Topic: Kenshi  (Read 4816 times)

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Online Asid

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Re: Kenshi
« Reply #30 on: May 17, 2018, 06:03:10 PM »
Update 0.98.27 Out Now
Kenshi - Koomatzu

Update 0.98.27 is out now! This is on the main stable branch. Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you[/u]

•   German language is now in game! Translation is mostly complete but there may be brand new dialogue that still needs translating.
•   Crossbow damage increased by around 20%Crossbows now affected by the global combat damage multiplier
•   Crossbow global damage multipliers added to FCS
•   When you select a character who is being carried by another player character, you will give orders to the carrier instead
•   Shop guards don't track your position when they can't see or hear you, they go by your last known position
•   Fixed a freeze when you press CONFIRM in the character editor that increases in size based on how long you spent on your character, if blood was enabled
•   Severed limbs on the ground disappear after 24 hours
•   Fixed ally campaigns, where allied factions came to support you against a common enemy campaign but left too soon
•   Fixed the import with "NPC states" causing previously encountered living NPCs to be missing (requires re-import to fix)

•   Added a target distance influence to the "protect allies" AI
•   Police no longer take your weapons when you are arrested (unless they were stolen)
•   Police only confiscate stolen items if they are recently stolen, and not stolen from a bandit
•   Fixed another AI problem where escaped slaves and prisoners could be "magically" spotted by police
•   Fixed hostile campaigns not looting food
•   Fixed AI stealing building materials from towns
•   Fixed player AI not auto-using beds
•   Fixed player idle AI all trying to sit in the same chair
•   Fixed player characters trying to sleep in NPC beds
•   Fixed characters attacking police when released from prison if in HOLD mode
•   Fixed items disappearing from animal inventory if right clicked when your inventory is full
•   Fixed characters not attacking when ordered
•   Fixed another termites bug
•   Character sleeping position not affected by character height
•   Fixed shackles display bug on single robot legs
•   Fixed crossbow range, dodge, and hunger rate tooltips
•   Stopped animals patrolling towns from going indoors

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Re: Kenshi
« Reply #31 on: June 13, 2018, 02:01:24 PM »
Update 0.98.31 Out Now
Kenshi - Koomatzu
12th June:

Update 0.98.31 is out now, with Spanish and Russian languages now updated! This is on the main stable branch.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you



•   You can now select a carried character and use the context menu to "Put down" on the portrait, instead of having to hunt down which of your characters was carrying them
•   Fixed bug with armour crafting material costs being too low
•   Made the pack bull less slow
•   Your stealing chance will now be tested against the nearest victim on the same floor, which will fix some situations where you got a too-easy steal chance because an npc was directly above you
•   Fixed the carry animation when running at high speeds
•   Tweaked model for the short cleaver
•   Fixed attack selection distance bugs for scaled up animals like the megaraptor
•   Boots are now dropped when both legs are lost
•   Boots are now refreshed when attaching robot limb if wearing one boot
•   Splint kits now disappear when used up
•   2 crash fixes
•   Fencing an item now also factors in if the victim was from the same town, not just the same faction


•   Russian language added and updated
Bug fixes
•   Re-added Toppers (weapon and blueprint) to the game, though they are rare
•   Added toughness as a bonus stat for Hivers, to compensate for low HP and reflect their spindly downtrodden insecty natures.
•   Sped up crop harvest speeds a bit
•   UC farm shops now sell a more global selection of crops
•   Reduced encumbrance and injury dodge penalties so martial artists don't become sitting ducks
•   Fixed the base translation gamedata.pot being in french
•   Fixed slavers unable to tag you as an obedient slave when in stealth mode
•   Fixed slavers and police destroying your items when trying to store them
•   A fix with the NPC AI getting confused when healing you when you have a robot limb
•   NPC captors can now heal robots
•   Importing a game no longer resets the "Day"
•   Fixed martial arts skill in the main GUI displaying the base stat instead of the derived
•   Fixed Seto not joining you when you give the bugmaster to the shek
•   Fixed player HOLD AI so that when you give a specific attack order they move forward to reach the target
•   Fixed farmer skill calculation on crop yield display
•   Fixed some more termite issues
•   Fixed some wall AI bugs
•   Fixed a bug/exploit where you could get stealth XP in your own buildings
•   Fixed another AI running off miles away to attack someone bug
•   Fixed thievery checks being skipped if wearing full backpack
•   Fixed characters playing dead skipping thief dialog event
•   Missing directx dependencies error caught with more relevant message



•   Crossbow crafting playtested and fine tuned
•   Moved crossbow parts and spring stell crafting to the arrow bench
•   Fixed more the AI for crossbow crafting
•   Fixed the predicted quality GUI for crossbow crafting
•   Fixed crossbow crafting using wrong ingredients and wrong rates
•   Added some acid resistance to the chain hoods
•   Fixed mouseover in character stats panel
•   Fixed characters teleporting to different floors when exiting beds and cages
•   Player cage default action is no longer PICK_LOCK


•   Spanish translation updated (65% complete)
Bug Fixes
•   Tuned some of the stat penalties, ranged stats should get less severe penalties for injuries and hunger, friendly fire should be less of a problem
•   Added a crossbow storage locker
•   Fixed an AI bug with engineers collecting resources from the ground
•   Fixed the "forage animals" AI job
•   Fixed the AI bug with the crossbow parts storage box
•   Rebalanced ore mines (drill was slower than the manual rocks)
•   Fixed characters dropping their carried allies/prisoners to go and have a sit down
•   Characters in offscreen update mode stop and switch modes at screen edges (fixes suddenly appearing onscreen, which looks like teleporting/spawning)
•   Fixed patrolling characters going into some buildings when they shouldn't
•   A few rare pathing fixes
•   A rare crash fix

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Re: Kenshi
« Reply #32 on: June 17, 2018, 10:50:14 PM »
Update 0.98.32 Out Now (Experimental)
13 June - Koomatzu

Update 0.98.32 is out now on Experimental branch! 0.98.31 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release... Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi[] forums. Thank you

•   Added a pause button to incomplete buildings so that you can put them on hold and your engineers will build other stuff instead
•   Player characters can now automatically throw KO intruders out of the base (check AI options)
•   Fixed campaigns going to empty bases, and they could get confused if you had 2 bases in the same active area and one was empty. They can now redirect too.
•   Fixed AI bug relating to distance with the turret jobs
•   Turret gunners should feed themselves properly now
•   Stopped characters with the "rescue" job from rescuing dead allies and putting them in beds
•   Fixed the Yabuta bandits existing in the desert before you have freed Yabuta (requires import)
•   Fixed a medic AI bug (usually with slavers)
•   "Ditching resources" task now includes raw meat
•   Fixed a thievery XP exploit

I stand against Racism, Bigotry and Bullying