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Kenshi
Asid:
Update 1.0.31 Out Now
20 Jun @ 5:07pm - Sam
Translations:
• Added Chinese language support – After working alongside external partners in China we’ve added Simplified Chinese as an additional language option, feedback for this would be appreciated.
• Japanese language support progress – Following the previous translation rollback we are currently reviewing the Japanese translation with the help of our Japanese community manager Meg and expect to finish with an additional update.
Bug Fixes:
• Fixed some additional stability issues
• Fix for some situations where a carried person would never get put down if they died
• Fixed dropping items onto portraits when view is scrolled
Miscellaneous:
• Passive characters wont fire turrets unless attacked
Asid:
Kenshi v1.0.33
6 Aug @ 4:19pm - Sam
This patch includes a number of changes which have passed the previous experimental branch version and additional fixes directly to the live branch.
Translations:
• French translation updated to correct some errors
• Chinese translation updated to correct some errors
• Changed Chinese Language font - Following community feedback we have reviewed the Chinese language font with our translation partners and changed the font to one which is more legible.
Bug Fixes:
• Random crash fix
• Fixed dismantle button missing from turret info data panel if upgradeable
• Fixed crash in Escape Cannibal Cage tutorial
• Fixed clothing being chosen for characters before race limiter is set up
• Fixed boots spawning on characters with no legs
• Fixed boot slot not being disabled for characters spawned with no legs
• Fixed crash when making savegame names ending in '...'
• Fixed getting stealth XP when in a cage
Steam Community Forums:
• We're currently working to update the stickied posts and consolidate some of the information into a more readable format. These updated stickies will be translated into other languages where possible.
• Added Chinese language sub-forum on the Steam Community Forum - Our Chinese translation partners will be assisting us with user feedback here
• Added Japanese language sub-forum on the Steam Community Forum - Our Japanese community manager will be assisting with user feedback here
• Added Russian language sub-forum on the Steam Community Forum
Asid:
Kenshi/Kenshi 2 Development News
Thu, 26 September 2019
Directly from Chris Hunt, Lo-Fi Games CEO and the man behind Kenshi:
"Good news everyone! There has been a change of plans with development, and we have switched to the Unreal engine!
Now, what does that mean?
GOOD SIDE:
• Amazing graphics with little effort
• Better performance
• Less work for us long-term, as we don't have to worry about engine bugs and features. We can focus more on gameplay.
• Fancy features, like maybe cloth physics for example
• Better stability probably?
• New pathfinding system
BAD SIDE:
• More work for us short-term, porting is a huge job
• We have less control over the engine
• Modding support will be more complicated, Unreal is a difficult engine to work with and has limitations in this respect. I don't know the engine well enough to say how exactly. The likely scenario is "more powerful but more difficult". The FCS will remain the same, but will control less stuff. Mod support will be a high priority for us though, so don't worry.
• Kenshi 1 update now uncertain:
Here's the kicker: Porting Kenshi 1 to Unreal engine is now way more work than making Kenshi 2, because we have to port assets and make the old stuff work, where for Kenshi 2 we are making the assets from scratch in the Unreal-compatible way. We have started porting Kenshi 1, but I'm not sure whether to finish it because it is a lot of extra work and will delay Kenshi 2
So I'd like some feedback from people. Personally I feel like it would be better to focus on Kenshi 2, which will have exciting new features, new content and world to explore and mechanics to play with, rather than remaking kenshi 1, which would be essentially the same game."
To get some more definitive feedback we've also put up a poll here: https://www.strawpoll.me/18697532
P.S. This does not mean Epic Exclusive, it's just a game engine choice. Don't panic.
Asid:
Kenshi v1.0.35 (Experimental Branch)
Fri, 4 October 2019
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums.
Miscellaneous:
• Stopped NPCs thinking animals are weak because they don't have weapons
Bug Fixes:
• Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod)
• Fixed particle effects of buildings on roofs
• Fixed crash if character dies while rearranging squads
• Fixed missing temples in Holy Nation towns
• Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO)
• Fixed some dialog not triggering as DC_IS_ENEMY always returned true
• Some minor fixes to the navigation mesh
Translations:
• Chinese language updated to include user suggestions from the Steam Community forums.
• German language has been updated to change a few words to shorter alternatives.
Special thanks to: 'Prd' for helping us to pinpoint the issue behind the missing Holy Nation temples, 'RustledJimm' for flagging a few dialogue errors, and 'Good luck' for extensive feedback on the Chinese Translation
Asid:
Kenshi v1.0.36 (Experimental Branch)
Thu, 10 October 2019
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
• Fixes for a few building interior visibility bugs
• A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
• Fixed bounty dialogue not triggering if you hand in Eyegor
• Additional crash fixes
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