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Asid:
Blog #26: The Final Piece
Kenshi - Koomatzu

The last map quarter

It’s finally coming - Update 0.99, the very last section of Kenshi’s world map! We plan to release the map in two weeks time, hopefully on 17th September. Until then, sit tight and read up on *exactly* what is left to add after 0.99 before Kenshi’s fully finished 1.0 launch!
Localisation:

Japanese, German, French, Spanish, Russian and Portuguese translations have been released and are in game. Here are the planned ETAs of each language to be fully finished:

•   Japanese: 85% complete. Expected release November (special thanks to SBDR, Yukaary, Craft, Rijye, netakiriBATTOUSAI, Sillymonkeys, embrion, Masaru Momoyama, dice, ruinstar, Metapo, Tomoya 'urakata' Mori, tanpopo for their contribution)
•   German: 96% complete. Expected release October
•   French: 87% complete. Expected release November (Special thanks to Yann, Hasuka and Gauthier for their contribution)
•   Spanish: 68% complete. Expected release TBA
•   Russian: 95% complete. Expected release November (Very special thanks to Sol Lignum)
•   Portuguese Brazilian: 86% complete. Expected release November (Very special thanks to Yuri for his contribution)

World states:

So far this is around 80% complete, very roughly speaking. The world states for the big main factions are finished. We still need to work on town and squad overrides for the new map section, plus a few smaller factions in the current world map. In case you missed it, you can read more about the world states here.

Polish:

And that’s it, Kenshi will now be feature complete - other than a *huge amount* of bug fixing and adjustments. Please keep your feedback coming either in the Steam or Lo-Fi forums and we’ll make sure we get Kenshi running smooth and perfect. As usual your help is much appreciated since we lack the manpower to fully test Kenshi’s huge map, thank you all for your support so far!

Asid:
Update 0.98.61 Out Now (Experimental)
Kenshi - Koomatzu

Update 0.98.61 is on the Experimental branch! 0.98.55 is out on the main stable branch.

To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.

0.98.56
•   Reduced the armour athletics penalties
•   Minor improvements for AI campaigns, should improve them all arriving at the destination at the same time more often
•   Stopped imprisoned NPCs being set as the leader of a campaign
•   Overlapping player towns now get merged, to reduce AI confusion
•   Fixed being able to build inside NPC town radius if player town is nearby
•   Town population building allocation now consistent each game
•   Fixed context menu crash if no player characters
•   Medic job no longer ignored when carrying a hostile npc
•   Fixed a saving bug

0.98.57
•   A fix for picking up characters
•   Fix for a character editor crash for the southern hive

0.98.58
•   Fixed armour dodge stat not applying if it was a bonus
•   Mounted buildings use town of the building they are mounted to
•   Allow dismantling of mounted buildings on player owned buildings in npc towns
•   Fixed being able to build inside NPC town radius if player town is nearby
•   Fixed picking up characters again
•   Fixed dead character animation not updating straight away when picked up, causing rigamortis
•   Random crash fix

0.98.59
•   No more wall termites, now if you seal up your base with no gates the AI will smash the walls down
•   A fix for the animation modding system
TRANSLATION
•   Fixed the french translation not working at all
•   Updated french, spanish and japanese languages

0.98.60
•   hotfix for characters unresponsive to movement bug

0.98.61
•   Big optimisation for the particle system, should run smoother in zones with heavy particles like the deserts
•   Default setting for limb loss option set to "rare"
•   If a leg goes below -100 health (and isn't amputated) then the character is crippled and has to crawl
•   Wordswaps updated for french, german, portugese
•   Fixed the bug where a group order to attack a target wouldn't register for some of the characters

Asid:
Update 0.98.62 Out Now!
Kenshi - Koomatzu

Update 0.98.62 is out now! This is on the main stable branch.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you

0.98.62
•   Stopped characters with robot legs screaming that their feet are burning
•   Fixed some animation bugs when characters are getting up
•   Fixed some camera glitches
•   Made the Dodge stat visible for melee characters
•   Fixed some small AI bugs
•   Fixed underground building check making walls and gates near cliffs float

Asid:
Update 0.99.2 Out Now (Experimental)
Kenshi - Koomatzu

Update 0.99.2 is out now on the Experimental branch! 0.98.62 is out on the main stable branch.

To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.

0.99
•   The new map section is finally open! I won't detail its content to avoid spoilers but basically this area is less civilised and more dangerous, designed for end-game exhibitions.
FIXES
•   An AI fix that should stop characters running off for no reason sometimes

0.99.1
•   Added a few missing armour crafts
•   fixed 2 inaccessible towns (import game if not fixed)
•   fixed staff weapon reach

0.99.2
•   Added leather and chain shirts for the Hivers
•   Rugs are no longer available for the player to build, now they are an item you can buy from traders and drop on the floor to place them.
•   Added a new hat
FIXES
•   Fixed random camera jumps when tracking a character
•   Fixed some town NPCs getting deleted from the world if they were knocked out or imprisoned, basically the "murder detector" was too sensitive.
•   Fixed dead animals appearing in trader list
•   Fixed NUM+ keybind not saving
•   Few other small fixes and a crash fix

Asid:
Update 0.99.5 Out Now (Experimental)
Kenshi - Koomatzu

Update 0.99.5 is out now on the Experimental branch! 0.98.62 remains on the main stable branch. Apologies for the delay with this one, we had issues with our main computer breaking down which delayed being able to upload the game to Steam (don't worry, no data or anything was lost).

To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.

0.99.5
•   Update to the RTWSM shadow system, improves a lot of the shadow glitches
•   Improved characters staying together in speed matching movement mode- the leading characters will slow down to let the stragglers catch up
•   Fixed a crash when trying to load corrupt save
•   A few pathfinder/movment fixes
•   Stopped having no shoes affecting 'looks like a slave' if you can't wear shoes
•   Fixed Tinfist not talking
•   Fixed unique prisoners not spawning (requires import)
•   Fixed an NPC duplication bug
•   Fixed slavers continually picking up and dropping targets that are 'staying low'
•   Fixed Anti-slaver ally bodyguard bug
•   Fixed King Gurgler's head value
•   Fixed endless dialogue with Crab Queen
•   Added Mourn barman dialogue
•   Fixed Shek pacifier not increasing relations after being paid
•   Fixed Esata leading a war campaign against player ally base
•   Changed bounty relations gained from Holy Nation inquisitor. You can now still increase relations slightly even when accepting payment.
•   Changed enemy faction relation penalties for certain alliances. This means you shouldn't get armies marching to your base simply for allying with a faction. Unless you've murdered their friends.
•   Balances to Holy Nation assault repetitions
•   Added Holy Flame to holy bar shop inventories
•   Additions to Boss Simion's dialogue. He now recognizes carried nobles
•   Adjusted Luquin's stats to avoid recruiting issues
•   Added armour trader to ally skin bandits (find them in the HQ)
•   Added dialogue for Yamdu, Tengu and Koin
•   Fixed Noble Ohta going missing after world state change
•   Changes to UC world states
•   Added extra ally UC campaigns
•   Added ally UC bodyguards
•   Savant can now give you a certain unnecessary machine blueprint
•   The Hub now sells crossbow bolts

TRANSLATION
•   Japanese version fix for tooltips not displaying line breaks
•   Changed to a more readable font

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