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Kenshi

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Asid:


“A free-roaming squad based PC game with RPG elements, focusing on open-ended sandbox gameplay features rather than a linear story.
Choose to be a thief, a bandit, a rebel, a warlord or a mercenary.
You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave...
The list goes on, but you've got to stay alive first...

Official Site: Here
Official forum: Here
Steam: Here
Youtube Channel: Here

Free Demo: Here


Single-player sandbox

Beta Trailer (30/03/16)


V0.50 progress trailer Trailer


About This Game
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Features

Character Customization



Edit your characters, build up their strengths and watch them endure and grow. Train Your Skills in Robotics, Thievery, Engineering, Medicine, Weapon Smithing and more!


Squad-Based Control



Play with one character or control a whole team; an army, even. Combat is Real-Time Strategy style with a choice of ranged and melee fighting styles


Build Your Base



Create and run your own city, manage an empire or simply wander the lands as a lone drifter. Research upgrades such as industry tech, weaponry crafting and trade goods


Wounds Affect Gameplay



Complex medical system where injured characters limp, crawl, bleed to death or pass out from starvation. Stem blood loss to avoid predators and carry your wounded squad mates to safety


Open-ended Gameplay



An original sandbox world. Lay siege as a warlord or make your riches as a trader… There are endless game style possibilities and the world will never stop moving


Train hard



There is no level-scaling, the world does not level up along with you. At the start of the game almost everyone will be stronger than you and you’ll have to use your cunning to survive


Survive



Escape capture from deadly slavers & cannibal prisons, rescue your squad mates from grisly death and get them all home alive


Start A Faction



Keep to yourself, form an alliance or oppose other factions and territories of the world… good or bad


And Much More To Come…



See our roadmap to read more about upcoming features…

Asid:
Dev Blog #21: Diplomacy
11 MAY   - KOOMATZU

So, it's been a while since our last dev blog, mainly because we've been working on bug fixes (hence the more frequent updates), and not-so-bloggable bits and pieces. But bug squashing aside we now have a few upcoming features to share. So, what are our plans coming up to release this year? Since Kenshi’s optimization and engine upgrades are in game and all finished, we’re now down to the last few to-do’s on our list: Localisation, Diplomacy and, of course, the last half of the map with all it’s shiny new content - no major new factions but plenty of new towns and dangerous lands to explore.

Translation
With thanks to Dominic Wirth, Yuri Nikolai, Vladimir Byzov (Aka Sol Lignum), Marie Libert and Paola Grana, we’re working on Portuguese, Russian, Spanish, German and French official translations. Given the potential 250,000 word count, however, don’t expect full localisation for six months from now at the very least.

New map
The desert is returning to us, people. Those who mourn the old map should be pleased to hear that a rather large chunk of the new area will be more ‘traditional’ in desert style. i.e. less rocky, more sandy.

And the rest of the map? Well, that’s for you to explore yourself, don’t get greedy now.

Diplomacy
This is the last big important feature coming to Kenshi. It's a little tricky to plan given that Kenshi lies somewhere between RTS and RPG in play style, so we’re going to need to work differently to most games. Typically in RTS games, you start off with some sort of world presence, putting you in a believable position for bartering with neighbours. This is the missing piece that we need in order to keep diplomacy interesting while also keeping some sort of realism to the world of Kenshi - why would a dominant world power, for instance, be interested in an alliance with some nameless chump armed with nothing but a rag loincloth and a rusty sword? Well, There are a few ways.

First off, we have player town level, a way for your character to build (literally) a presence in the world so that they might actually peak a diplomat’s interest, earn their place as a reputable power in the world. Secondly, we have wealth: depending on each faction (i.e. the greedier nations) this may include town taxation or simply buying your way into their black, dead corrupted hearts. Potentially, this may also include base visits where you can offer tribute or hand over prisoners. And, last but not least, our next main route to an alliance (if you're feeling particularly badass) is through kidnapping/murdering their most powerful enemies... Take any of these paths to impress a faction, and they should willingly make a formal pact with you - so long as you’re not sleeping with the enemy.

But! What in Narko’s hell happens to the Okranites, for example, if you take down the Holy Phoenix himself (blessed be his name)? This is where another complex web of reactions come into play. The paladins might retaliate and send a particularly angry assault to your base, whilst your United Cities allies might simultaneously send an army to defend you from that very attack - you’re a valuable and respected ally in their plans after all. And then what? What becomes of the holy plains? Do the downtrodden women of the nation start a violent man-hunt? Do the lands erupt into a colossal Narko-worshipping skeleton orgy? Or do the Okranites simply pick themselves up, brush themselves off, replace the Phoenix with his reborn child successor and continue burning she-devils and foreign heretics? That, my friends, you’ll have to find out for yourselves.

Asid:
0.95.40 Out Now
Kenshi - Koomatzu

Now on the stable branch:

0.95.36
•   Can loot backpacks on the ground
•   Acid damage changed to stun damage to prevent constant AI healing attempts
•   Can only put empty backpacks inside other backpacks
•   Fixed un-enterable armory in Mongrel
•   Fixed placing characters in unbuilt beds and cages
•   Fixed Task_UnlockDoor doing nothing for cages
•   Fixed characters building nearby stuff without geting out of bed
•   Fixed infinite nest population bug
•   Player characters only get food from player owned containers
•   Fixed dropped items appearing on the floor above in buildings with low ceilings

0.95.37
•   Fixed the acidentally recruitable ninjas everywhere.  If you got any then you should free them back into the wild.
•   Fixed the Y-house roof
•   NPCs should now react properly when you free them from a prison
•   Fixed the missing Megaraptor
•   Fixed prisoners being immediately freed by law enforcers
•   Added Shek guards to collect bounties from

0.95.38
•   Borderless window option added to the launcher. True fullscreen mode re-enabled.
•   Fixed monitor selection sometimes not working
•   Sped up the speed of sawing through shackles (and fixed a crash)
•   River raptors in Okrans Pride mainly only spawn from nests now
•   Fixed the goat ragdoll
•   Removed a debug cheat game-start that was left in by accident

0.95.39
•   Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused

0.95.40
•   Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
•   gorillos are a bit stronger
•   Fixed a case where animals could freeze in combat against someone in defensive mode
•   Fixed the inability to path inside the metal warehouse building

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)

Asid:
Update 0.95.43 Out Now (Experimental)
Kenshi - Koomatzu

Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.95.41
•   Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
•   Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
•   Turret accuracies tweaked to require more skill
•   Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
•   Added missing acid protection to all the Plate Jackets
•   Samurai body armour chest coverage changed from 90->100%
•   Fixed random crash on loading mid-game

0.95.42 (Stable)
•   Fixed a bug that could potentially make a savegame crash on load

0.95.43 (Experimental)
•   lights no longer consume power during the day
•   made cannibals slightly stronger
•   Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
•   Fixed town radius not expanding correctly (causes all sorts of weird problems)
•   Fixed selling and buyback prices for stolen items
•   You can now use medkits from your backpack
•   Fixed item group placement orientations
•   Right click menu on doors is only instant when locked
•   Fixed duplicated node removal
•   Fixed reversed animations not starting (specifically put down character)
•   Fixed some patrols never starting
•   Added 'I dont have a splint kit' character message
•   Fixed characters colliding with who they are carrying (caused jitter on pickup)
•   Added level editor save warning when player towns exist
•   Fixed duplicated town nests when loading
•   Fixed nests being diferent when loaded from ingame menu
•   Fixed occupied nest cages being duplicated when loaded
•   Fixed speed groups not being created for characters loaded in group speed mode
•   Fixed harpoons being drawn before thier material is set up
•   Added loading progress bar
•   Fixed paying for beds again when loading
•   Fullscreen mode re-enabled

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you

Asid:
Update 0.95.44 (Experimental)
Kenshi - Koomatzu

Update 0.95.44 out now on Experimental branch! As before, 0.95.42 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in to experimental, please be aware of bugs and general unstableness.

0.95.44

OPTIMISATION
•   Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
•   Secondary lod threshold for distant terrain
•   Initial loading state continues until everything is loaded
•   Changed slow startup load sequence to happen behind splashscreen logos
•   Some general small optimisations to the code

FEATURES
•   Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
•   Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
•   Characters now prioritise eating higher-grade food first
•   Mouse traces ignore collision of destroyed building walls
•   Added some of the system messages to the dialogue log window

FIXES
•   Added borderless option to ingame options
•   Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
•   Fixed crosbow strings flickering
•   Fixed the non-aggressive armory spiders
•   Fixed some missing cannibal village squads, and possible cannibal raids not activating
•   Fixed a crash when loading games in the GOG release
•   Fixed random flat foliage
•   Rewritten interior building placement building collision checks
•   Fixed corpse flies sometimes not appearing
•   Fixed the random missing apostrophes
•   Fixed placing buildings on top of foliage rocks with collision
•   Fixed material when dismantling non instanced buildings
•   Fixed buildings with offsets in build icons

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂

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