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Offline Asid

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Victory at Sea Atlantic - World War II Naval Warfare
« on: April 06, 2024, 01:54:58 PM »


Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.


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YouTube: Here
Blog: Here

Single-player


Victory At Sea Pacific Trailer




About

Welcome to Victory At Sea Atlantic, the latest addition to the acclaimed Victory At Sea series.

From the developers of Victory At Sea Pacific comes a new naval warfare experience that will transport you to the tumultuous waters of the Atlantic during World War II.



Conquer the ocean
As commander of your own fleets, you will engage in epic sea battles, from the frozen Arctic to the U-boat infested waters carrying your vital supplies from North America to Great Britain. You'll have access to a vast array of ships, planes, and submarines, each with their own unique strengths and weaknesses. Choose your vessels carefully and deploy them strategically to outmanoeuvre and outgun your foes.

Immersive Campaign
But it's not just about firepower. To succeed in Victory At Sea Atlantic, you'll need to manage your resources, build and upgrade your territories, and engage in espionage against enemy nations. You'll need to weigh the costs and benefits of each decision, balancing short-term gains against long-term objectives.

Featuring stunning graphics, realistic physics, and historically accurate ships, Victory At Sea Atlantic will transport you back to a time when the fate of the world hung in the balance. Do you have what it takes to lead your fleet to victory and secure your place in history?



The dangers of storms
With an epic new weather system that plays a big factor in visibility and combat tactics, the environment comes alive with huge waves, water splashes interacting with ships, subs forced to surface crashing down, vessels on fire at night that you can feel the heat from, and depth charges leaving huge plumes of water spray as they detonate.

Overhauled combat mechanics
But Victory at Sea Atlantic isn't just about visuals. We've completely overhauled the combat mechanics to make battles even more intense and strategic. You'll need to manage your energy, food, and population, and engage in espionage and sabotage of enemy targets to gain the upper hand.

With its deep strategic gameplay, immersive world-building, Victory At Sea Atlantic is the ultimate naval warfare experience. So prepare to set sail, and let the battle for the Atlantic begin!




Features coming through Early Access;

•   New aircraft bombing raids on land targets add a new dimension to gameplay!

•   Even more detailed Amphibious Assaults!

•   More vehicles!

This list could get bigger with the community's help!






















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Offline Asid

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Re: Victory at Sea Atlantic - World War II Naval Warfare
« Reply #1 on: April 10, 2024, 12:22:32 AM »
Next update
Tue, 9 April 2024



Hi everyone,
Thank you for your patience. We are currently still testing the new build so at this rate it is going to be tomorrow for the update. I am very sorry about this, we hoped it would be today, but we want to make sure that this is a step in the right direction before we send it out for everyone to play. As soon as it is ready we will push out an announcement, but it will be soon!

We are aiming for this update to have general game improvements as well fixes to the major bugs reported such as LV3 buildings causing the UI to disappear.

Thanks again for your support so far and I will keep you posted tomorrow as soon as the build is up!

many thanks
James

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Offline Asid

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Re: Victory at Sea Atlantic - World War II Naval Warfare
« Reply #2 on: April 11, 2024, 12:19:02 AM »
Atlantic 0.25.0.0 update
Wed, 10 April 2024



We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update is here.

We have been working into mechanics for ships as well as planes. Outside of things like not having the subs surface and run out of air so quickly, the player now can set Combat Air Patrols on airfields as well carriers.

When a ship or airfield with a spotter is selected, there is now a slider at the bottom of the screen that allows players to set a search area perimeter. So you can stop spotters venturing too far away and out of your control.

that is not all see below for other fixes and tweaks.

This is only phase 1 of player feedback updates, so expect another one early next week!

Bug fixes:

    Enemy coastal structures remain attackable after they upgrade.
    Stopped the submersible operations tutorial triggering too early.
    Prevented a case of a fleet jumping to the wrong location.
    Fixed a bug that could prevent tutorial videos from loading.
    Prevented selection of retreated aircraft from their carrier.
    Fixed a bug where level 3 structures could cause UI to fail to load.
    Upgraded coastal structures produce the correct amount of resources after save and load.
    Prevented fighter flights getting stuck after losing their intercept target.


Gameplay:

    Reduced gun accuracy in general, and made weapon inaccuracy much more severe at long ranges and in poor conditions.
    Reduced ships' ability to evade torpedoes.
    Enemy submersibles better prioritise torpedoing transport ships and evading escorts.
    Increased the delay before which a surfacing submersible can load a deck gun.
    Increased submersible detection chances for all ships with passive or active sonar, and increased the chance of passive sonar detecting a deep sub.
    Submersible oxygen and battery power lasts much longer during combat.
    Added an airfield to London at the start of new campaigns.
    Added extra ships and submersibles to the Royal Navy at the start of new campaigns.
    Active sonar is researched by default at the start of new campaigns.
    Increased chances of most aircraft bombs damaging ships with armoured decks.
    Reduced combat engagement range, and reduced the distance fleets and flights move post-combat.
    Added a 4x timescale step.
    Ship model fixes.


UI:

    Added a combat air patrol toggle to airfields.
    Added a maximum spotter range slider for airfields and ships.
    Added a targeting line on the mini map when aiming torpedoes.
    Added extra prompts to the selected ship card.

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Offline Asid

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Re: Victory at Sea Atlantic - World War II Naval Warfare
« Reply #3 on: Today at 12:19:16 AM »
ETA for Next update
Wed, 17 April 2024



We want to thank you for your patience with the next update.

Right now we are testing and refining based on feedback. We have identified areas we felt were important that players have raised. These include improvements to subs mechanics, better Ship V Ship combat, better use of planes in the campaign view, particularly around defending targets, as well as adding Radar at the start for the Allied campaign.

We were hoping to get it out today, but at this rate it will be tomorrow. Sorry for the delay but we don't want to give you a game that crashes on start!

We'll keep you posted!

James

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