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Offline Asid

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Templar Battleforce
« on: October 02, 2017, 04:38:16 PM »

Templar Battleforce is an addictive mix of strategic combat and army building with the precision of an RPG. Step into the pilot suit of a Leviathan mech and lead the Templar Knights in battle against fierce enemies.

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Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

Lead your squad as they blast, hack, and burn their way through the galaxy!

•   Command your Templars in turn-based tactical warfare across 55+ unique scenarios
•   Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
•   Lead your squad in battle against immense and mighty bosses
•   Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
•   Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
•   Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
•   Build your unique battleforce with exacting precision, recruit and design every squad member
•   Customize the appearance, armor design, talents, and equipment of your veteran Templars
•   Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
•   Replay the campaign with your victorious squad in a New Game+ mode

The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
•   Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
•   Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat!

Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting.

Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content.

We make games we love -- and we hope you’ll love them, too!

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Offline Asid

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Re: Templar Battleforce
« Reply #1 on: December 02, 2017, 12:06:23 AM »
Update #77: Platform Enhancement Kit
Templar Battleforce - Trese Brothers

Whenever we release a new game, we are always pushed to improve our underlying engine and platform support. Templar Battleforce helped us level up in many ways and now, our latest title Star Traders: Frontiers has some goodies to share with all of our other games.

With this release, we've backported the improvements from STF including Linux tooltips, fixing issues with stuck tooltips, improved hover speeds, icons for your taskbar and better resolution support!

We've also made a series of balancing updates to monster types, made the litch smarter (watch out!) and down-balanced the cost of some ordnance, based on player feedback and suggestions.

Please, leave a review this holiday season to help spread the cheer, mechs and squashed xeno!

Oh, and play Star Traders: Frontiers!

v2.6.41 - 12/1/2017
- Fixed issue with tooltips getting stuck
- Win32: Improved Taskbar and Window Icons
- Win32: Boosted mouse hover speed by 100ms
- Linux: Added mouse hover support, Improved 3rd Button
- Mac OS X: Improved mouse hover performance
- Improved Pipeline levels and fixed map bugs
- Improved resolution and scaling for very large and very small screens
- Fixes reported game crashes and text typo cleanups
- Buffed Monster Resistance for Sniper, Flamer Cultists
- Increased Accuracy and reduced resistance for Narvidian Flier
- Improved Litch's tactical AI routines
- Increased cost of 'Turret Perimeter Resupply' from 200 to 250
- Reduced price of 'Flame Coat Kit' from 150 to 100
- Increased base Armor for Pyro Turrets

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Offline Asid

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Re: Templar Battleforce
« Reply #2 on: December 30, 2017, 10:52:47 PM »
Update #78: Save 50% and Burn 'em Up!
Templar Battleforce - Trese Brothers

If you have not stepped into a Leviathan mech and led the Templars to war, nos is the time to join the fight. The battle rages on and the Templars need you! Save 50% on Templar Battleforce today, Captain!

Thanks to all of our players leaving reviews and helping us spread the word!

With this release we've done some rebalancing of the Flame Engineer tree. All the Flame Pistol weapons have had their range increased by +1 to help them stay more mobile on the battlefield.

For those weapon combinations that do not work with certain Talents, the Talents are more clearly marked as not valid. We've also stacked multiple Ordnance in the selection screen to make it quick and easy to find the Ordnance you need.

More hovers have been added explaining rules and stats, and we'll keep pressing forward on that front. Across the game we've tweaked the balance and setup of certain levels to increase their challenge and help the AI plan best for the given terrain.

v2.6.45 - 12/29/2017
- Increased range of all Flame Engineer weapons by +1
- Improved display of Talents that cannot be used with Templar's weapon setup
- Multiple Ordnance stack when browsing for use
- Reduced cost of 'Turret Defense' TP Upgrades by 25%
- Reduced cost of 'Supply Booster 3' TP Upgrade by 10%
- Added 12 new hovers explaining rules and buttons
- Fixed reported typos and spelling errors in Lore Library
- Increased Xeno spawning rates in 'Dread Falcon' map
- Repositioned several spawning sites on 'Extermination Protocol' map
- Moved starting locations, increased Xeno AI on "Prime: Drop Zone"
- Bearheart Relic now grants 16% Critical

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Offline Asid

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Re: Templar Battleforce
« Reply #3 on: January 25, 2018, 09:46:28 PM »
Update #79: Armory Upgrade
Templar Battleforce - Trese Brothers

The Templar mechs march to war and they demand the very best weaponry and armor! Update #79 fills in some of the Gear Level gaps with new and improved weaponry for Captains, Berserks, Soldiers and Paladins.

The Soldier's new Battalion Mk3 Rifle is a Gear Level 7 powerhouse, found under the Grenadier branch of the Soldier's tree. The Warstar Leviathan is a heavy Gear Level 9 armor found under the Leader in the Ranks branch of the Soldier's tree. Finally, the new Dhragen Hammer is a Gear Level 9 alternative to the Obliterator Maul which weighs in at GL 12. Arm up, and release the mechs of war!

We've also fixed a longstanding issue that cause enemy levels to display incorrectly, not taking difficulty into account. That is now resolved in all hovers and right clicks to bring up monster details.

Thanks to the player who pointed out the swap bug in Starport Breach level -- now fixed! We're down to one last level that prevents swapping and we're working to resolve that still.

v2.6.47 - 1/25/2017
- Corrected enemy level display issues
- Fixed Swap exploit in Starport Breach level
- Added new Soldier Armor 'Warstar Leviathan'
- Added new weapon 'Battalion Mk3 Rifle'
- Added new weapon 'Dhragen Hammer' 2H Maul
- Fixed dialog issues in Tundeer
- Fixes bugs with menus and right clicks

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Re: Templar Battleforce
« Reply #4 on: February 15, 2018, 08:46:01 PM »
Update #80: Save 50% + Fortify Your Position!
Templar Battleforce - Trese Brothers

Join us in the Lunar Near Year Sale and save 50% on Templar Battleforce today!

To kick off the new sale, we've got an exciting new update. This one refreshes the Fortify Position buff from your Engineers, giving it far more stopping power in terms of Armor, Deflection, Critical Chance and Auto-Block but also tagging it with small Movement penalties. It is perfect for Sentry Turrets or other hold-your-ground tactics.

Filling out the Gear Level roster for Assault Armors, we've added a new GL 5 and GL 9 armor. The Giltwing comes straight from our community paragon and wiki editor, @drspendlove whlie the Calvary is designed for fast moving Templars with a Move Bonus.

Thanks to all of our Templar captains joining us in the fray against the endless tide of xeno. If you've enjoyed Battleforce, be sure to pick up our newest title, Star Traders: Frontiers which is 20% off during the sale as well! Set in the same universe, you can even visit the Cirm Quadrant and the Righteous Fallen.

v2.6.49 - 2/15/2018
- Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady
- Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9
- Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5
- Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node
- Updated library entries on Supply Points, Leveling Talents

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Offline Asid

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Re: Templar Battleforce
« Reply #5 on: March 08, 2018, 09:47:12 PM »
Update #81: Fear the Tusk
Templar Battleforce - Trese Brothers

A new deadly breed of xenomorph has been reported spotted in the Cirm Quadrant. Where most xeno of the Carapace line have a short ranged melee attack, the Carapace Tusk is a melee powerhouse. Protected by high Armor and Deflection all Carapace are tanks capable of taking heavy punishment. The Carapace Tusk sports immense cleaning mandibles, capable of cracking open the hardest armor with extremely high Penetration values. Slow them down, bathe them in fire, block them with Overwatch -- just don't let the jaws of the Tusk reach your Templars!

We've also fixed some balancing issues with the standard Carapace line, in which their statistics dropped after level 20.

We've up-balanced the Watchdog Whisper to have +4 Dodge and +4 Parry to justify its Gear Level cost.

Finally, we fixed a bug that was letting Nyra and Luthor's unique relics appear (albiet locked) in the gear selection screens.

v2.6.51 - 3/8/2018
- Added new monster variation the Carapace Tusk: extreme high Penetration melee tank
- Rebalanced high level Carapace which were inexplicably weak
- Improved war gear Watchdog Whisper by +1 Dodge / +1 Parry
- Fixed issue with Nyra and Luthor's unique gear appearing in locked gear list

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Re: Templar Battleforce
« Reply #6 on: March 13, 2018, 04:48:09 PM »
Update #82: Carrion-Hunter + Damage Rebalances
Templar Battleforce - Trese Brothers

This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire.

A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets.

While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert.

We've made a number of tweaks to the balance of Talents and enemies.

All Radiation-specific type enemies have gained additional Radiation Damage. The value of Radiation Res gear and Talents just ticked up another notch. In response, the Soldier's Lock-Down Talent has gained additional Resistance points at higher levels.

If you raise your Engineer's Capture talent to level 6 or higher, the Heat cost drops to 9 now from 15.

Finally, the Berserk's Kill Strike Talent has gained even more Plasma Damage across all of its levels.

We're looking forward to some more exciting developments over the weekend. Thanks to all of our Templar captains and new players! Welcome to the on-going update stream, all free, no DLCs.

v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+

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Re: Templar Battleforce
« Reply #7 on: April 10, 2018, 08:50:19 PM »
Quick Patch v2.6.55

Last week's weeklong sale brought an influx of new Templars to the on-going battle for the Cirm Quadrant. We're thankful that some of those new players took time to post crash reports and send in feedback. We've put together quick patch to cover all the reported issues.

Shalun favors the brave! Thanks to all those leaving a review and helping to share the game!

v2.6.55 - 3/19/2018
- Fixed reported crashes - thanks new Templars!

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Offline Asid

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Re: Templar Battleforce
« Reply #8 on: April 10, 2018, 08:51:32 PM »
Update #83: Shieldbearers, Forward!

Update #83 brings a series of exciting balances changes to the SP and Swap system as well as empowering those shieldbearing Templars on the field of battle! Forward, Templars, for Shalun favors the brave!

Starting SP by Modified by Difficulty
For closed deployments where you only start with a squad of Templars, we've added a modifier to the starting Supply Points (SP) by difficulty. While high level difficulties won't see any change, anything from Hard and below will gain more SP at the start of a closed deploy level, which will increase your options when Swapping your starting units. At the high end, Basic Difficulty gains +40% SP.

Shields are large defensive bulwarks designed to catch any type of attack. To honor that, shields now grant their Parry rating as standard dice against ranged attacks, where in the past they gave no bonus. This further improves a shieldbearer's ability to tank into deadly situations.

We've also fixed a few small bugs related to shields and dual wielding axes and how their stats were logged during combat. Thanks to the players who reported these issues!

Watch out however, the human enemies carrying heavy weaponry have had their Penetration % values buffed to balance out some of the new shield parry. Those rockets and plasma cannons will dent your armor even more now.

v2.6.57 - 4/9/2018
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging of both dual wielding axes and carrying shields
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
- Fixed issues with level intros and swap bugs

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Re: Templar Battleforce
« Reply #9 on: May 12, 2018, 11:31:47 PM »
Update #84: The Clash
8 May - Trese Brothers   

In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower

We've made some map modifications -- better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too quickly. Playing through the Stratos deployment will now give you some better rewards, focused on the fact that you're in the late, after-end-game content.

The warriors of Shelgeroth got another boon this update with their rocketeer troops gaining even more range and penetration in trade for lower HP.

Last week, we were very excited to have landed on Rock, Paper, Shotgun post a great review of our latest game in the Templar Battleforce universe -- Star Traders: Frontiers. If yo haven't seen it yet, do check this game out! The title says it all: "Star Traders: Frontiers is the best space game I've played in ages"

v2.6.59 - 5/8/2018
- Improved spawn markings on 'Siege at Tundeer' map
- Added additional low proc-rate spawns to 'Siege at Tundeer'
- Revised 'Rychart Prime: Patrol Route' map to include a high-ground section
- Increased tier-2 Human Soldier: Rocket range from 4 to 5
- Increased 'Human Soldier: Rocket' damage and penetration
- Reduced 'Human Soldier: Rocket' HP, increased rocket spawns
- Reduced turns bonus goal to 28 Turns for "Hive Mind"
- Rebalanced Experience awards for Stratos: Command Center / Reactor Core
- Increased hardness for "Flameweave Plating" armor
- Fixed some AI routing issues on "Ferarai : Atmo Reentry" map
- Rebalanced RP costs for "Assault Grenadier" tree

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Re: Templar Battleforce
« Reply #10 on: June 14, 2018, 10:53:27 PM »
Update #85: Legendary Records
Templar Battleforce - Trese Brothers

This week, we've got an exciting revamp of the game's scoring system to better handle New Game+ mode, improved balance for swapping Scouts and Soldiers and a final round of combat log fixes.

Updated Scoring System
Looking back over 3 years of support, improvements and new features -- sometimes we find an excited feature which was added to the game (New Game+ mode) after release (but very early on!) which had some unforeseen impact on other parts of the saved game system. Templar Battleforce's record keeping system previously discarded your score for the original level when you replayed it on New Game+ or New Game++ (a third play through). With this update, we have finally enabled truly legendary records for squads by separate the scores for each play through.

This allows historical comparison between your squad's first, second or third run at a level as well as making it possible to get the really big Master Template achievement, which requires 10,000 kills.

Smoother Swaps
With the help of some players, we found a bug that was causing less Supply Points to be granted to starting Scouts in a level. This made swapping scouts, soldiers and other Templars harder in levels where you started with more Scouts than not. This is now fixed and while it is pretty minor really helps on levels like the Dread Falcon.

Thanks to everyone reporting bugs and requesting features! We've got a few other great fixes in the list below, all thanks to our great Templar captains!

v2.6.61 - 6/12/2018
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values
- Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++
- Compared scores on the same level between the first, second and third play throughs!
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex
- Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted
- Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator

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Re: Templar Battleforce
« Reply #11 on: September 09, 2018, 12:56:03 PM »
Update #86: Hunter or Hunted?
Templar Battleforce - Trese Brothers

Update #86 brings together a big package of improvements of finer tuned balancing, small AI improvements on certain levels, fixed map bugs and improved dialog. A lot of the changes in this package are very specific and gathered and evaluated from our player-base.

First, we've buffed and rebalanced a number of things on the Templar side. Tactical Point durability bonuses are now slightly higher for their SP cost, we've improved two of the Engineer's Revolvers and ensured fair balance for the Mk18 Dominant.

Much of the AI changes and improvements comes from working directly with players who were finding issues on levels, exploiting AI pathing or seeing the AI doing suboptimal routing. To increase the danger of Narvidian flying units, we've upped their damage moderately and increased the Narv's hunting routines to better seek out your Templars, especially if they scatter. In the New Game+ and New Game++ mods, we've doubled down on defensive turrets to make sure they can still shred your high level armor -- those things should never be something you can ignore.

Enjoy the newest updates and balancing tweaks. These will, as always, be most felt on higher difficulties!

v2.6.63 - 9/8/2018
- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20%
- Buffed Penetration scores for Scoped Revolver and Cannon Revolver
- Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration
- Buffed Scout Relic, Null-Storm Armor
- Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear
- Slightly increased purchase price for Flame Coat Kit Wargear
- Moderate buffs for Narvidian Flying Unit Damage
- Improved Narvidian enemy hunting AI to better predict player movement
- Damage buffs for New Game+ enemy turrets and AA Turrets
- Buffed traitor human soldier rocket damage and penetration
- Increased Xeno defenders in "Kaldun: Factory Core South" level
- Improved enemy AI pathfinding in "Trench Warfare" level
- Rebalanced Xeno spawning rates in "Leo Drop Zone"
- Fixed dialog typos, map visual glitches and reported crashes

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Re: Templar Battleforce
« Reply #12 on: November 01, 2018, 01:40:47 AM »
Update #87: Legendary Mk21 and Mk23
Templar Battleforce - Trese Brothers

Update #87 roars onto the field with two new Neptune Relic weapons -- the Dragoon Mk21 and Vright's Mk23. Combined with new Engineer cutter gauntlet and new ordnance that can raise maximum Heat, #87 provides some new options for you precious RQ spend as well as some new strategies for the battlefield.

Neptune Relics
Two new high power and high Gear Level Relics have been added to the RQ tree, each with their own new Requisition node. These newest Repeaters can only be carried by a single Templar but they make up for their rarity in sheer and raw power. The Mk21 drops the mightiest damage while Vright's Mk23 will punch through any enemy deflection!

Engineer Options
The new Engineering Requisition level adds the Burning Cutter, a gauntlet that drops flame damage, capable of leaving spitting and burning napalm in its wake. In addition it includes the Coolant X-Kit, a new Ordnance that packs both Flame Res and +Max Heat Buff.

Finally, we've further balanced a few levels based on player feedback -- Southbound Trail is harder, Mok Prime: Drop Zone and Starport Breach both start with more Supply Points for your first Ordnance purchases or immediate swapping.

Thanks to all of our captains for playing and posting!

v2.6.65 - 10/31/2018
- Added 2 new Requisition levels for Neptune, including 2 new relic weapons
- Dragoon Mk21 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration %
- Added new Requisition level for Engineer, Transition Engineer
- New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build
- New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20)
- Increased xeno spawning and resistance to march in Southbound Trail
- Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start
- Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach
- Improved routes and paths through hills in Mok Drop Zone scenario
- Neptune's Concentrated Fire Talent now animates multiple shots as if AoE
- Fixed inconsistencies in the RQ tree

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Re: Templar Battleforce
« Reply #13 on: January 29, 2019, 12:20:09 AM »
Update #88: Major Milestone "CLAYMORE"
28 Jan - Trese Brothers   

The major milestone CLAYMORE introduces a new style of play for Templar Engineers who can now drop landmines onto the field of battle to bait, slow and detonate oncoming enemies. This new style of defensive play is best matched with other Engineering abilities like Sentry Turrets and can be used by both Flame Engineers and standard Engineer Templars. They can be useful to both hold a defensive perimeter or slow down pursuing enemy forces as your elite strike force of mechs powers forward to an objective.

Two turrets and two landmines form a defensive perimeter around the first Tact Point at Tundeer

Self Destruct Initiated!
Unlike a conventional landmines, the Templar landmine is remote detonated by the command of its Engineer to ensure the most devastating effect. If the landmine's internal systems are compromised beyond a point, it will automatically self-destruct to attempt to take out its attacker as its final action.

Access to the Landmines and their Talents and resupply Ordnance are controlled through a new branch of the Requisition Tree from the Engineer's main trunk. Each level of the Deploy Landmine Talent will increase the total number that can be dropped as well as better their explosive weapon and armor.

The landmines' greatest weakness is those xeno and enemy that can hurl ranged attacks, standing out of their explosive radius and raining down attacks until they self destruct. For these situations, a Landmine's last defense is its Bolt-Seal Talent, a buff that increases its armor and ability to survive hits in trade for some of its Penetration % when it does explode.

Landmines will be most effective when they can survive a few hits and allow a crowd of melee enemies to get in close enough for one big detonation.

The battlefield awaits, captain!

v2.7.1 - 1/28/2018
- Engineers can now drop landmines as a defense perimeter -- boom boom!
- Added 5 new levels to the Requisition Tree for Engineers
- Control your landmines to bait and self-destruct against incoming enemy
- Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies
- Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies
- If destroyed, landmines self-destructs into the attacking enemy's face
- Added Ordnance for Landmine Resupply
- Grenades now prevent you from throwing them at empty space with no targets

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Re: Templar Battleforce
« Reply #14 on: February 07, 2019, 12:07:07 AM »
Update #89: Save 50% + Detonation Power!
6 Feb - Trese Brothers   

Following on the major milestone CLAYMORE release last week, we've got a balancing update for landmines and everything associated with them. We've received awesome energy from the community about how much fun landmines are but also reservations that they just lack the BOOM power that they deserve.

We've gone through another round of testing and simulated a gross number of landmines exploding into different types of xeno faces at different levels. In the end, we've agreed. More BOOM is needed!

With Update #89, we've increased the Damage and Penetration % for all landmine explosives at all levels. We've also greatly reduced the Heat generated by dropping a landmine from 30 to 12.

In the bug department, we fixed an issue with the "All Engineer RQ" achievement, removed the secondary (and way too expensive) Ordnance for resupplying landmines and corrected some of the display in the RQ tree about landmines and its levels.

A huge thanks to everyone who jumped in, blew something up and enjoyed the major new Engineer expansion!

v2.7.3 - 2/6/2019
- Increased damage and penetration of Landmine explosives at all levels
- Reduced Heat for "Deploy Landmine" Talent to 12 from 30
- Fixed issue with duplicate Ordnance for Landmine Resupply
- Fixed icon of Landmine Ordnance in RQ tree
- Fixed issue with All Engineer Requisitions achievement

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