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Author Topic: Wars Across The World  (Read 6122 times)

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Offline Asid

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Re: Wars Across The World
« Reply #45 on: December 07, 2018, 12:05:59 AM »
Armada 1588




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ABOUT THIS CONTENT


Armada 1588 is the story of the Spanish Invincible Armada created by King Philip II to crush Elizabethan England.

The Spaniards must meet with their strong land forces in Flanders and then land them in England to seize London.

The English may count on their great Sea Hounds such as Drake and Hawkins to repel the Armada from the British Isles and thus save the crown.

Armada 1588 is a naval campaign of 10 turns each representing about 4 days, between the 26th of July and the 8th of September 1588 AD. It is set for 2 players: Spaniards versus English, around the British Isles. Forces of both sides are quite different and varied.

- The Spanish Armada is enormous, but its admirals are not great strategists.
- The English are less numerous, but their high seas warships are commanded by proven captains.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h00

Favored Side: None

Hardest to Play: England.

See more here: http://www.waw-games.com/armada-1588/?lang=en













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Offline Asid

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Re: Wars Across The World
« Reply #46 on: December 07, 2018, 02:40:05 PM »
Gulf 1990




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ABOUT THIS CONTENT


Gulf 1990 describes the initial assault of Saddam Hussein's Iraqi troops against Kuwait, and the following options that follow.

Irak may play for time, or else invade immediately after Saudi Arabia.

The Coalition must absolutely repulse the Iraqi onslaught and remove their forces from occupied Kuwait.

Gulf 1990 is made of 21 turns of 10 days, between August 1990 and February 1991. One player has the Iraqi armed forces led by Saddam Hussein, the other takes the international coalition led by the United-States.

- Iraq holds the initiative, as once they have captured Kuwait, it can either play for time by holding long enough to win, or try an all-out victory by follow-up invasion of Saudi Arabia straight to Riyadh.

- The Coalition must strive to bring as many reinforcements as possible in the minimum of time to hold against and then repulse the Irakian army.

The threat to use chemical weapons is permanent...and dangerous for both sides.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 2h30

Favored Side: Iraq.

Hardest to Play: None.





























I stand against Racism, Bigotry and Bullying