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Offline Asid

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Re: Wars Across The World
« Reply #45 on: December 07, 2018, 12:05:59 AM »
Armada 1588




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ABOUT THIS CONTENT


Armada 1588 is the story of the Spanish Invincible Armada created by King Philip II to crush Elizabethan England.

The Spaniards must meet with their strong land forces in Flanders and then land them in England to seize London.

The English may count on their great Sea Hounds such as Drake and Hawkins to repel the Armada from the British Isles and thus save the crown.

Armada 1588 is a naval campaign of 10 turns each representing about 4 days, between the 26th of July and the 8th of September 1588 AD. It is set for 2 players: Spaniards versus English, around the British Isles. Forces of both sides are quite different and varied.

- The Spanish Armada is enormous, but its admirals are not great strategists.
- The English are less numerous, but their high seas warships are commanded by proven captains.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h00

Favored Side: None

Hardest to Play: England.

See more here: http://www.waw-games.com/armada-1588/?lang=en












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Offline Asid

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Re: Wars Across The World
« Reply #46 on: December 07, 2018, 02:40:05 PM »
Gulf 1990




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ABOUT THIS CONTENT


Gulf 1990 describes the initial assault of Saddam Hussein's Iraqi troops against Kuwait, and the following options that follow.

Irak may play for time, or else invade immediately after Saudi Arabia.

The Coalition must absolutely repulse the Iraqi onslaught and remove their forces from occupied Kuwait.

Gulf 1990 is made of 21 turns of 10 days, between August 1990 and February 1991. One player has the Iraqi armed forces led by Saddam Hussein, the other takes the international coalition led by the United-States.

- Iraq holds the initiative, as once they have captured Kuwait, it can either play for time by holding long enough to win, or try an all-out victory by follow-up invasion of Saudi Arabia straight to Riyadh.

- The Coalition must strive to bring as many reinforcements as possible in the minimum of time to hold against and then repulse the Irakian army.

The threat to use chemical weapons is permanent...and dangerous for both sides.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 2h30

Favored Side: Iraq.

Hardest to Play: None.




























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Offline Asid

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Re: Wars Across The World
« Reply #47 on: December 20, 2018, 01:44:44 PM »
Rhodesia 1972




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ABOUT THIS CONTENT


Rhodesia 1972 is the story of the isolated white rule in Rhodesia, trying to establish a stable and lasting state against the black rebels supported by Communist powers.

The Rebels will try to unbalance the white population's morale by infiltrating as many fighters group inside the borders as possible.

The Rhodesian forces will have to repel them and hold their morale till the elections of 1979.

Rhodesia 1972 lasts 18 turns each representing about 6 months between end of 1972 and early 1980. One player is the white settlers ruling Rhodesia, diplomatically isolated. The other has the various rebel groups, such as the ZANLA supported by Mao and the ZIPRA backed by the USSR.

- Forces are asymmetrical, as even if the Rhodesian are few in numbers, they are the only ones to have an air force and their special units are excellent.

- The Rebels are quite numerous and all around Rhodesia, extending the number of front lines, but their power is rather limited.

The population morale level is essential as if it falls too low, the Rhodesian player loses the game.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 2h00

Favored Side: None.

Hardest to Play: None.




















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Offline Asid

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Re: Wars Across The World
« Reply #48 on: March 08, 2019, 01:41:12 PM »
Mexico 1519




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ABOUT THIS CONTENT


In April 1519, Hernán Cortés lands on the Gulf of Mexico coastline at the head of a Spanish expedition from Cuba, where he establishes the city of Villa Rica de Vera Cruz. Local population welcome is warm, as they see him as the envoy of the god Quetzalcóatl (the famous feathered serpent). Emperor Moctezuma had many dreams that forecasted the arrival of the divine envoy, so he is benevolent and fearless, sending ambassadors with gold presents, which only manage to excite the envy of the conquistador.

This is the beginning of the adventure!

This scenario lasts 14 turns, each of 2 months between April 1519 and August 1521. It opposes the Conquistadors led by Cortés to the peoples and warriors of the Aztec Empire. This epic conquest is played both on the map for the strategic and military aspects on the one hand, and through the play of cards (2 drawn each turn per side) for the political, diplomatic and religious aspects on the other hand.

Indeed, the two sides fight for different reasons and on different ways: war of conquest and annihilation for the Spaniards, a religious war aiming at taking prisoners for the Aztecs.

Can the Conquistadors conquer such a powerful empire with so few men?

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, religious, military, political or economical fields.


Estimated Playtime: 2h00

Favored Side: None

Hardest to Play: Aztecs.

 
This is the scenario of the conquest of Mexico by Cortés adapted from VaeVictis game magazine issue VV137 (2018). Author: Philippe Hardy (Steel and Gold series)
































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Offline Asid

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Re: Wars Across The World
« Reply #49 on: March 12, 2019, 11:09:19 AM »
Sicily 1943




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ABOUT THIS CONTENT


Sicily 1943 covers the 12 weeks of the 'Husky' landings of July 1943, pitching the Anglo-American troops against Axis armies for the conquest of Sicily. The goal of the Allies is to capture completely the island. The Axis must prevent the conquest or at least ensure that enough good troops can get evacuated from the island if they can't push back the enemy to the sea.

Sicily 1943 lasts 12 turns, each representing on average 1 week, between July and September 1943. It opposes the Axis to the Anglo-American Allies over Sicily.

•   The Axis is on the defense, behind their coastal bunkers and have some strong Panzer reserves.
•   The Allies must gain air superiority and land on Sicily to conquer it completely.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h30

Favored Side: None.

Hardest to Play: Allies.




























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Offline Asid

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Re: Wars Across The World
« Reply #50 on: March 21, 2019, 11:51:49 AM »
Switzerland 1937
Alternate History!




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ABOUT THIS CONTENT


Switzerland 1937 is the simulation of a fictive civil war in Switzerland, based on the unfinished and unpublished novel 'Eternal War'.§§It's the history of a Europe that never could recover from World War One and the Great Depression. In most European countries, conditions prevailing are tantamount to civil war. Radicalism, decline of democratic values and violent riots are ordinary in many countries. Encouraged by Franco's rebellion in Spain, the anti-democratic, conservative-catholic 'Eidgenössischer Bund' starts an uprising to transform Switzerland into a corporative-autocratic state.

Supported by various right-wing conservative factions, the Rebels have to seize power in Switzerland.
The Government must maintain control over the important cities and economical centers, in order to defeat the insurgents.

Switzerland 1937 is a campaign lasting 16 turns each representing a few days between January and March, 1937. It opposes the Government and the Rebels over Switzerland and Liechtenstein.
•   The Government's initial situation is superior in strategic and economic views, but their only combat ready units consist of decentralized, poorly equipped policemen. They must hold the line until the regular army can be mobilized.
•   The Rebels have powerful and motivated irregulars, but no supply and no financial backing. They have to seize control of important economic centers to continue their fight.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h30

Favored Side: None.

Hardest to Play: None.




















« Last Edit: April 23, 2019, 04:00:35 PM by Asid »
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Offline Asid

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Re: Wars Across The World
« Reply #51 on: April 23, 2019, 03:56:26 PM »
Update
23 APR @ 3:49PM   - STRATEGIAE


"We also took opportunity of this release to make a large update of all the previous scenarios, with improvements, bug fixes and texts changes."
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Offline Asid

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Re: Wars Across The World
« Reply #52 on: April 23, 2019, 04:13:28 PM »
Spain 1936




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ABOUT THIS CONTENT


Spain 1936 relates the story of one of the toughest conflict in the pre-World War II era, depicting the Civil War that tore Spain apart from 1936 to 1939. The Nationalists must capture the whole of the peninsula, and in particular Madrid and Barcelona. The Republican player must repel the rebellion with the help of International forces and Soviets, and may be ultimately crush the Nationalists. But beware of Stalin's change of mind...

Spain 1936 lasts 24 turns, each representing one month between July 1936 and December 1938. One player represents the Spanish Republicans various factions, the other has the Nationalists and their allies forces.

•   The Nationalists have numerous but dispersed land forces at the start of the game, and their reinforcements from the Fascist regimes are impressive.
•   The Republicans must first hold desperately against the initial revolt, waiting for International and Soviet aids to alter the course of events.

Be careful however of the political instability of the Republic, as well as Stalin's duplicity, this may lead that side to lose many valuable assets...

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.


Estimated Playtime: 4h30

Favored Side: None.

Hardest to Play: Republicans.




























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Offline Asid

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Re: Wars Across The World
« Reply #53 on: April 24, 2019, 12:44:10 PM »
Spain 1936




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ABOUT THIS CONTENT


Fornovo 1495 is the story of the first 'War of Italy', with the expedition of French king Charles VIII against Naples.

The French objective is to capture the key city of Naples and keep it against their adversaries.

Their foes, the Italian League, must beat and repel the French armies outside of Italy by setting up a large coalition with the Papacy, Spain, Venice and Milan.

Fornovo 1495 is played in 15 turns, each representing a fortnight, between August 1494 and October 1495. Two players, France and the Italian League, are facing each other in the First War of Italy, at the start of the Renaissance.

- The French have an impressive army made of knights, Swiss pikemen and guns.

- The Italian League is quite weak at the beginning, but thanks to the crafty diplomacy of Pope Alexander VI Borgia, it will be able to create a large force able to push the French out of Italy.

Be careful to some turncoat Italian states that can switch sides at any time!

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h30

Favored Side: None.

Hardest to Play: League.



























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Offline Asid

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Re: Wars Across The World
« Reply #54 on: June 02, 2019, 02:00:25 PM »
Release of Gandamak 1842
2 JUN @ 10:08AM   - STRATEGIAE

The May release (ok, we know, it's June and we are late!) is showing up tomorrow, taking the players to the First Anglo-Afghan war, in 1842.

The troops of the British East India Company will attempt to install by force a ruler favorable to their interests in Afghanistan, while the local Afghan Tribes will resist the move.

Will the attempt end in disaster, like historically? Or will YOU, as head of the British expedition, succeed in your mission?

It's now yours to discover in another war in Afghanistan!
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Offline Asid

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Re: Wars Across The World
« Reply #55 on: June 21, 2019, 05:31:19 PM »
Gandamak 1842




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ABOUT THIS CONTENT


Gandamak 1842 is a simulation of the 'First Anglo-Afghan War', a failed attempt by the British Empire to vassalize Afghanistan.

The British must capture Kabul, setup their puppet ruler there and maintain themselves in the country.

The Afghan must repulse the invaders, isolating their garrisons and pushing the tribes to revolt. The rough terrain, weather and hard supply will play a crucial role.

Gandamak 1842 is a campaign lasting 16 turns each representing about a quarter January 1839 and December, 1842. It opposes the British East India Company and the Afghan tribes.

- The British army has the best troops and most numerous ones at the start of the campaign,

- while the Afghans are made of expert mountain guerrillas.

Supply and weather issues will make the campaign extremely hard on the British in this hard country...

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields.

Estimated Playtime: 2h00

Favored Side: Afghans.

Hardest to Play: None.













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Offline Asid

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Re: Wars Across The World
« Reply #56 on: August 02, 2019, 11:48:21 AM »
WAW SUMMER 2019 UPDATE
2 AUG @ 11:02AM - STRATEGIAE

*** IMPROVEMENTS ***

Naval
•   (Naval movement) Entering and leaving a port does not consume Movement Points anymore.
•   (Blockades) Now only combat units can trigger blockades

Air
•   (Air movement) An attacking stack can now contains both units with a battle mission and with units with a strategic bombing missions. Bombing units will not participate in the battle, they will remain in the attacked region until strategic bombing has been performed.
•   (Air Battle) All battle-specific combat factor modifiers are now ignored when a unit fights in the Air domain
•   (Strategic bombing) It is now possible to set the strategic bombing status of units individually. Previously, only stacks containing only bombers could be given a strategic bombing mission. It is now also possible to deactivate strategic bombing for units after is has been activated, including when those units have reached their destination.
•   (Strategic bombing) Removed bombing animation for bombers sent to regions with no income value - which means that there is nothing to bomb there
•   (Strategic bombing) An icon is now displayed on units for which strategic bombing has been activated

Battles
•   (Battle) Amphibious units are now allowed to attack without a leader and to join allied units that have already started a battle - same behaviour as paradrop units
•   (Battle) The total combat factor modifier (excluding cards modifiers) is now forced into the [-4; 4] range
•   (Battle) Added new tooltips
•   (Battle Reports) Added indication that battle took place during a breakthrough
•   (Retreat) Improved the way AI decides to which region it will retreat

PBEM
•   (PBEM) Changed the way saves belonging to the same match are ordered, to avoid problems with opponent's computers time zones not being correctly synchronized

Various
•   (Information Window) Added tooltip for the terrain of the region currently inspected
•   (Fonts) Lighter use of the game's main font for better readability of some texts (notably in the options screens)
•   (Localization) Added support for Japanese language. The core of the game and the scenario Malaya 1941 have been entirely translated
•   (Localisation) Updated some translations

*** FIXES ***

Windows and UI
•   (Main Menu) Fixed an UI issue happening when the PBEM saves folder contained subfolders that do not correspond to an actual game match
•   (Main Menu) Fixed localisation of local / PBEM saves tabs
•   (Summary window) Fixed a bug where the game would not go past the Summary phase, without displaying the summary window. This bug appeared in scenarios where one of the sides initially owns no region
•   (Summary window) Fixed a bug that caused this summary window to crash when a player does not own any region
•   (Information Window) Fixed incorrect information displayed for regions containing not-supplied units
•   (UI) Fixed a bug where human player was not able to do a region selection required by a card played by AI during AI turn (e.g. when the card « Corpo Truppo Voluntari » is played by the AI in scenario Spain 1936, or similar situations in Morat1476 or Fornovo1495)
•   (Game Scene) Fixed missing tooltip on button opening the description of the current scenario

Cards
•   (Cards) Improved AI during sieges so that its does not play too much cards on the same siege
•   (Cards) Fixed bug with siege cards (e.g. such as « Hannibal Rhodos » in the scenario Hamilkar 264).

Supply
•   (Supply) Fixed bug where the supply status of regions was not computed correctly. This could impact several aspects of the game, such as cards, reinforcements and victory conditions.

Movement
•   (Naval movement) Fixed bug in scenario Armada 1588 where naval stacks suddenly disappeared from the Map.
•   (Movement) Fixed bug where a stack without leader was allowed to enter a region with a non-fortified enemy structure containing units. This movement is actually an attack of the structure’s stack, so this is not allowed to a leader-less stack.
•   (Movement) Fixed bug where air units returning to a carrier boat remained above the naval stack, thus making it impossible to move the stack afterwards
•   (Movement) Fixed bug where merging two stacks, one of which containing units with 0 MP, would delete those units

Battles
•   (Battle) Fixed bug with computation of cavalry superiority bonus when the battle involved no cavalry unit in one side and some anti-cavalry units in the other side

Sieges
•   (Siege) Fixed bug with Terrain’s siege modifier not being applied in the correct direction
•   (Sieges) Fixed bug where the siege window was not automatically closed during AI turns

Victory
•   (Victory Conditions) Fixed a bug that prevented some victory conditions to be detected, causing the game to continue while one of the players should have won (e.g. victory condition based on tension index in scenario West Virginia 1861).

Various
•   (Localisation) Fixed wrong tooltips displayed for camouflage stack button and for turn summary window

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Offline Asid

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Re: Wars Across The World
« Reply #57 on: August 10, 2019, 01:00:47 AM »
Illyria 229




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ABOUT THIS CONTENT


Illyria 229 BC. Rome is looking eastward. In the Adriatic Sea, Illyrian pirates wage terror and their exactions push Rome to intervene. The Illyrians must capture a maximum of Greek cities while avoiding being crushed by Roman Legions and ships.

Illyria 229 BC lasts 14 turns, each of one month between June 230 and July 229 BC. Rome is facing the Illyrians in the Adriatic.
Forces of both sides are different, as the powerful Roman legions may not intervene initially and the smaller Greek city-states shall face alone the pirates.
The Illyrians are more powerful at start, but each one of their actions may increase the number of their opponents..

The game event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields


Estimated Playtime: 1h30

Favored Side: None.

Hardest to Play: Rome.





















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Offline Asid

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Re: Wars Across The World
« Reply #58 on: November 04, 2019, 08:14:09 PM »
More DLCs
Mon, 4 November 2019


New DLC added to the game
In September we released Uganda 1979, and last month we moved to Burma in 1942. The team continues to add new DLC on known and less-known conflicts. Two more are coming this year, also interesting thematics.

Our plan is also to make some game update before New Year, adding some fixes and extra features (e.g. possibility to assault forts, or to capture some enemy units).

Many thanks for your continued suport. Stay tune for more new later this month

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Offline Asid

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Re: Wars Across The World
« Reply #59 on: November 15, 2019, 02:28:17 AM »
Uganda 1979




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ABOUT THIS CONTENT


Uganda 1979 lasts 15 turns, each representing two weeks between October 1978 and May 1979. The two players are representing on one side forces of blood-thirsty Ugandan tyrant Idi Amin Dada and his ally Muhammad Kadhafi, and on the other the government of Tanzania fed up of his embarassing neighbor.
Forces are quite different.
•   Ugandans have the numerical advantage at start but low power, despite the quick Lybian support.
•   Tanzanians are slowly growing in strength and their size will become impressive in time?.

The game event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Capture of the Ugandan capital and the fate of Amin Dada are the keys to victory.


Estimated Playtime: 2h00

Favored Side: None

Hardest to Play: None


























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