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Author Topic: Wars Across The World  (Read 4218 times)

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Offline Asid

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Re: Wars Across The World
« Reply #30 on: April 24, 2018, 02:12:58 PM »
Scenario Update - April 2018
Wars Across The World - Strategiae

Thanks to players' reports, some scenario errors and unbalanced were fixed recently. Also some language fixes have been added.

Carrhae53: IA update
BullRun61 : cards errors fix
Malaya1941: German language fix
Berlin1945: setup errors fix
Mali20112: IA update

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Offline Selva

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Re: Wars Across The World
« Reply #31 on: April 24, 2018, 09:53:55 PM »
Gonna check it. If it has an editor, well, i'm in =)
Archtung Panzer!

Offline Asid

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Re: Wars Across The World
« Reply #32 on: May 08, 2018, 01:51:24 PM »

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Offline Asid

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Re: Wars Across The World
« Reply #33 on: May 08, 2018, 01:52:26 PM »
WAW 'KOENIGSBERG 1945', the next WAW GAME !!!
Releasing end of May


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Offline Asid

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Re: Wars Across The World
« Reply #34 on: May 16, 2018, 03:45:20 PM »
May Update - Start Testing PBEM in Beta
16 May - Strategiae   

This month, while moving forward on the mobile version, we also brought a few fixes, in particular to the Beta version of the PBEM system.

It is operational, but the 'Summary' phase is still in the works, so you won't have report of your opponent's previous turn for now. Feel free to contact us by mail for more information or the PBEM short instruction's guideline.

** FIXES **

- (Movement) Fixed bug that allowed to send units to regions they are not allowed to enter using drag and drop from the Stack Viewer

- (Breakthrough) Fixed bug that allowed to send units to regions they are not allowed to enter

- (Battle) Fixed bug where double click on a unit to assign hits would cause the battle to be stuck in death phase. It is now impossible to assign a hit while the unit in performing its wounded animation.

- (PBEM) Fixed a bug that made it impossible to open a match save sent by the opponent
- (PBEM) Fixed a bug that allowed to play in the opponent's place during battles
- (PBEM) Fixed a bug at the "End Turn" phase, that allowed to play the opponent's turn instead of sending the current state of the match to him/her.   

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Offline Asid

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Re: Wars Across The World
« Reply #35 on: June 03, 2018, 08:11:29 PM »
Koenigsberg 1945




Steam

ABOUT THIS CONTENT


Koenigsberg 1945 lasts 20 turns, each being 2 days between the 13th January and 22nd February 1945. One player represents the Soviet 2nd and 3rd Bielorussian Fronts, the other the Army Group Center of the German Wehrmacht.
   The Soviet side has numerous army corps, an overpowering air force and many reinforcements.
   The Germans have many armored units, but their infantry has a faltering morale

The German player must save his civilian population from the advancing Russians by taking it to the harbors and board them on transports, such as the famous Wilhelm Gustloff.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Estimated Playtime: 4h30

Favored Side: Soviets.

Hardest to Play: Germans.





















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Offline Asid

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Re: Wars Across The World
« Reply #36 on: June 14, 2018, 12:52:05 PM »
June DLC and Progress
Wars Across The World - Strategiae

We have released on June 1st the Koenigsberg 1945 DLC, an expanded scenario covering the Soviet offensive in early 1945 against East Prussia. It's an unusual scenario where the goal of the German defender is to evacuate as many refugees as possible and his Soviet opponent wins by preventing this...amidst the usual chaos of military operations.

In the meanwhile we keep on progressing on improving the game engine and its past and present content. Within 10 days a few updates will take place on existing scenarios and some minor bugs will also be fixed.

Stay tune

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Offline Asid

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Re: Wars Across The World
« Reply #37 on: June 14, 2018, 12:52:33 PM »
Scenarios Update
Wars Across The World - Strategiae

Just in anticipation of the upcoming Sales, we have updated all of our (recent and older) scenarios. Main changes are mostly texts fixes in various languages, plus some reported bugs for a few scenarios (mostly card play).

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Offline Asid

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Re: Wars Across The World
« Reply #38 on: July 11, 2018, 09:09:19 PM »
Website Updated
10 July - Strategiae   

Hi All,

Along with the recent code update that you probably noticed yesterday, we have also changed and redesigned the WAW website completely.

Feel free to visit it and comment at https://waw-games.com

Thanks for your support :steamhappy:   

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Offline Asid

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Re: Wars Across The World
« Reply #39 on: July 13, 2018, 01:53:04 PM »
July game update
Wars Across The World - Strategiae


*** IMPROVEMENTS ***
   (Units) Added support for units with more than 2 life steps.
   (UI) Money icons displayed during economic phases now use the graphics included in the scenario instead of the default graphics.
   (Movement Phases) The button allowing to cycle through stacks that have not moved yet now also zooms on the stacks to help locate them.
   (Leaders) Leader that dies of starvation or that is killed when his/her fortress is taken by the enemy can now be replaced, either immediately if the stack still exists or on next turn with a reinforcement arriving in the capital of its nation.
   (Main Menu) The store button has been activated.
   (Victory Conditions) Specific conditions defined in the scenario (e.g. control of a specified structure, elimination of a specified structure) are now prioritised over general conditions concerning victory points. If two players simultaneously.
fulfil specific victory conditions, the one with the highest VP count wins.
   (End Game) Clarified the window that displays the victory conditions at the end of the game.

*** FIXES ***
   (Aerial Movement) Fixed bug that allowed defeated or panicked planes to start a second mission during the same movement phase.
   (Movement) Fixed bug that allowed to drop a unit into a structure it is not allowed to enter
   (Movement) Fixed false battle detection in the case where a stack from side A was moved into a region belonging to side B without a stack, with the region containing a non-fortified structure and a stack belonging to A.
   (Movement) Fixed bug where a land Stack was not allowed to attack a region if (i) the region was already attacked by an allied plane and (ii) the region contained a structure with allied land units
   (Movement) Fixed bug where conquering a region with a friendly structure would kill the units in the structure.
   (Movement) Fixed bugs that happened when splitting a stack and trying to move the split units to enemy structure or besieged friendly structures
   (Movement) Fixed bug that left "phantom" stacks in regions after manual fusion of friendly stacks. This bug could cause battles where there was apparently only stacks from a single player.
   (Sound Manager) Fixed bug that caused an infinite loop in the case where the music playlist contained no playable file
   (Sound Manager) Fixed bug that prevented the engine from playing scenario's custom music
   (Battle) Fixed bug where a stack automatically taken out of its structure to fight an incoming enemy stack would not include its leader.
   (Battle) Fixed computation of Victory Points gained/lost at the end of a battle : the result was sometimes too high because eliminated Support Units and Leaders were taken into account in the step loss count, while only Combat Units have to be considered.
   (Battle) Connexions taken by air units to reach a battlefield are no longer taken into account to calculate battle modifiers.
   (Battle) Fixed bug where a battle was continually started in the same region even though no opposing forces was present.
   (Battle) Fixed a bug where a battle was detected but never started, that happened when defending units were locked inside a structure by a card effect.
   (Saves) Fixed bug where double-clicking on a save to load it would load the save twice, resulting in a broken setup of the map.
   (Auto-saving) Fixed bug where quitting a scenario just after a battle and then launching the last save could result in an incorrect position of the units that were engaged in the battle.

Enjoy !


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Offline Asid

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Re: Wars Across The World
« Reply #40 on: July 13, 2018, 02:51:37 PM »
New on website

* Innsmouth 1928: a Ctulluh universe scenario
* Sicily 1943: Operation Husky scenario

Upcoming and presented

* Coral Sea 1942: fan mod on the famous air-sea battle
* Byzantium 1116: next official scenario (also on Steam)
* Rhodesia 1972: the Bush war
* Gulf 1990: Desert Shied and Desert Storm

.. and many more mods done by fans on the  forum





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