Patch 1.11 - AI, Fixing, Rebalancing, Quality of LifeThu, January 5, 2023
This update focuses on improving the game play experience by fixing bugs & improving the AI.A New Year, a New Patch!
Gen'l,
Patch 1.11 has been released. This update focuses on improving the game play experience by fixing bugs & improving the AI. In addition to this, there is also something new added, like:
Number of ships limited in fleets depending on the commander's stats,
Reworked entrenchment placement controls in battles,
New Zouave uniforms (including the Louisiana Tigers),
Updated game Manual.
Read the full patch notes below.
Patch Notes 1.11
Most Respy,
The Grand Tactician Team
Latest Patch 1.1109As always:- Thanks for the development patch community for testing and supporting!
- Save games of prior versions should be compatible
Note: the download volume is large this time as we have increased the resolution of all paper maps.
Detailed Patch Notes:Campaigns: fixed: fleets show speed 0 kn for a few game hours after reloading
fixed: AI picks either too many or too few projects
disbanded units now return their weapons back to armory
fixed: auto construction of prison camps not happening if no camp existed yet
probably fixed: units that have retreated to a fort are reloaded as garrison if not moved
rebalanced campaign temperature values (for old saves it takes a few days to reset)
fixed: paroling prisoners in enemy pow camps possible
added info about import price effects of sea raiders in the blockade tooltip of the trade node
added ship amount limitations depending on commander’s rank and administration skills
added tooltip info about blockade details of fleets at unit status element
fixed: weapon upgrades for zero strength units could lead to not-researched equipment, eg. gatling guns
company production data is now saved and immediately reloaded
fixed: switching panels while recruiting tabs are opened lead to overlapping screens when reopening management panel
fixed: sea raiders perk sometimes not leveling up
added uniforms of Zouaves and Louisiana Tigers
clicking invasion alarm icon now refers to the approximate position and shows estimated numbers
fixed: loading sometimes leads to similar alarm icon entries
detailed (mouseover) unit info is now available for papermap levels too
estimated position of enemies hidden behind FOW are now also shown on top papermap levels
rebalancing of AI offensive actions & area importance values
fixed: csa artillery units created of regulars act show corrupt uniform and no weapon
AI now better tries to capture towns before continuing advances
Battles: AI always always launches probe attacks if attacking on campaign map, no matter the strength relations (though waiting for reinforcements)
fixed: wrong tooltip for clearing input in load/save panel
increasing game speed via keys in deployment phase now ends deployment mode
units behind now not leave cover if out of fire range but lay down
reworked barricade and trench placements
fixed: available engineering points are only applied after constructing a complete entrenchment line, so that long entrenchment lines can be constructed without sufficient points
improvement of fallback directions
adding more objectives for larger battles
improvement of AI fortification positions
enhanced quartermasters report & lower supply reserves
fixed: units are resupplied before EOD when reloading a save
Other: additional entries for campaignprefs.txt
fixed: pause KEY is unpaused when moving troops
fixed: minor visual paper map issues, increased resolution
improved: cam center on units
manual update