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Grand Tactician: The Civil War (1861-1865)

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Asid:
The End of Early Access.
Sat, 21 August 2021

Special Dispatch, August 21, 2021.




Gen'l,

This day, August 21, 2021, marks a full year of Grand Tactician: The Civil War (1861-1865) in Early Access. That release, a year ago, saw the game receiving already positive comments from the game media, even as the game was far from finished. Now, after one full year of further development, the game has finally received a release date:

September 24, 2021!
(1800 UTC, which is 1400 Eastern / 1100 Western US time, 1900 Central European)

The year in development, in Early Access, has helped us to improve the game with the help of our superb community -- we'd like to offer our warmest thanks! In addition to fixing bugs in the game, we have added a lot of features and content, and implemented player requested features. During the Early Access period, which has had its highs and lows, we've been happy to see how the feedback and reviews have improved. Many players have already commented, that the version they are playing to-day feels like a totally different game when compared to that, which was released a year ago. The game is now enjoyable and has all the features, and more, that we originally planned for the full release.

But we're not done yet and will keep developing the game further, even after the full release, see the Post-Release Road Map below.

When released in full, on September 24, the game will be available for $ 44,90. While the game is still in Early Access, the price is 10% lower, at $ 39,99. The game's soundtrack is, and will continue to be available for $ 9,99, and a bundle of the game and the soundtrack is 10% off.

"I already have the Early Access -version. Do I need to buy the full game to be able to play it?"

No, you do not! The Early Access version will automatically upgrade to the full 1.0 version of the game on September 24.



Grand Tactician: The Civil War (1861-1865) initial Early Access version vs. version 1.0:

•  3 --> 5 campaign scenarios (Pre-War 1861, Summer 1861, 1862, 1863, 1864)
•  10 --> 16 historical stand-alone battle scenarios (1st Manassas, Wilson's Creek, Pea Ridge, Glorieta Pass, Shiloh, Perryville, 2nd Manassas, Antietam, Chancellorsville, Gettysburg, Chickamauga, Olustee, Wilderness, New Market, Bentonville, Appomattox)
•  Over twice the number of battle maps
•  Over 1,500 historical commanders
•  Improved performance and stability
•  Improved battle and campaign AI
•  Improved game play balance in battles and campaign
•  Updated and scalable User Interface (UI)
•  Improved information in form of addition tooltips and in-game manual ("Field Book"), an external manual, and tutorial videos




Post-Release Road Map.

The game's development will not stop when we release it. During the development we've already come up with a lot of ways to improve the game further. Above are the first steps of our Post-Release Road Map. These steps include features and content, that will be added in regular updates, for no cost:

•  Rare Weapons: Gatling gun, Coffee Mill gun and 1-pdr Williams gun will be added to the game's list of available weapons. Maybe even more!
•  Building Options: Player will be allowed to construct government subsidized industries. Hospitals improve recovery of wounded troops and captured enemies construction require POW camps, otherwise the field commanders will offer paroles that will see part of the captured troops returning to service.
•  New Maps: Further battle maps will be added.
•  Avatar & Commander update: Players will be able to create their own personal commander (avatar) with their own appearance and preferred attributes. The avatar can appear in the campaign game. Commander attributes can be randomized at the start of the scenario and there will be some improvements in officer management as well.
•  Visual Improvements: Updating the game's visuals will improve immersion and the looks, while offering further customization options for your troops.


These are the ones we have already decided to add in the game, and further information will be released when the new content is developed!

In case you want to know more about the development of Grand Tactician, don't hesitate to contact the team using the links below - or join the conversation at the game's Steam Discussion forum.


We are, Sir / Ma'am, Your very ob't se'v'ts,

The Grand Tactician -team.

Asid:
Latest Patch 0.9409
Tue, 24 August 2021




Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
•   fixed: withdrawing sometimes runs into wrong direction
•   withdrawing now results in more intense rearguard activity and higher casualties
•   fixed: sometimes units are stuck in permanent retreat because retreat direction was not far enough or inside enemy terrain
•   fixed: forage not stored in supply depots
•   fixed: upgrade price for rifles is shown wrong in weapon list
•   reduced income of income tax massively, increased army upkeep slightly, increased fleet upkeep massively
•   fixed: sometimes unit withdraw into wrong direction
•   fixed: exceptions related to siege and navy engagement of same fort
•   fixed: retreat destinations also take into account neutral and hidden units
•   refixed: WIA/POW/KIA/Available for service commander filters not working
•   fixed: disabled commanders from lower unit hierarchies are not replaced automatically
•   changed wording for intervention tooltip: player needs a major victory in order to provoke Europe to intervene & French interventions needs “Mexican Intervention” policy
•   rebalanced: intervention forces are now moving faster due to high transport capacity
•   fixed: intervention forces may now use allied territory to redeploy, before: only invade enemy terrain
•   AI is now recruiting in states with higher distance to the target army to meet recruitment goals
•   changed: checking for initial strength relation including reinforcements to evaluate if enemy shall withdraw

Battles:
•   improved AI micro-maneuvering in front of the enemy
•   fixed: AI stance settings in historical battles sometimes lead to zig-zag movements
•   AI now tries to avoid defended bridges and river crossings in macro-movement
•   if AI decides to retreat EOD the timer is resetted to zero
•   manually assigned targets are now relieved if enemy routs (except for cavalry)
•   fixed: broken units sometimes not retreating but holding position in front of the enemy
•   units that have surpassed loss resilience are now leaving the battlefield via entry point
•   fixed: remaining lags that occur if units are stuck close to dense forest and retreating/surrendering
•   fixed: effect of perks for sharpshooters and zouaves were switched, battle perks now achieved faster
•   fixed: additional battle flags not available
•   fixed: battle flags are not updating if a new unit is selected immediately, battle flags not saved when leaving battles
•   using smaller AI groups to deploy faster
•   commanders now tend to stay closer to subordinated infantry and cavalry units instead of artillery units to stay closer to the front
•   assumed fixed: AI brigades running into enemy troops without stopping
•   larger AI groups (eg corps) are now separated into smaller groups when engaged (eg divisions) to improve micro AI behavior
•   AI groups initially redeploy more towards center of the deployment zone if no objective is located inside
•   assumed fixed: initial deployment of AI groups within opponent’s deployment zone

Asid:
Latest Patch 0.9504
Sun, August 29, 2021

This patch can be seen more as a hotfix for the melee and surrender problems in 0.9409.

Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
•   fixed: sorting commanders by administration not working
•   changed logic for commander filters
•   raiding of blockade fleets now does not influence national morale anymore
•   added workaround for units that are placed on navmesh islands and cannot leave
•   AI now constructs forts on fewer and better suitable construction sites
•   added preset commander filters when replacing officers
•   added enhanced tooltip for interventions, though not working as intended yet
•   fixed high number of disintegrations related to huge block areas around enemy troops
•   fixed: late game buildings are shown from start on

Battles:
•   increased influence of losses on victory balance
•   units now retreat in slightly larger distances towards enemy units to prevent moving through small gaps in enemy lines
•   fixed: melee status not resetting, leading to surrender of routed units
•   fixed: AI artillery fallback not working if enemy is close
•   cavalry and artillery now mount when retreating

Other:
•   added “X” and “ESC” to close panels, removed similar functionality by using RMB


Asid:
Grand Tactician version 1.0 Released!
Fri, 24 September 2021



After over a year in Early Access, Grand Tactician: The Civil War (1861-1865) has been released!

We would like to take this opportunity to thank all of the Early Access players -- your help and encouragement has been invaluable!

While the game has now reached maturity and released -status, this does not mean the end of further development. Instead, we are planning on continuing to expand the game's features after the release. The first steps can be seen in our Post Release Road Map, which you can find here:

http://www.grandtactician.com/thecivilwar/blog/articles/a-post-release-road-map

You may also find the game's manual, fresh from print, in the game's install folder, Steam store and library pages, as well as behind this direct link:

https://store.steampowered.com/manual/654890/

We are, sir/ma'am, Your very ob't se'v'ts,

The Grand Tactician Team


Asid:
Latest Patch 1.0115
Fri, October 15, 2021

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
fixed: ammo consumption too high in autoresolved battles
reduced effect of debt and negative surplus on rating slightly
added positive effects on AI rating when using higher difficulty
fixed: economy report cumulates monthly founded companies
now showing also killed and wounded brigade commanders in officer loss report
fixed: upgrade of greyed out (not available) weapons possible
added certain weapons to initial stock
commanders may now be promoted manually
fixed: construction icon prevents setting waypoints
tidying up: fort names and conditions are now visible on map only if mouse is close
army icons are now always placed in front of buildings, towns or IIP’s
fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
improved drag and drop behavior, especially for fleets
added campaign tutorial
added workaround for units whose campaign stances are greyed out though no order is delivered anymore
fixed: raiding enemy installations in allied states does not lower own support anymore
fixed: support influence king cotton not counting for allied but for slave states
rebalanced high effect of raiding on state support
changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
commanders now can only be promoted if they are active
fixed: captured weapons now also show up if no tech is available
fixed config bug in prefs that probably led to low reinforcement speed
fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
now preventing replacement of wounded/killed commanders of dummy garrisons
no contract expiries happen for units that are engaged


Battles:
added approximate restrictions to line of fire for units
fixed issues with blocking own units in line of fire
commander initiative off now prevents units from wheeling
commander initiative default can now be turned on/off for all units in main menu options menu
deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
fixed: rare exception when cavalry units are linked and battle is reloaded
fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
added battle hints for certain unit events below top panel, can be deactivated in options menu
added battle tutorial
fixed: submenus of bottom panel sometimes auto-close while a unit is selected
fixed: timed movement & bombardment on 2nd day starting immediately


Others:
game is now paused while newspaper, message log and dispatches are opened
added tutorials for campaigns and battles
fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
added auto pop up for patch notes in main menu


Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)

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