Patch 0.8719Tue, 30 March 2021
Note: due to massive changes in the file and folder structure we recommend to do a file integrity check after installation of this patch.
Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/Campaigns: AI construction of banks removed
fixed: backwash of disintegrated fleets stay on map and appear pink
fixed: low/none casualties in garrison battles with only one artillery battery as defender
fixed: fleets are sending attached ships permanently to harbor when located close to a harbor
group movement speed now takes into account the speed of attached units
recovering morale on enemy soil now slower, casualties on enemy soil result in higher loss of state support
rebalanced CSA recruiting
added additional cities to map
fixed: UI leak sometimes led to policies being activated accidentally
fixed: influence of politically assigned commander on state support always zero
overhauled unit retreats
fixed: fort related issues (transfer, construction progress, UI area)
fixed: transferring units resets contract dates
allowing small AI recruitment pre-war even if no opponents are close
fixed: defensive stance sometimes not recognized when deployment area is calculated in defensive battles
changed production focus of companies to get less volatile production figures
fixed: regulars act creates troops with strange strength and state origin
fixed too high consumption of artillery from reinforcements
fixed issue leading to too many sunken ships in naval battles
fixed: naval battles not ending although one side has zero participating ships
added random battlemaps
fixed: placing telegraph lines leads to permanent exceptions
fixed: damaged IIPs delivering full supply
added connection lines from selected unit to connected supply depots
supply line animation changed for units: now only show connection to supply depot and closest local IIP
added emergency AI policies if recruitment or financials are critical
occupying towns now takes time, depending on strength of the occupation force
fixed: newspaper messages popping up after reloading stating Lincoln has lost 1864 elections
enhanced tooltip for goods production lines when opening company panel on map
retreating units now search for friendly towns, forts, iips or units near the final retrat destinations
units need to have at least one active brigade attached in order to impact frontlines
added available supply map filter
increased available workforce for companies
fixed issue that caused low supply for especially units in the West, related to wrong price calculation of available local IIPs
fixed: supply shown at 100%, although no supply depot or IIP is connected
replaced wording of the WAR of >THE< Independence
convenience topics (removing some UI glitches)
added enhanced tooltip for fielded men in top panel
added probability for casualties in higher commander ranks for autoresolved battles
added officer loss report after battles, starting from division commanders upwards
now preventing replacements of wounded/killed commanders when autoresolve battle is still under way
fixed exceptions related to West Virginia objective in 1864 campaign
fixed: effect on treasury through bank act, print notes policies too low
AI offensives are only continued if supply state is sufficient
out of provisions and forage now impacts condition of men and horses
fixed: AI raising armies in enemy states, esp. pre-war
now removing top tier policies when policy subsidies are lowered
rebalanced disintegration logic
added soft disintegration by maintaining armies with heavy losses if friendly towns are in retreat range
fixed: state support may run above 100 after assigning political commanders
fixed: non-spawned armies may occupy towns in pre-war scenario
engagement checks are performed more often now to prevent overshooting of two armies at highest game speed (still needs some rebalancing)
fixed saving error related to unit history data
changed calculation base for sick soldiers and the related mortality and recovery rate, this led to low number of sick soldiers in smaller units before
fixed: fort bombardments with fort condition down to zero resulting in performance drops
added: AI construction of supply depots
added information about morale recovery in morale tooltip
low supply ratios are now also leading to slower reinforcements
fixed: building and iip occupation changes slightly after game start and condition suffers
fixed: both units may retreat due to low morale in autoresolved battles
fixed: IIPs damaged when secession happens
improved: AI offensives on campaign map (still work in progress)
increased necessary morale for units to participate in battles
supply depots do not fill up digital now depending on available products but slower if goods are short
fixed: supply consumption in armies not scaled up to a week
rebalanced supply depots capacity
Battles: fixed: loading error when units were inside buildings, resulting in wrong battle and unit data
overhauled unit retreats
overhauled melee logics: units break sooner, fall back and recover faster
fixed: AI still reacts offensively in defensive battles
fixed: assigned battle flag lost when returning to campaign
improved exactness of deployment zones
fixed: AI does not carry out movements in historical battles if strategy is defense, eg Union at Gettysburg
reworked AI objective settings for defensive battles
fixed wrong objective point calculation to determine offensive/defensive battles
added arrows to switch between armies in OOB
increased sensitivity for units surrendering, maybe needs further rebalancing
fixed: timed movement counter not updating
AI now uses detachments to grab guns more carefully
added slower morale improvement above the morale value at the start of the battle to - take into account low morale situations in campaign
fixed: active objectives were arranged between defender and attacker, now correctly arranged around the defender
fixed: AI is performing first assault move, although defending
fixed: initial unit setups: group formation shows march columns while deployed in single lines
refixed: fatigue does not recover EOD
fixed: high collected objective points were leading to sudden victories/defeats
fixed: units that had routed and reached retreat destination further added to negative morale of nearby troops
Others: UI layout improvements
added further game options: UI scaling, zoom speed, lock campaign map rotation
fixed resetting of UI scaling when opening options menu again