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Grand Tactician: The Civil War (1861-1865)

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Asid:




Grand Tactician is a strategy game series about 17-19th century line warfare, with focus on the operational art of war, or “Grand Tactics”, as described by Jomini. Prepare your nation for war, plan cunning maneuvers, defeat your enemies in the field of battle, and become one of the greatest Grand Tacticians in history!

This is from the folks behind "The Seven Years War".

A new custom built engine will be used

Website: HERE

Asid:
This is the first place to release the news  :thumbsup

Raied:
Thanks Asid, will definitely keep an eye on this.

Asid:
Grand Tactician News
Here's the latest news about The Seven Years War successor, Grand Tactician. We'll keep TSYW players informed this way until Grand Tactician has its own forums! Feel free to comment and have conversation about the successor here.

June 6th 2017:
Oliver, in latest developer's blog entry, talks about the change in engines, from Blitz3D in TSYW to Unity. This will allow better stability and visual quality, as well as DX11 and 12 support, with proper support as the engine is also developed. Also check out the first screenshots, and make a quick comparison with TSYW...
http://www.grandtactician.com/blog2.htm

July 1st 2017:
Introducing Peter Lebek, Grand Tactician team artist. He is working hard to create the visual look for the user interface. Check out the latest developer's blog at:
http://www.grandtactician.com/blog3.htm

Asid:
First Grand Tactician features revealed
1 OCTOBER   - ZIPULI



Work on the Successor to The Seven Years War (1756-1763), Grand Tactician, has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways.

Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things:

- hundreds of units per battle, forming up armies of historical size and composition
- possibility for duration of multiple days per battle
- pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones
- seasons and dynamic weather that can now change even during a battle
- reinforcements and supplies that move in to the battle via entry points, that can be captured
- battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges...
- buildings that can be captured to provide cover to your infantry, but also destroyed
- automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops


A pontoon bridge built by engineers


The buildings can be occupied, but also destroyed


Units automatically recognize and use cover, like the fence here

Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility.

More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis:
http://www.grandtactician.com/devblog.htm

Follow Grand Tactician on Facebook or Twitter:
https://www.facebook.com/GrandTactician/
https://twitter.com/Grand_Tactician

Sincerely,

Oliver Keppelmüller and Ilja Varha
Grand Tactician -team

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