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Abandon Ship
Asid:
Be the Captain. Survive on the Edge in a World with Consequences
Official Site: Here
Official forum: Here
Video Channel:Here
Steam: Here
Single-player
Official trailer
About This Game
Be the Captain. Survive on the Edge in a World with Consequences.
In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Ship Destruction is not the End.
Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.
Snatch Victory from the Jaws of Defeat.
Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.
Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.
Asid:
Abandon Ship Demonstration at the PC Gamer Weekender
Combat Gameplay Trailer
Asid:
The Kraken & Cult of Haliphron Trailer
Asid:
Abandon Ship: Exploration Gameplay
Published on Oct 4, 2017
In this video, we see how the exploration mode ties in with the rest of the game, as well as what happens to the Crew and Captain when their ship is destroyed.
In the latest trailer, we see a large, ominous shape encased in ice. Needless to say, this has an important role to play in the game. Before we begin creating complex assets like this we pre-visualise them in concept art form. Here you can see a quick example of this before we started to replicate it in the engine:
A simple sketch like this is very quick to achieve and can really save a lot of time when it comes to creating it in 3D.
Asid:
Exclusive Reveal
When development on the game started, we had no distinct plans for an art style. This painting therefore is one that holds a very special importance for Abandon Ship:
Team Lead Gary elaborates: "It hangs on the wall of a relative and I would often admire how stunning it looked. On one occasion, yet again I found myself standing in front of it, but this time distracted by a conundrum: If only the game had a unique art style, one that would really help make the game stand out? It was staring right at me."
Once that eureka moment had passed, the idea gained momentum. It seemed a perfect fit. Classic Naval Oil paintings match the theme. They certainly look unique, beautiful and timeless. Even tonally they have a sense of drama that we wanted in the game. This ultimately set us on a path that led to the game looking like it does today. Translating that style from a static image to a 3D engine was a challenge we'll delve into in future.
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