Forum > Tacview
Short NATO aircraft names for WWII aircraft
Russ:
Here's one of the track files:
https://www.dropbox.com/s/hwarayju4ohmj2k/test.acmi.gz?dl=0
I don't think I quite have rotation worked out correctly yet. Some other things I haven't done are projectiles, hit events, ground textures, and 3d terrain. In this game, players can enter and exit vehicles, changing the pilot name, coalition, and color. I'm currently destroying the vehicle and creating a new one when that happens which breaks interpolation.
Vyrtuoz:
Wonderful job Russ!
I have already added some of the planes ID to Tacview 1.6.2. Will add more in the following revisions.
Tacview telemetry engine supports real-time change of any property like the player name, coalition and color. Some of this remains to be implemented in the high-level graphical interface of Tacview to reflect the all the changes in real-time in the 3D view.
Can you share me another file in which you do not re-create the objects, so I can use it as a benchmark to improve the way the 3D view handled telemetry data?
Also, you can reduce the produced file size by removing unnecessary trailing digits the telemetry data. You can find more about this at the end of the following reference documentation: http://www.tacview.net/documentation/realtime/en/
For example: you should not export time-frame with more than two digits after the decimal point. Same for the altitude: 1 cm resolution is more than enough, even for infantry.
Let me know as soon as you have new samples of data, I will gladly test them.
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