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Tank Warfare: Tunisia 1943

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Author Topic: Tunisia 1943: Patches/Updates  (Read 28714 times)

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #45 on: January 15, 2021, 03:47:49 AM »
Update 20 Dec 2020


1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded.
2) Added indication of the Zone of control.
3) Added indication of the local encirclement for the unit.
4) The algorithm of retreat and surrender has been changed, an indication of the unit's Combat sustainability has been added.
5) Added clearing sectors in front of vehicle trenches from grass.
6) Fixed a bug with using the wrong type of ammunition when picking up weapons.
7) Fixed a bug with incorrect display of a smoke trail if the shell leaving this trail ricocheted from an obstacle.
8) Changed the name of the order at the deployment phase from “Make ambush” to “Take positions”.
9) Captured soldiers do not move under heavy fire.
10) Platoon leaders retreat if all neighboring squads under their command have started retreating.
11) Changed the logic of the function of checking the field of visibility at the stage of placement, it began to take into account the actual ability to dig a trench by a unit and does not take into account the grass cover for units that will be in the trenches.
12) Changed the algorithm for lighting wet surfaces.
13) Fire on the landscape removes grass in a certain radius.
14) The algorithm for throwing grenades has been changed.
15) Reduced the error when indirectly firing mortars.
16) Updated user manual.
17) The algorithm for launching signal flares has been changed.
18) Changed ammo layouts for some weapons of German soldiers.
19) Changed the battlefield in the Chewy Gooey Pass DLC.
20) Added information about the order of battle to the Chewy Gooey Pass DLC operations.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #46 on: January 15, 2021, 03:48:56 AM »
Update 23 Dec 2020


1) Adjusted ammunition load for some guns, mortars and hand weapons (for Germans).
2) The appearance of some SFX for hits and explosions has been corrected.
3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #47 on: January 15, 2021, 03:49:32 AM »
Update 12 Jan 2021


1) Added PzGr.40/1 ammunition for 5cm guns.
2) Game cursor now uses the OS Windows cursor.
3) Added the probability of no explosion for shells when hitting soft ground.
4) Updated user manual.
5) For platoons, trophies can be used within the battalion (for encircled - within the platoon).

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #48 on: January 19, 2021, 02:28:38 AM »
Update 01/18/2021


Updated DLC Longstop Hill

1) Changed the battlefield
2) Added order of battle to the operations
3) Changed the main operation in the DLC

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #49 on: February 16, 2021, 02:45:42 AM »
Update 02/15/2021
Mon, February 15, 2021


1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle.
2) Added indication of changes in the level of the operational score for individual parameters.
3) Changed user manual.
4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #50 on: July 23, 2021, 11:33:32 PM »
Update 07/23/2021
Fri, July 23, 2021


0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels.
The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements.
As a bonus, the overall performance of the game in tactical combat has been increased.

Additional changes:
1) Added indication of the total number of troops in the global statistics.
2) The score (in the new system) is correctly displayed in the global statistics.
3) Management of the unit behavior has been moved to the central order panel.
4) Changed the display of some parameters of the selected units (added ranges of values ​​to the tips).
5) Added UI auto-scaling for screen resolutions less than 1920 width.
6) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns.
7) Added indication for changed platoons in BGs.
8) Added new models of German machine guns.
9) Added indication of "mobility" of platoons and BGs.
10) Fixed a bug with the failure of antipersonnel mines.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #51 on: December 04, 2021, 12:42:20 AM »
Update 12/03/2021
Fri, December 3, 2021


1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit.
2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier.
3) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares.
4) Added 75 mm Geb.G.36 off-map artillery.
5) Added limitation of the position of the artillery cursor within the active
6) Reduced the time to turn on full visibility from the beginning of a battle in Close Engagement mode.
7) The number of guns in the German 210 mm battery has been reduced to 3 pieces.
8) The button for replacing companies and platoons has been removed from the reserve for operations with battle groups.
9) Added a link between physical artillery batteries (if any) and spotters in the operational phase.
10) Added determination of the distance and direction to the battery in the operational phase (for spotters).
11) The artillery cursor displays the direction of the incoming projectiles and the distance to the battery.
12) Changed the algorithm for displaying grass near the camera.
13) Added highlighting of platoons from the most suitable battalion to the BG platoon selection list.
14) Fixed a bug with incorrect rotation of the side screens of the PzIII ausf.J.
15) Fixed a bug with incorrect determination of the type of surface during the explosion of a projectile.
16) Fixed a bug with incorrect movement of small formations at a distance from the camera.


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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #52 on: December 21, 2021, 11:28:43 PM »
Update 12/21/2021
Tue, December 21, 2021


1) Fixed years of appearance in Close Engagement mode for some German units.
2) Added assignment of a priority target by a single click on the unit icon.
3) Fixed the armor map of the Stuart M3A1 tank.
4) Added accounting for the distance and direction to the battery for offmap artillery.
5) Added a decrease in the intensity of fire over time for offmap artillery.
6) The process of zeroing has been removed during the planned firing for offmap artillery.
7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions.
8) Added indication of correction.
9) The algorithm for fatigue calculation in the operational phase has been changed.
10) User manual has been changed.
11) Changed the algorithm of supply routes calculating (taking into account the weather and road network).
12) Added a side selection dialog to the quick battle editor and close engagement mode.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #53 on: March 02, 2022, 12:39:11 AM »
Update 03/01/2022
Tue, March 1, 2022


1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings).
2) Fixed camera zoom in for units in houses.
3) Added the influence of weather conditions on the dispersion of artillery shells.
4) The line of sight area is shown more accurately.
5) The algorithm of hand-to-hand combat has been changed.
6) Changed the appearance of the artillery cursor.
7) Added the ability to move barrage fire.

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Re: Tunisia 1943: Patches/Updates
« Reply #54 on: July 31, 2022, 12:58:32 AM »
Update 07/30/2022
Sat, July 30, 2022


1) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD).
2) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera.
3) Fixed a bug that made it impossible to install some mods and DLCs.
4) Minor changes and bugfixes.
5) Updated user manual.

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Re: Tunisia 1943: Patches/Updates
« Reply #55 on: October 03, 2022, 01:24:30 AM »
Update 10/02/2022
Sun, October 2, 2022


1) Changed the animation quantization algorithm with increasing distance to the camera.
2) Changed the algorithm for calculating the sight quality (for the UI).
3) Aiming accuracy parameters are directly calculated from the sights characteristics.
4) Minor fixes.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #56 on: October 23, 2022, 05:26:11 PM »
Update 10/22/2022
Sat, October 22, 2022

1) Added indication of “non-working sights” under certain conditions.
2) The algorithm for returning the crew to the vehicle has been changed.
3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches.
4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.


« Last Edit: February 24, 2023, 12:57:57 AM by Asid »
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Re: Tunisia 1943: Patches/Updates
« Reply #57 on: April 22, 2023, 01:02:03 AM »
Update 04/21/2023
Fri, April 21, 2023

1) Support for xaudio2_9 sound library.
2) Adjusted sound processing algorithm.
3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources.
4) Added partial support for Steam Deck.
5) Fixed error with dark stripes on smoke and dust in binoculars mode.
6) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity".

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Re: Tunisia 1943: Patches/Updates
« Reply #58 on: May 07, 2023, 02:09:04 PM »
Update 05/06/2023
Sat, 6 May 2023


Updated the main operations of the game and the Sidi Bou Zid battlefield.

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Re: Tunisia 1943: Patches/Updates
« Reply #59 on: August 08, 2023, 12:01:26 AM »
Update 08/07/2023
Mon, August 7, 2023


1) The the movement of the Sdkfz232 armored vehicle has been changed.
2) Changed the effect of incendiary shells - it has become more localized.
3) Removed popup turrets.
4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected.
5) Tactical information in 3D view is disabled when the camera height is low.
6) Added indication of completed operations.
7) Added the ability to synchronize one game profile via the Steam cloud.
- The newly created profile is synchronized if there was no profile that was already synchronized.
- Only the operation progress are synchronized (without tactical saving).
- Also synchronized quick battle settings and modifiers.

8) The algorithm for applying effects from flying bullets and projectiles has been changed.
9) Changed the threshold for the appearance of illuminating projectiles for the offmap artillery.
10) Changed the layout and appearance of HEAT shells by year for German 75mm guns.
11) Added setting to reduce the dynamic range of special effect sounds (in the special settings section)
12) Added destruction of the chassis and caterpillar when vehicle moves on AT obstacle.
13) The recoil for the Pak97/38 cannon has been adjusted.
14) Reduced the sound volume for smoke grenades.

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