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Tank Warfare: Tunisia 1943

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Author Topic: Tunisia 1943: Patches/Updates  (Read 28395 times)

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #30 on: August 08, 2018, 04:49:08 PM »
Hotfix - August 8, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.
3) Fixed a bug with a texture overlapping the ends of a stone bridge.
4) Added TD PzJager I.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #31 on: August 15, 2018, 03:21:22 PM »
New update - August 15, 2018
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
5) Added indication of fire on designated target or on unobserved target.
6) Added indication of wire link laying.
7) Fire at the ground order requires connection with the commander conducting fire adjustment.
8) Display of the command hierarchy can be turned on in the deployment phase.
9) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #32 on: August 28, 2018, 12:01:57 AM »
New update - August 27, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #33 on: August 31, 2018, 12:00:38 PM »
Unscheduled update - August 31, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Updated user manual (STEAM).
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #34 on: September 11, 2018, 10:52:32 PM »
New update - September 10, 2018
10 September - Goblin949A   


1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #35 on: September 24, 2018, 12:17:27 PM »
New update - September 22, 2018
Tank Warfare: Tunisia 1943 - Goblin949A


1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #36 on: October 12, 2018, 12:11:32 PM »
New update - October 12, 2018
Tank Warfare: Tunisia 1943 - Goblin949


1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.
4) Added support for auxiliary propelled guns.
5) Added automatic crew dismounting of the “Willys” jeep with the .50 machine gun.
6) Fixed a bug that caused AI to not use the reserves in the operational phase.
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Re: Tunisia 1943: Patches/Updates
« Reply #37 on: November 18, 2018, 12:04:17 AM »
New update - November 17, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
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Re: Tunisia 1943: Patches/Updates
« Reply #38 on: December 25, 2018, 10:30:28 PM »
New update - December 24, 2018
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) Added modifier for saving ammunition.
5) Changed the algorithm of rifle grenades shooting.
6) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
7) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
8) Added time display in the in-game menu in tactical combat.
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Re: Tunisia 1943: Patches/Updates
« Reply #39 on: January 11, 2019, 12:09:59 AM »
New update - January 10, 2019
Tank Warfare: Tunisia 1943 - andrey12345 v2.0


1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.
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Re: Tunisia 1943: Patches/Updates
« Reply #40 on: January 30, 2019, 12:40:14 AM »
New update - January 29, 2019
29 Jan - andrey12345 v2.0   


1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) For inactive enemy units, no information is displayed in the statistics.
5) Limited displaying of information about the enemy BG/platoon in the operational phase.
6) Reduced the speed and changed the algorithm of the command level growth.
7) Fixed a bug with loading a wrong type of ammunition when picking up weapons.
8) Added destructible suspension on the Tiger tank.
9) Added destructible suspension on Sdkfz 251.
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Re: Tunisia 1943: Patches/Updates
« Reply #41 on: February 24, 2019, 02:23:22 AM »
New update - 13 February, 2019
13 Feb - andrey12345 v2.0


1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
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Re: Tunisia 1943: Patches/Updates
« Reply #42 on: April 16, 2019, 08:07:47 PM »
New update - April 10, 2019
10 Apr @ 10:27am - andrey12345 v2.0


1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.
5) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
6) Fixed a bug with the trembling of soldiers when mount on vehicle.
7) Radically reduced the number of options in the menu, added decoding for general settings.
8) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
9) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
10) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
11) Added indication of the duration of the stroke in the operation.
12) Updated user manual.
13) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
14) Fixed bug with swimming soldiers at low temperatures in some cases.
15) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
16) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
17) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #43 on: September 22, 2020, 02:40:38 PM »
Update 09/22/2020


1) Corrected the display of the number of shells for duplicate weapon types (mostly smoke grenade launchers) for vehicles.
2) The placement of units is not blocked for platoons included in the battlegroup in which there is a battle-ready reconnaissance platoon.
3) Added indication for operation's features: platoons, grid type, size (will be updated as the DLC updates).
4) Added the ability to sort operations in the list by DLC instead of campaigns.
5) Changed the algorithm for detonating ammunition in vehicles.
6) Added automatic retreat for AI in the operational phase without starting a battle.
7) Changed the movement system on the operational map: movement speed depends on the time of day and weather.
8) Restrictions of movement modifiers take into account the presence of troops in/on vehicles.
9) Adjusted the algorithm for throwing smoke grenades during shelling.
10) Added the ability to select camouflage for Close Engagement mode.
11) Added antenna bender to the PzIV ausf.G tank.
12) Operational AI began to use the same system of indirect orders as the player.
13) Added an indicator for blocking of night battles.
14) Added automatic recovery of platoons.
15) Added the ability to throw grenades from hatches for some armored vehicles (Stug3, Mk2/Mk3).
16) The ammo save modifier is stored in savegame.
17) Fixed a number of minor bugs.


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Re: Tunisia 1943: Patches/Updates
« Reply #44 on: January 15, 2021, 03:46:23 AM »
Update 11 Nov 2020


1) The algorithm of the visibility calculation for soldiers in houses has been changed.
2) Changed the physical model of movement for wheels without suspension and tires.
3) The algorithm of the capture of squares after the battle has been changed, now the area that units can shoot with their weapons at the end of the battle is taken into account.
4) The algorithm for the selection of units in Close Engagement mode has been adjusted.
5) Changed the algorithm for triggering projectile fuses and calculating the fragmentation field.
6) The model of the Tiger tank has been changed.
7) Changed the algorithm for breaking the fuse when a projectile hits an obstacle.
8) Added order of battle mode in an operation (for some operations).
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