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Tank Warfare: Tunisia 1943

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Author Topic: Tunisia 1943: Patches/Updates  (Read 28717 times)

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Offline Asid

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Tunisia 1943: Patches/Updates
« on: April 22, 2017, 05:16:21 PM »
Tunisia 1943: Patches/Updates
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #1 on: May 02, 2017, 12:37:11 PM »
Hotfix - May 2, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug with incorrect showing of dirtying on some aqueduct pillars.
2) Added German heavy tank battalion to QB organizational structure.
3) Fixed the trigger mechanism on M1918 howitzer.
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Offline Frankie

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Re: Tunisia 1943: Patches/Updates
« Reply #2 on: May 02, 2017, 03:20:44 PM »
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
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Offline Rinix

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Re: Tunisia 1943: Patches/Updates
« Reply #3 on: May 02, 2017, 03:47:02 PM »
That's what I like about Graviteam Tactics. Quick, incremental issue of patches, and no need to reinstall the entire game by the Gigabytes. Doncha wish all tank simulations were like that? Hah!
Yes. Not everyone in the world has a 60 Mbps download speed like I do.
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I ride inside Steel Beasts.

Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #4 on: May 02, 2017, 05:41:25 PM »
Graviteam are a great developer to deal with. They care about their products and listen to their customers.

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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #5 on: May 15, 2017, 05:58:31 PM »
New update - May 15, 2017
15 MAY   - GOBLIN949A

1) Added circles on the water from swimming soldiers.
2) Adjusted the algorithm of applying shading.
3) Fixed a bug with PgUp and PgDown keys not working.
4) Increased the resolution of the German vehicles textures.
5) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #6 on: July 02, 2017, 08:29:19 PM »
New update - July 2, 2017
2 JULY   - GOBLIN949A

1) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
2) Fixed a bug with incorrect shadowing of map edges
3) Infantry can use passages in wire fences made by vehicles or explosions
4) Fixed a sound bug when starting a quick battle
5) Changed the algorithm of covert movement for vehicles and infantry
6) Increased the time delay for infantry breaching wire fences
7) Fixed a bug with leftover smoke trail of a downed aircraft
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #7 on: July 18, 2017, 07:28:41 PM »
New update - July 18, 2017
18 JULY   - GOBLIN949A

1) Fixed displacement of tooltips in the statistics table
2) Added different attenuation for different types of explosions and shots
3) Changed the algorithm of tearing off of hatches
4) Adjusted chassis and gearbox for some tanks
5) Added “transparency” for side panels in tactical battle
6) Changed the pathfinding algorithm on slopes and in mountains for vehicles
7) Fixed a bug with inability to give orders to units on 2D map at maximum zoom
8) Fixed a bug with incorrect shadowing of map edges
9) Infantry can use passages in wire fences made by vehicles or explosions
10) Fixed a sound bug when starting a quick battle
11) Changed the algorithm of covert movement for vehicles and infantry
12) Increased the time delay for infantry breaching wire fences
13) Fixed a bug with leftover smoke trail of a downed aircraft
14) Added StuG 3 ausf F/8 to the encyclopedia
15) Expanded the user manual.
16) Added the possibility of mine sweeping (and its indication).
17) Fixed a bug with incorrect indication of ranks in tactical battle.
18) Adjusted the algorithm of blast wave impact on the chassis of armored vehicles.
19) Added a new side to quick battle - United Kingdom
20) Added British organizational structure of infantry brigade, infantry battalion and tank regiment
21) Added new vehicles in QB and encyclopedia: Churchill Mk 3, Churchill Mk 1, Humber LRC, Truck, 3-in mortar
22) Added British soldiers and small arms
23) Added new achievements
24) Added new British theme for the menu
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #8 on: August 09, 2017, 07:11:43 PM »
New update - August 9, 2017
9 AUGUST


1) Unhistorical units are not shown in the reserves list when the setting is enabled
2) Changed the algorithm of blast effect on armored vehicles
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #9 on: August 11, 2017, 03:49:36 PM »
New update - August 11, 2017



1) Changed the algorithm of fire mixture effect on vehicles
2) Fixed a bug with trees left when digging trenches in a forest
3) Fixed a bug with distortion of tracers
4) Increased the area of sectors which are cleared when digging trenches
5) Added reports about mine clearance and tripping mines
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #10 on: August 13, 2017, 03:56:45 PM »
New update - August 13, 2017


1) Separated the path displaying and selecting displayed information buttons
2) Fixed incorrect displacement of buttons in the statistics interface
3) Changed the displaying distances of last names of squad commanders in battle in the squad displaying mode
4) Added new options for deploying platoon squads and changed the deployment algorithms
5) Fixed a bug with AI not following some commands in the operational phase
6) Added a setting for disabling Hyper Threading
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #11 on: August 27, 2017, 05:07:32 PM »
New update - August 27, 2017
Tank Warfare: Tunisia 1943

1) Changed the algorithm of the vehicle damage system
2) Enhanced the damage effects
3) Changed the initial state of hit vectors in the statistics to “show penetrations”
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #12 on: September 10, 2017, 12:01:22 AM »
New update - September 10, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Changed the algorithm of track and chassis damage modeling.
2) Added map markers depending on the side.
3) Changed the algorithm of soldiers placement in buildings, soldiers with heavy weapons take places first.
4) Changed the algorithm of high-explosive wave and reinforced concrete structures interaction.
5) Fixed bugs in the damaged large house visual model.
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #13 on: October 19, 2017, 08:53:16 AM »
New update - October 18, 2017
18 OCTOBER   - GOBLIN949A

1) Fixed a bug when soldiers trip a mine.
2) Added high-poly model of the British MkII helmet.
3) Changed tactical markings on MkII Matilda and MkIII Valentine tanks.
4) Added models of caponiers (used in the DLC).
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Offline Asid

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Re: Tunisia 1943: Patches/Updates
« Reply #14 on: October 30, 2017, 05:21:54 PM »
New update - October 30, 2017
Tank Warfare: Tunisia 1943 - Goblin949A

1) Fixed a bug in the tank battle training mission, the script in the statistics mode did not work when commander tank was destroyed.
2) Find unit command in the statistics mode always jumps to vehicle (even if it is destroyed).
3) Fixed a bug in the 37 mm M2 canister shell fuse operating modes.
4) Moved the drawing position of explosion flash when hitting a vehicle towards the actual position of explosion.
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