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Author Topic: Heathen Engineering's Terran  (Read 6603 times)

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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #30 on: December 16, 2018, 02:35:16 PM »
Beta Notes Build 1000 available as of Dec 16th 2018

Did you know Terran has 2 builds available to everyone who owns the game?

Cleverly named Default and Beta, the Default build is a 'stable' build generaly a few minor versions behind what you see in Beta.

Beta on the other hand is where we release builds first and tends to get features just as soon as they compile and survive a test or two.

If you want to check out the Beta follow the steps in this link; note we dont use a password so just leave it blank if it asks.

Beta Build Patch Notes:

Note items marked with (Work In Progress) as Terran is in Early Access the entirety of the game is a work in progress, this mark simply indicates items that are not yet fully functional or otherwise have known breaking bugs.

Build 1000 available as of Dec 16th 2018

Patch Changes:

•   Engine updated to 2018.3
•   Combat: Pilot Mode
Free Look functionality added during combat when piloting a ship; press the right mouse button to enable and release it to disable.
•   Added a budget breakdown on the trade panel in the galaxy map.
•   Combat: Command Mode
Extended the move command to allow players to indicate a move target above or below the current plane; to use, select the group you wish to issue the order to, click on the point you wish to move to and drag up or down to adjust the position
•   Combat: Command Mode
Normalized camera movement to be more inline with the camera movement controls of the galaxy map.
•   Combat: UI
Added portrait and health information for the currently selected ship as well as hot key indicators for key functions such as stance (defence, balanced and offence) and mode change (command vs pilot)
•   (Work In Progress) A new tutorial screen will appear when starting a new game offering the player a guided review of basic UI elements and gameplay features. This initial version will be iterated on heavily over the next few patches and will be later extended to include combat tutorials.
•   (Work In Progress) Gar Warships, the Gar Warships are returning in a new way. At the start of a new profile you will select a Gar Warship to serve as your capital. This initial implementation introduces the new map element for Gar units and a selection of 3 Gar to choose from. In up coming patches we will be adding more ships to choose from, unique benefits to each ship, special conditions during combat with and against Gar and special strategic effects resulting from your choice of Gar. Your Gar Warship being your capital must survive and it is by destroying other organization’s Gar that you will ultimately defeat them. Gar have similar structural offence and defence to space stations and host up to a full 50 ship fleet making them powerful but critical. As warships Gar can be moved on the strategy map as you would any other fleet element.
•   Corrected an issue with the progress grid that would cause it to incorrectly highlight Government nodes when playing as a non-government organization.
•   Expanded the in-game menu to expose audio controls and key bindings.
•   Additional balancing for Industry and Economy, maintenance costs for outposts, stations and fleets have been adjusted to balance the impact to credits and resources to be more in line with typical grow rates of economy and industry.
•   Star systems, enemy ships and other map elemens are now subject to visibility tests on the strategy map. Note that stations and occupied star systems are always visible to all factions and that stars and ships within range of self owned star systems, stations and ships will be visible. This in turn means that its nessisary to deploy ships to remote areas you wish to colonise where previously work ships could be sent to any system at any time.

Edit: Updated engine version and adjusted a number of minor issues with tutorial notes, tool tip placement and other player guidance aspects.


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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #31 on: January 14, 2019, 03:39:14 PM »

Updated system management view


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