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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #30 on: December 16, 2018, 02:35:16 PM »
Beta Notes Build 1000 available as of Dec 16th 2018

Did you know Terran has 2 builds available to everyone who owns the game?

Cleverly named Default and Beta, the Default build is a 'stable' build generaly a few minor versions behind what you see in Beta.

Beta on the other hand is where we release builds first and tends to get features just as soon as they compile and survive a test or two.

If you want to check out the Beta follow the steps in this link; note we dont use a password so just leave it blank if it asks.

Beta Build Patch Notes:

Note items marked with (Work In Progress) as Terran is in Early Access the entirety of the game is a work in progress, this mark simply indicates items that are not yet fully functional or otherwise have known breaking bugs.

Build 1000 available as of Dec 16th 2018

Patch Changes:

•   Engine updated to 2018.3
•   Combat: Pilot Mode
Free Look functionality added during combat when piloting a ship; press the right mouse button to enable and release it to disable.
•   Added a budget breakdown on the trade panel in the galaxy map.
•   Combat: Command Mode
Extended the move command to allow players to indicate a move target above or below the current plane; to use, select the group you wish to issue the order to, click on the point you wish to move to and drag up or down to adjust the position
•   Combat: Command Mode
Normalized camera movement to be more inline with the camera movement controls of the galaxy map.
•   Combat: UI
Added portrait and health information for the currently selected ship as well as hot key indicators for key functions such as stance (defence, balanced and offence) and mode change (command vs pilot)
•   (Work In Progress) A new tutorial screen will appear when starting a new game offering the player a guided review of basic UI elements and gameplay features. This initial version will be iterated on heavily over the next few patches and will be later extended to include combat tutorials.
•   (Work In Progress) Gar Warships, the Gar Warships are returning in a new way. At the start of a new profile you will select a Gar Warship to serve as your capital. This initial implementation introduces the new map element for Gar units and a selection of 3 Gar to choose from. In up coming patches we will be adding more ships to choose from, unique benefits to each ship, special conditions during combat with and against Gar and special strategic effects resulting from your choice of Gar. Your Gar Warship being your capital must survive and it is by destroying other organization’s Gar that you will ultimately defeat them. Gar have similar structural offence and defence to space stations and host up to a full 50 ship fleet making them powerful but critical. As warships Gar can be moved on the strategy map as you would any other fleet element.
•   Corrected an issue with the progress grid that would cause it to incorrectly highlight Government nodes when playing as a non-government organization.
•   Expanded the in-game menu to expose audio controls and key bindings.
•   Additional balancing for Industry and Economy, maintenance costs for outposts, stations and fleets have been adjusted to balance the impact to credits and resources to be more in line with typical grow rates of economy and industry.
•   Star systems, enemy ships and other map elemens are now subject to visibility tests on the strategy map. Note that stations and occupied star systems are always visible to all factions and that stars and ships within range of self owned star systems, stations and ships will be visible. This in turn means that its nessisary to deploy ships to remote areas you wish to colonise where previously work ships could be sent to any system at any time.

Edit: Updated engine version and adjusted a number of minor issues with tutorial notes, tool tip placement and other player guidance aspects.


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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #31 on: January 14, 2019, 03:39:14 PM »

Updated system management view


New technology research window

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Re: Heathen Engineering's Terran
« Reply #32 on: January 17, 2019, 03:22:27 PM »
Patch Update 1024
Heathen Engineering's Terran - Loden DarkStar

Patch 1024 is live for PC, Mac and Linux!



Patch 1024 brings with it a host of new features as well as polish to existing mechanics. In this patch we are introducing Gar capital ships, powerful, ornate symbols of your empire’s might. We are starting with 3 Gar to choose from and plan to introduce more options as we round out Phase 3. Each Gar has a unique visual style, stats and bonuses and 5 unique abilities.

Coupled with the new Gar capital ships is a revamped progression system, adjustments to economy balance, AI behaviour and more. Below you will find a list of the major changes and additions with this patch.

•   Economy Report
A new metrics display detailing your economy can be found in the trade view. This view shows a breakdown of credits, resources and influence generated by population, trade hubs, industry hubs, research hubs, fleets, star systems, stations, citadels and the effect any exchange settings you may have.
•   Technologies
The Progression Grid system has been replaced by a Technology Research system. Clicking the Research icon in the lower left of the screen or accessing it from menu you will be presented with the technologies available to be researched. You can research any available technology and if unavailable view the technologies required to unlock it. Technologies can be further upgraded via additional research. Each addition / upgrade pass on a technology may have multiple options … for example when researching upgrades for Molten worlds you may choose to improve colony, trade, industry or research output.
•   Gar
Gar have been re-introduced to the game in a new incarnation. Gar are massive ornate ships that represent your organization as a whole, serving like a capital. Each Gar has a set of unique abilities which may be passive effects, active abilities or special start conditions. Passive effects and active abilities have associated technologies and can be upgraded in the new Technologies system.
Gar are now tied to the main victory condition … that is you must defeat an organization’s Gar to completely destroy them and similarly if you lose your Gar you are defeated.
•   Combat Improvements
The combat sections of the game have been improved with new UI updates, normalized control schemes and new input functions such as the elevation control when issuing a move order.
•   Exploration
Awareness is now calculated for all elements on the strategy map. In general, you will always have good awareness of map elements that are near a populated station or system or near one of your fleet elements. This change now means that you must have awareness of a system before you can claim it such as by calming a nearby system or by sending a fleet.
The intent is to add new features to the game that will require this mechanic … more on that to come.
•   General Balance Improvements
With the new research system, and related changes we have re-worked most of the maths involved with the game. Organizations will in general start slower needing to research and develop before they begin major expansion. Ships will need to be researched and upgraded before you start on a military conquest push, etc. The outputs of worlds, growths of populations and stats of ships have all been adjusted accordingly.
This is expected to take several iterations to balance but will offer more diverse paths to victory.
•   Ship Unlock
Organizations now start with a single ship technology and must research new designs and related upgrades in order to unlock additional ships. The strength of any given ship class is now dictated by the upgrade path you choose to invest in. The intent to is to expand on the roster of available ship technologies over the life of the game.
•   Major Engine Update
The underlying engine has been upgraded from Unity 2017 to Unity 2018 (latest stable version). This upgrade should further improve performance and help insure the tech side of the game is in a good position for future efforts e.g. gives the game a longer viable life.


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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #33 on: January 18, 2019, 12:51:29 AM »
Beta Notes
Build 1032 available as of Jan 17th 2019

Did you know Terran has 2 builds available to everyone who owns the game?

Cleverly named Default and Beta, the Default build is a 'stable' build generaly a few minor versions behind what you see in Beta.
Beta on the other hand is where we release builds first and tends to get features just as soon as they compile and survive a test or two.

If you want to check out the Beta follow the steps in this link; note we dont use a password so just leave it blank if it asks.

Beta Build Patch Notes:

Build 1032 available as of Jan 17th 2019
Patch Changes:
•   Update to system panels
The system panels (shows when you select a star on the map) now give additional information regarding available build options and will hide un-available options.
•   AI expansion restrictions
These have been loosened ... this is part of on-going tuning and balance and should result in slightly more aggressive AI expansion.

Note this build is a work in progress and will receive frequent updates, this post will likely be updated less frequently than the latest build. When the build stabilizes a Steam Announcement will be posted.


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Re: Heathen Engineering's Terran
« Reply #34 on: January 19, 2019, 12:03:17 AM »
Patch Update 1034
Heathen Engineering's Terran - Loden DarkStar

Patch 1034 is live for PC, Mac and Linux!



Patch 1034 addresses a critical bug identified with the previous patch (#1024) where in with the system panel while viewing an unclaimed system. The bug could cause build buttons to be disabled when they should be active thus preventing players from claiming the world.

A hot fix has been built, internally tested and released to both Beta and Default targets. We will continue to iterate with frequent small patches over the coming weeks with Steam Announcements reserved for hot fixes and major patches.

For the latest view of whats being worked on head over the Terran Roadmap on Trello ...

https://trello.com/b/uCUwaKKd/terran-roadmap

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Re: Heathen Engineering's Terran
« Reply #35 on: January 19, 2019, 11:23:26 PM »
Patch Update 1035 Beta



New GUI elements are being added to improve player information around organization profits and loss, progression gains, costs involved with improvements, stations, citadels and fleets.

New Analytics Tips are being added to every action the player can take on the strategy map e.g. when hovering over a planet improvement button an analytics tip will display the calculated effects of performing that action including initial costs and anticipated changes to profits/loss calculations.

In addition the Trade Administration panel is being upgraded to show more detail. A table listing the credit, resource and influence gain/loss from each of the contributing factors (population, economy, industry, research, fleet, systems, stations and citadels) will be included.

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Re: Heathen Engineering's Terran
« Reply #36 on: January 19, 2019, 11:38:42 PM »
Invasion force staging a rapid assult on an enemy Gar capital ship


New economy report


Claiming control over an enemy empire after defeating its Gar capital ship in battle


A close up of 'The Fallen' my Gar capital ship's fleet element


A wide view of the galaxy


Expanding the empire


A view of the galaxy



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Re: Heathen Engineering's Terran
« Reply #37 on: February 19, 2019, 12:50:53 PM »
Skirmish battles







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Re: Heathen Engineering's Terran
« Reply #38 on: March 03, 2019, 05:37:22 PM »
Patch Update 1066
24 Feb - Loden DarkStar

Patch 1066 is live for PC, Mac and Linux!




Patch 1066 updates the underlying engine and addresses a number of bugs and general improvements.

For patch notes please see the 'Patch 1066 iteration' card in the Terran Roadmap: https://trello.com/b/uCUwaKKd/terran-roadmap

Summary of changes follows:

•   Engine update applied, an additional update will be required to bring the engine to the target version and is expected to be available around the end of Q1
•   Corrected an issue when attacking a station where it would not be possible to auto resolve the battle.
•   Corrected an issue with the technology panel which would case the 'read panel' to display the wrong technologies information
•   Corrected an issue with Gar elements that have fled a battle that would cause them to immediately return to the site of the previous battle.
•   Updated various UI elements to generally improve quality and performance.


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Re: Heathen Engineering's Terran
« Reply #39 on: March 03, 2019, 05:39:48 PM »
Patch Update 1076
2 Mar @ 2:53pm - Loden DarkStar


Patch 1076 is live for PC, Mac and Linux!




Patch 1076 brings support for Steam Workshop, Multi-language and another pass of bug fixes and optimizations.

For patch notes please see the 'Patch 1076 iteration' card in the Terran Roadmap: https://trello.com/b/uCUwaKKd/terran-roadmap

Steam Workshop
A new Translation Tool is available on the Title screen via the Menu in the upper right corner of the screen. This tool enables players to create and update translations and publish them to the Steam Workshop for others to use.

Our goal is to expand on the in-game Workshop tools exposing as much as possible to community content creators.

Multi-language Support
We have applied a new multi-language tool integrated with Steam Workshop items. You can install new translations from the Workshop or create your own translations via the in-game Translation Tool. At current English is the only built in language though we are in the process of authoring translations for languages native to our team and will implement them as built in languages in upcoming patches.


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Re: Heathen Engineering's Terran
« Reply #40 on: March 10, 2019, 12:55:32 PM »
Ui update 1097

We can now see how many improved and unimproved worlds per system and we easy access to menu items without pausing.


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Re: Heathen Engineering's Terran
« Reply #41 on: March 21, 2019, 11:31:48 AM »
Release Date Announcement!
10 Mar - Loden DarkStar


Heathen Engineering’s Terran will be released on March 21st 2019!



Terran is nearing the end of Early Access but not the end of development. Over the course of Early Access Terran has evolved greatly, driven in part by you the community’s feedback[www.youareterran.com] and we will continue to iterate on Terran improving existing features and adding new content.

Post release will include both free content patches and paid expansions. The first free content patch coming post release will introduce a host of new warships, technologies and combat features and is planned for Q3 2019. You can keep up to date with Terran’s ongoing development via the Terran Roadmap: https://trello.com/b/uCUwaKKd/terran-roadmap and here on Steam via Community HUB.


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Re: Heathen Engineering's Terran
« Reply #42 on: March 21, 2019, 11:34:46 AM »
Terran Post-Release Plan
18 Mar - Loden DarkStar


Heathen Engineering’s Terran to include post-release content updates.



18 March 2019 – Heathen Engineering’s Terran which releases from early access on 21-March-2019 will have post-release content updates with the first update scheduled for Q3 2019, free for owners of the game.

Watch the release trailer





Heathen Engineering’s Terran releases from early access on 21-March-2019 but that doesn’t mean the Heathen Team will be taking a break. The post-release plan for Terran calls for continued development with the first content update to be made available free for all Terran gamers. The content patch will feature additions to ship combat, new warships and ship technologies to research with additional details to be announced closer to release. The planned release date for the upcoming content patch is late Q3 2019.

Heathen Engineering’s Terran has been in early access since 21-March-2016 and has evolved greatly over its 3-year early access period driven largely by gamer feedback. The community driven approach will continue post-release with the ‘work-in-progress’ being made available ahead of the official update via Steam beta functionality. Players can find the Terran Roadmap: https://trello.com/b/uCUwaKKd/terran-roadmap with up to date information on upcoming content, known issues and future plans.


Read the original article at https://www.youareterran.com/blog/terran-s-post-release-plan


Follow us on Twitter, Facebook[www.facebook.com] and Instagram[www.instagram.com], join the conversation on Heathen Engineering's Discord[discord.gg]
and visit us on Indie DB

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Offline Asid

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Re: Heathen Engineering's Terran
« Reply #43 on: March 24, 2019, 09:08:34 PM »
Terran - Developer Walkthrough part 1






Published on Mar 24, 2019
This video walks through the basics needed to get started building your empire.

Terran is available on Steam for PC, Mac and Linux

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Re: Heathen Engineering's Terran
« Reply #44 on: March 28, 2019, 12:33:58 PM »

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