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Author Topic: Heathen Engineering's Terran  (Read 2994 times)

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Re: Heathen Engineering's Terran
« Reply #15 on: September 09, 2017, 05:20:56 PM »
Beta Patch 535
9 SEPTEMBER   


Patch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



Manufacturing
Build process and design save process bugs have been corrected, new designs should appear in your Fleet > Engineering ship list and built ships should appear in your Home > Ships list. Note building of a ship does take time and the UI elements for displaying the current processing builds is not yet available. Typically, a ship will build within 1.5 months; the UI will be extended in an upcoming patch to include display of currently active builds and the ability to cancel pending builds.

Ship Parts
Adjustments have been made to the origin point of several parts to improve placement and surface snapping. These changes will affect existing designs but will not cause errors or designs to be lost.

New Game Experience
Government players will be shown a list of up to 10 available home worlds on creation of a new game. This is an early step in the process of improving the new game experience and similar subtle features will be applied to Private, Syndicate and Corporate on creation of new profiles. Each origin option will have a unique flow through the first few steps of the game to help players make those early decisions such as ‘What home world to choose’, ‘what ship to fly’, ‘who to fly with’. Keep an eye on the Steam announcements for more information.

General Improvements
Quite a few minor bugs and gaps have been resolved between the 525 and 535 builds. The majority of these are maths corrections and sequencing fixes. Organization Reports, Asset Reports and ship stats have been greatly improved but are not yet complete. Cultural impact, Fleet maintenance and Trade calculations are still being ignored by the rollup calculations as these aspects are under construction. Organization influence and population calculations should be now be working as intended.

Known Issues
Rena Borsch tasks cannot be completed, Rena’s mission controllers are still in the process of being updated for recent changes and should be completed over the next couple of patches. Saige Marie and 12CE881 contacts are undergoing similar conversions and will update along with the Rena Borsch fixes. Updates to the contacts missions are being held until corrections to the organization rollup calculations are complete.

Ship build pricing is deliberately being calculated lower than intended, this to insure its easy for players to build and test new ship designs, ship maintenance costs are not yet being figured into organization experiences.

The build order UI under Fleet > Engineering only allows you to build a single ship at a time and forces that ship to your private inventory. Fleet management is currently under construction and when complete the build order UI be unlocked to allow construction of fleet ships in bulk.

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Re: Heathen Engineering's Terran
« Reply #16 on: September 19, 2017, 06:15:32 PM »
Beta patch 545
19 Sept


Patch 545 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



Patch 545 introduces a number of changes and improvements to NPCs, contacts and the tasks and missions they offer. Rena Borsch has been updated and will offer players a series of repeating tasks which reset on the 3rd ‘Investigation’ task. Over the next few patches we will be introducing additional tasks and two new contacts Saige Marie and 12CE881.

Notes
Underlying systems driving the NPCs and their related tasks have been update in preparation for upcoming content. The structure of save data has been updated as a result of these changes, existing save files should automatically convert to the new model.

Rena Borsch has 3 place holder tasks that will loop as you play through them. Over the next couple of patches we will be introducing two new contacts ‘Saige Marie’ and ‘12CE881’ who together with Rena Borsch will offer a series of interlinked tasks tailored to the players origin choice.

Update to AI logic for wings and solo ships correcting conditions where the AI would hold onto older decisions longer than intended. This should result in a more responsive AI during combat.

Update to the Contact UI in support of new functionality, this update also completes updates to task missions to account for the previous round of changes to asset load sequence. This should correct issues players had with completing Rena’s tasks.

Ongoing work is progressing to complete the strategy systems which drive organization management and organization AI. At current players can claim worlds, manage their own worlds improvements and profit from accumulated resource. Station upgrades, trade facilities and political arrangements are not currently available.

For the time being we have disabled player death, that is you cannot die in space missions. Shield and armour values can drop to 0 however your ship will not explode and the enemy will still treat you as a viable target allowing you to continue play. This is of course temporary as we continue to test and balance ship strength, AI and mission design.

Known Issues
Rena Borsch’s mission tasks will loop on the 3rd mission ‘Investigation’. This is deliberate for patch 545. It is also known that the wording of missions may have errors and are generally lacking, these are placeholders and will be replaced in upcoming patches with final content.

Claiming worlds from the profile view does not correctly cost the players accounts. The worlds will still be claimed they simply will be claimed for free. This will be corrected in an upcoming patch.

Switching to profile and from profile switching back to map via one of the ‘Find’/’zoom’ buttons of the profile does not always animate through the galaxy correctly. The conditions for this error have been isolated and will be corrected in an upcoming patch.

Some elements of the profile view’s organization report do not sum/total correctly. This is due to some aspects of the report with pending dev work and will be corrected over the coming patches.


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Re: Heathen Engineering's Terran
« Reply #17 on: October 02, 2017, 06:52:36 PM »
Patch Update 555
Heathen Engineering's Terran - Loden DarkStar


Patch 555 is available for PC, Mac and Linux now.




Patch 555 expands Rena Borsch tasks and includes a host of bug fixes and general improvements to rendering, gameplay, AI and UI as well as an update to the underlying engine. The Roadmap has been expanded to include additional detail on recent changes and current development efforts.

Notes
Additional tasks are available for Rena Borsch. At current the task will loop resetting on completion of mission #4, this is a temporary solution while additional content is being prepared.

Patch 555 replaces patch 465 on the main build promoting the new ship editor, refined dashboard, contacts improvements, new combat missions, new ships and new ship parts to the main build. Changes to the settings and save files should automatically upgrade from build 465 without issue though custom ship designs may need to be adjusted to account for new parts and stats.

Pilot AI which handles both friendly and hostile ship flight and combat engagement has been adjusted on results from prior patches. Ships should fly in more natural feeling patterns and better maintain formations.

Additional messages are provided during combat to guide the player. The dialog system has been enhanced too, to effect camera controls and mission events. These new features are being rolled out on all new tasks and quests; existing tasks and quests will be updated to better leverage the new capabilities over the coming patches.

Known Issues
Rena Borsch’s mission tasks will loop on the 4th mission. This is deliberate for patch 555. It is also known that the wording of missions may have errors and are generally lacking, these are placeholders and will be replaced in upcoming patches with final content.

Claiming worlds from the profile view does not correctly cost the players money. The worlds will still be claimed, but they simply will be claimed for free. This will be corrected in an upcoming patch.

Some elements of the profile view’s organization report do not sum/total correctly. This is due to some aspects of the report with pending dev work and will be corrected over the coming patches.

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Re: Heathen Engineering's Terran
« Reply #18 on: October 14, 2017, 04:43:15 PM »
Beta Patch Update 570
Heathen Engineering's Terran - Loden DarkStar



Patch 570 is available in beta for PC, Mac and Linux now.


Patch 570 is focused on organization development, we have updated the planet management screen with a focus on budget distribution replacing the ‘Asset Improvement’ modules and are introducing station upgrades allowing corp and gov leaders to upgrade the planetary stations that orbit each controlled world.
Over the next several beta patches we will introduce Organization Policies and Principles which apply organization wide effects as well as new status conditions such as rebellion, invasion and cleansing which can be applied to populated worlds.
For more details on patch 570 and the upcoming updates be sure to check out the Terran Roadmap.

Notes
Maths rollup logic has been updated and reported metrics simplified to:
Credits; this is your organizations available funds.
Resources; the store of materials your organization has available.
Economy; expresses your organization’s economic influence
Industry; expresses your organization’s industrial influence
Science; expresses your organization’s scientific influence
Military; [under development] will express your organization’s military influence

The Home > Profile view’s report panel has disable and hidden pending updates to Organization Policies and Principles. The improved view will make a return as the Policies and Principles patch moves to beta.

For patch 570 claiming a world and upgrading stations has no cost. This is a temporary state for the ‘beta’ build. As the build is completed and stabilised for ‘main’; upgrading stations and claiming new worlds will incur an immediate cost and a recurring administrative cost.

Known Issues
Rena Borsch’s mission tasks will loop on the 4th mission. It is also known that the wording of missions may have errors and are generally lacking, these are placeholders and will be replaced in upcoming patches with final content.

Population value on the planet management view can overlap the credit and resource amounts in some cases. This will be corrected in an upcoming patch.

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Re: Heathen Engineering's Terran
« Reply #19 on: October 24, 2017, 12:23:34 AM »
Beta patch 581
23 Oct


Patch 581 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



Organization Policies
With patch 581 we have introduced the policy system. The policy system is meant give players more control over their organizations allowing you to personalize the stats, capabilities and ideology of your organization to your style. Policies will affect your organization as a whole and can increase growth rates, improve population density, grant new abilities or mitigate adverse effect such as from rebellion. The policies you have applied may also have political impacts aligning you with or against other organizations in the galaxy.

The initial set of policies introduced are basic and work primarily to adjust progression rates for your organization. Each organization type has its own set of available policies specific to the nature of Governments, Corporations, Syndicates or Private organizations respectively. As Early Access continues we will be introducing policies with more substantial effects coupled with greater consequences.

Galaxy Update
New systems, improved galaxy generation and the return of costing. With patch 581 two new regions have been enabled and will populate with star systems. The new Western Fields and Eastern Cradle regions have been enabled and configured to support up to 340 systems combined. Generation of the galaxy its self has received an update for improved procedural placement and population of star systems. As the generation system is tested and stabilized it will allow players to control the starting state of the galaxy on creation of a new game.

With the galaxy update we reenabled the claim cost for systems and worlds and have introduced an ‘imminent domain’ feature of the population system which will cause worlds in systems you control to populate over time rather or not they have been directly colonized. This new feature helps accelerate the early growth of new corporations and governments. Each scanned world in a system you control will slowly populate decreasing its colonization costs and contributing a small amount to influence, if left alone long enough the world will eventually colonize effectively for free. The rate this occurs and the contribution to influence will be affected by the policies and abilities of your organization.

Notes
For more details on patch 581 and the upcoming updates be sure to check out the Terran Roadmap.

Clean up of test and debug logic across several sub systems. This is an ongoing effort but should have little or no visible impact to players aside from size on disk and load times of the game.

Corrected maths errors with economy calculations and costing calculations.

Added a base 0.2 influence impact for each colonized world. At current the impact effects all worlds and world types equally.

Added a Data Manager feature to the Early Access screen. Data Manager allows the player to view all game files as stored on Steam Cloud Data and is useful for cleaning up corrupted or orphaned save files. The Data Manager will test the integrity of each file and offers guidance regarding the files validity.

Adjusted organization save data in preparation for NPC organizations, this change will invalidate existing organizations.

Corrected an issue which prevented the game from identifying the last played profile. Players should now see a ‘Resume’ option when returning to the game after their first play post patch 581.

Known Issues
Government and Corporation Saves from builds prior to 581 cannot be loaded. We are looking into a migration process to update old saves to the new structures though this is a lower priority than other items.

It is possible to exploit the first free world offered to new Governments and Corporations allowing you to claim any number of worlds for free. We will correct the bug in a later patch.

Galaxy Events have been disable temporarily. Galaxy events depend on the same placement logic used by star systems, this system has recently been updated and is being tested in Early Access Beta. Galaxy Events will return in an upcoming patch.


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Re: Heathen Engineering's Terran
« Reply #20 on: November 08, 2017, 04:39:38 PM »
Beta patch 591
08 Nov


Patch 591 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



For more details check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.

Patch Summary
Patch 591 gives players a new level of control over the game with the new Game Settings. Game Settings can be configured on creation of a new profile and allow players to adjust the size and content of the galaxy, enable and disable features and more.



The galaxy itself has been updated and new games from patch 591 forward can generate systems across the whole galaxy. Improved galaxy navigation tools and optimizations to the interface are being rolled out starting with patch 591 in preparation for trade, politics and of course war at the galactic scale.

In addition to galaxy improvements we have updated the data model and data management systems of the game and continue to debug and optimize existing components and expand upon features that have been partially implemented.

Roadmap Update
The Trello roadmap for Terran has been updated with a number of new lists meant to provide better transparency in a simpler format. New lists have been created for the in progress, pending and recently released items, these are in addition to existing information already available on the roadmap.

You can find more detail on this and upcoming patches on the Terran Roadmap here


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Re: Heathen Engineering's Terran
« Reply #21 on: November 14, 2017, 04:09:22 PM »
Beta patch 602
14 Nov


Patch 602 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



For more details on patch 602 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.

Patch Summary
Patch 602 includes a host of improvements and bug fixes including correction of a hang/crash bug found in patch 591. A full list can be found in the Latest Release Patch 602 list on the Roadmap.

In addition to fixes and improvements the first iteration of captain’s yachts and a preview of the Alpha One restructuring are included in this build. Yachts will be used when you enter civil / non-combat areas and offer greater speed and agility than your warships. The preview of Alpha One has its major structures in place and demonstrates the direction going forward for civil areas such as Hedonia and the 3 sisters stations which will be introduced in the start of Phase 3.



New this build the player’s location in space will be represented on the galaxy map as a fleet element. Fleet elements represent flotilla and can consist of up to 4 divisions approximately 200 warships total. The UI for managing the content of your elements and creating additional flotilla is under construction and should be made full functional in the next few patches.

Proximity of the player’s fleet element or ‘command flotilla’ with stations and systems is now a requirement for warping to local space around these areas. This means you will now need to travel to Alpha One before you can warp into local space and fly around Alpha One. This proximity requirement will be carried over to contact missions, events and other ‘local space’ activities in the upcoming set of patches.



To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here

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Re: Heathen Engineering's Terran
« Reply #22 on: December 19, 2017, 08:27:14 PM »
Beta Patch Update 637
Heathen Engineering's Terran - Loden DarkStar

Patch 637 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.



For more details on patch 637 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.

Summary
Patch 637 introduces a host of new functionality to the Galaxy map. Many of these new features are in an ‘initial’ state … ‘dev-speak’ for rough around the edges … and we are looking for the community’s feedback as we work to stabilize the strategy (on map) and action (in space flight) gameplay.

UI Overview



We have consolidated the menus and brought a lot of functionality directly to the galaxy map which serves as the UI’s new ‘Home’ view. Its no longer necessary to drill into system level views in order to claim worlds this can now be done directly from map.

The process of claiming a world has been both simplified and expanded. You can still colonize worlds as before assigning budgets to affect the outputs of the world or you can establish outposts which only fill a single specific output but cost less and yield their focused output faster.



Most functions of the fleet manager have been moved to the Home view as well. You can now place new ship build orders, manage existing flotillas and change your personal ships configuration from the Home view.



Empire Management
Corporate and Government progression and expansion have received notable updates with patch 637. With the introduction of outposts not every controlled world or even system has a permanent population. Trade ships have been introduced which shuttle people, supplies and goods between your outposts, colonies and the free trade ports. Your trade ships return to the capital system distributes the profits back into your empire.

With patch 637 we have introduced the framework for pirates, raiders and other non-organized factions in the galaxy. At current, pirates will only wander the stars waiting for you to attack, in the upcoming patches however you will need to manage their threat or risk the loss of your trade ships and a sizable portion of your income.

Influence has also been updated. As your empire grows so to does your influence and with greater influence comes the ability to expand further. Your influence is determined by your economic, industrial, scientific and military output and is further influenced by your standing fleet and amassed wealth. Colonies and outposts will cost influence in addition to credits and resources to maintain should your influence fall below required limits your accounts will drain followed by the population of your worlds until you stabilize or collapse.

Ships and Fleets
Nine new ship designs have been added and both ship and flotilla structures have been adjusted to leverage new capabilities of the game. The Ship Editor has been partially converted to work with the new ship structures and will be further updated in next few patches. New ship skins, decor, parts, weapons and abilities will be introduced as prepare to transition to Early Access Phase 3.

With patch 637 you can now distribute your ships across multiple flotilla, each flotilla can have up to 50 warships assigned with no limit on the number of flotilla you can field. Flotilla are your primary method to interact with the galaxy at large. For patch 637 you can attack pirates or face off against a copy of your flotilla in the Broken Mirror. In later patches you will use flotilla to complete contact missions, explore the galaxy and more.



The Broken Mirror has been added for Early Access; located near the Alpha One station. Broken Mirror is simply a mirror battle where your opponent’s flotilla is a ship for ship copy of the flotilla you engaged it with. For patch 637 you will be required to personally lead every engagement however an ‘Auto Resolve’ function is planned for later patches.

Known Issues
For more details please see the Terran Roadmap on Trello

•   Some dialogs and panels do not block mouse movements as desired e.g. dragging or scrolling the ship list in the Fleet Menu causes the camera to move or zoom in the map view. This will be corrected in an upcoming patch.
•   Fleet maintenance costs are not deducted from income at current, this is deliberately disabled as we balance initial and maintenance costs of ships and fleets and how that will grow as fleets increase in power and size.
•   Ship Editor decals do not display as expected, this is due to changes in rendering and in general ship structure and will be corrected in upcoming patches.
•   Additional debug hooks are still active in fleet structures which can cause notable slowdowns during the initial shots fired during a battle and at key events such as merging flotilla together on the map. These will be removed as the system is proven stable.
•   Vulcan rendering API is proving fragile and is very sensitive driver updates. Overlays such as Nvidia Experience screen capture and similar have been observed to cause renderer resets (flash to black on-screen aka a hiccup). We are considering possible solutions to stabilize these conditions and have a launch option configured in Steam for Windows platforms that will allow the player to force the game to run in Direct X.
•   Contact missions have not yet been assigned map coordinates but can be accessed via the Logs view. As a result, you will be flying these missions solo (with out flotilla support). We will be updating the contact missions in the next few patches to include a presence in the galaxy requiring you to navigate a flotilla to target before engaging and thus allowing you to auto resolve or fly the mission with the support of the flotilla you engaged with.
•   Scanner range / visible range indicators (bubble outline around your systems and fleet elements on the map) do not initialize correctly in all cases. We have identified several cases where the display of the scanner range simply doesn’t render though is applied and tested, these will typically self-correct as you transition from local space (combat, stations, etc.) back to the home view or load and reload a profile (Main Menu to Home view).
•   Pirates do not grow in power or attack, this is deliberate as we test other systems. We will be enabling pirate AI in later patches where in pirates will become an aggressive threat and will grow/develop over time. For patch 637 they are simply a target you can engage infinitely from the map.
•   Results of battles do not affect either party, e.g. ships lost are not removed from either you or the enemy. This will be corrected in up coming patches, ships damaged or lost in battle will be damaged or lost in the fleet element. Ships will automatically repair over time a process that can be speed up by being near colonies or military outposts.
•   There are known balance issues with some weapon combinations that can result in grossly overpowered ships and ship combinations. These will continuously be balanced of the course of the Early Access as we add additional abilities, weapons and ships to tune the space combat experience.

To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here.

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