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FSPassengers
« on: April 13, 2017, 01:36:48 PM »

FsPassengers is an add-on that will completely revolutionize the way you fly in FSX/Prepar3D.

Official Site: Here
Official forum: Here
Simulation: P3D/FSX/FSX SE

Single-player
Multiplayer


Click image


Trailer (2008)

About this addon
An FsPassengers flight starts with the loading of your aircraft
Once the flight starts, every piloting mistake you make will be tracked and stated in a post-flight report: G-force excess, too much bank, rolling outside landing strip, forgetting lights, flaps, seat belts, door opening during flight, excess climb or descent rate, and much more. If your flying technique is really bad, you can hurt your passengers, and in extreme cases you can even hear them scream from the cabin or trigger a failures (exceeding flaps speed for example will destroy them) ! Speaking of sounds, there are about 1200 sounds that you can hear in flight: co-pilot, hostess, GPWS, ATC chatter, music, sound effects, and many more.

When the flight ends you will see a post-flight report that will describe how the flight went. If you run a company you will be rewarded with money based on ticket prices, oil prices, distance flown, number of passengers, cargo weight, airport taxes and other things. If you crash, you will lose money (your insurance will have to pay the damages) and your company's reputation will suffer. FsPassengers also contains a lot of unique features never seen in Prepar3D. See the screenshots section to see some of them.

Flight database information:
   You can continue your FsPassengers career (FSX or FS9) on this version. Flights Database is still compatible.
   If you have both Prepar3D v2 and V3 you can fly the same career on both.



Pilot's flight log. Can you make such a successfull career ?


Here are just some of the features of FsPassengers:
   Add passengers to your flights! Finally, you're not alone in the sky.
   Passengers react to how you fly your plane. Hear them scream if you make drastic mistakes, and get their opinion of your flight in real time.
   Provide in-flight passenger services such as movies, music, and drinks.
   Make money for successful flights; be fined if you do something wrong.
   Manage an airline (make money, manage aircraft fleets, etc).
   Maintain your aircraft in good condition, otherwise you may experience unique and surprising failures.
   Create and maintain pilot careers.
   Keep detailed logs and statistics for every flight you make (great for virtual airlines).
   Fly through dangerous parts of the world, and risk the safety of your plane, crew, or passengers! (Actual , 1944 or 1968 war situation)
   Attendants, passengers, effect; listen to ATC chatter, music, GPWS, and more. This add-on includes more than 1200 in-flight sounds to immerse you in the ambiance of flight.
   7 new complete voice pack (one German , one in French)
   Three flight mode: normal, aerobatic, flight tour
   40 unique failures with visual effect (smoke, fire) and sounds.
   Export your flight to your Virtual Airline.
   Doc and help in English, French, German
   All screens and reports work in full screen. No need to quit Prepar3D.
   NO impact on frame rate and still simple to use ! no complicated learning curve.
   Flight database compatible with FsPassengers 2004, you can continue your career



370 payload models included, but you can load ANY aircraft


40 unique failures with visual and sound effects


Detailed flight reports: flight datas, pax opinion, financial reports, accidents, bonus, penalties etc.

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FSPassengers Update P3DV4
« Reply #1 on: March 20, 2018, 12:41:37 PM »
News about development 15 March 2018

From the developer

"Things start to look good, almost all menu work:



Release is still planned for spring, I hurry up, but I cannot really plan how much time take some problems.

Why it takes so looong ?

First 2017 was a "hell year" for me and my family ("shit happens"), we had all sorts of bad news and events which kept me away from dev some month during fall of 2017, but now it's almost solved and we still stand together, stronger than ever. (I'm married with two teen children.)
I'm deeply sorry for this delay.

Second, FsPassengers required a lot of "hack", direct access to code in memory as said in the first post, it's not possible anymore so I have to find workaround. Last x86 to x64 porting lead to some ... surprising problems as for example floating point precision which require a careful check (there are 1954 lines containing one or more float variable)

Stay tuned, I'll post some news almost every 15 days from now...

Cheers, "

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Re: FSPassengers
« Reply #2 on: April 06, 2018, 12:12:08 AM »
-----------------------------------------------------
News about development 3 April 2018
-----------------------------------------------------


From the developer


First thanks for all kind (and others Wink ) messages.
As said above I'll post at least some news every 15 days (and probably more and more frequently as release approach)

Visually, there is not much to report but internally there were huge progress.

One major hack (changing payload and fuel in memory) work now:




The mini panel is now fully functional.



A lot of other stuff & code were fixed but it's too technical to report here.

As promised you'll be able to continue your FsPassengers career (fs9, fsx, p3d v2 or v3) on P3d v4 version.
I think I'll install FsPassengers for Prepar3D v2/v3 and v4 in the same directory "FsPassengersP3D"

DLL and others mandatory files will simply have a different name (FsPassengersP3D.dll and FsPassengersP3Dv4.dll)
and you have only one folder for flights database, payload models, sounds and customisation.

I'll update V2 & V3 after the release of the V4 so I can fix minor confusing stuff (uninstalling, utilities programs)

Cheers,

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Re: FSPassengers
« Reply #3 on: April 14, 2018, 03:01:12 PM »
Informal news... sort of "dev blog"... Wink
DanSteph 13/04/18


FsPassengers is the only addon since flight simulator 2004 to offer the possibility of "belling landing" (landing without wheel and sliding without crash) You can see it in this (old) video:




This "hack" is very complicated, I should find all the wheels in memory (dynamic) to control them directly, find the contact point, copy them on my own memory, deallocate the original, change the original pointer to my memory and redefine new "contact" point with ground.
I hope they didn't changed too much things for the V4 else it can take me several days (or worse).

The first step is the direct control of the wheels (so I can block one or all in any position).
Success (image below), and I cleaned the original code as well.

In reality landing gear failure is not uncommon, you can find a lot of video of real aircraft landing without one or more wheel on youtube:
https://www.google.com/search?q=youtube+...ar+failure



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Re: FSPassengers
« Reply #4 on: April 14, 2018, 03:02:29 PM »
Speaking about Idea
DanSteph 13/04/18


There is a looong time that I think about allowing to purchase stuff to customize the interior of your aircraft.
more comfortable seats, multimedia electronic, phone by sat, cabin decoration etc. etc.

You'll loose some money but it can give you a "pax waiting at gate" and "pax happiness/company satisfaction" boost...
You can then raise ticket price to payback/gain more money or choose to boost company's satisfaction.
The main problem is the interface to purchase stuffs, it should be clear, simple and appealing but as I plan to redesign a bit the dialogues it might be time to do it.

What you think about this idea ?

http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165460#pid165460

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Re: FSPassengers
« Reply #5 on: April 16, 2018, 02:00:55 AM »
Dev post
DanSteph 14/04/18

After hours of work I just got this below  ;D (See my note here: http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165455#pid165455)

No crash it work and slide on ground with a nice metal sound. Belly landing is almost okay on P3Dv4... (you have also "tire blow" and "two green only landing" failures)
Of course I must now check, cross-check and check again my code. Touching the memory is very sensitive...



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Re: FSPassengers
« Reply #6 on: April 16, 2018, 02:01:48 AM »
Dev post
DanSteph 15/04/18

Still checking code, testing belly landing, reloading, testing...sorry there will be a bit delay with reply (maybe tomorrow)


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Re: FSPassengers
« Reply #7 on: April 17, 2018, 06:49:18 PM »
News about development 17 April 2018
DanSteph 17/04/18


Sorry for the lack of reply, I read all your messages, log in my TODO what I find interesting but discussing about it and why I take your suggestion or not would take too much time. As said above, the first release might be roughly the same version than v3 because I'm very late. I'll start to add new "TODO" feature once released. (If you don't deactivate this option you'll be warned when a new version is out when you start a flight)

I catched a bad flux this week-end, I'm sweating like a pig, feel stoned and make nightmare about code lines flying around me Smile
Remember to NEVER kiss your daughter that have a flux....   Rant 

Anyway, I checked carefully the "belly landing code", seems ok now.
I'm also done yet with the "Tire explosion at landing".




Utility
I made a utility to grab all the ICAO/airport from BGL for FsPassengers's configuration file but I don't have any scenery addon in my Prepar3D.
Yet it find 24502 airports.

You can try it if you want, if you have a better list maybe we can use it for v4 ?



Download the zip: http://www.fspassengers.com/FsPassengersMakeICAOConfigFile.zip
1-unzip the exe in "Prepar3D/scenery"
2-right click "run as admin" (not necessary on my windows 7 64 but I'm not sure about windows 10)
3-Launch... list is created next to the program, you can delete the files if you want.


(One good idea would be to provide this utility with FsPassengers, so everyone can recreate a list based on his installation)

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