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Offline Asid

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Re: Cold Waters
« Reply #75 on: April 20, 2018, 02:57:27 PM »
South China Sea Campaign Beta Now Available
Cold Waters - Killerfish Games

Cold Waters version 1.12 is now available as an open beta and is a major update containing the full South China Sea campaign. Seawolf, Los Angeles Flight 2 and Los Angeles Flight 3 submarines are now also available as playable submarines.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.12.

For more information about the 1.12 version see this thread.  https://steamcommunity.com/app/541210/discussions/0/3288067088114976835/





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Offline Lusik

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Re: Cold Waters
« Reply #76 on: April 20, 2018, 03:01:39 PM »
South China Sea Campaign Beta Now Available
Cold Waters - Killerfish Games

Cold Waters version 1.12 is now available as an open beta and is a major update containing the full South China Sea campaign. Seawolf, Los Angeles Flight 2 and Los Angeles Flight 3 submarines are now also available as playable submarines.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.12.

For more information about the 1.12 version see this thread.  https://steamcommunity.com/app/541210/discussions/0/3288067088114976835/






Good news before the weekend. 


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Offline Asid

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Re: Cold Waters
« Reply #77 on: April 26, 2018, 02:04:55 PM »
South China Sea Open Beta Now Available

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.13.

Good hunting!

Version 1.13
26 Apr 2018

General
PersicopeDpethinFeet variable now applied to the auto dropping of masts
Fixed the <n> in event headers
Helo and aircraft now support 0 sonobuoys and 0 depth bombs
Helo torpedo hardpoints added
CIWS particle now specified in ship txt file: Anti-MissileGunParticle=ships/particles/tracers_burst
Tree density now specified by biome
New terrain shader and textures for better visuals and performance
Fixed an offset bug with Scenery object spawn locations
Fixed a bug where terrain tiles could be missing
Added glow maps for urban area lighting to be enabled at night
Fixed text overlap for VLS stores in rearm panel
Corrected numerous typos

New vessels added:
usn_ssn_seawolf
usn_ssn_los_angeles_flt3
usn_ssn_los_angeles_flt2
plan_ssbn_xia
plan_ssn_han
plan_ssk_song
plan_ss_kilo
plan_ss_ming
plan_ss_romeo
plan_ddg_sovremenny
plan_ddg_luhu
plan_ddg_luda3
plan_ddg_luda
plan_ffg_jiangwei
plan_ff_jianghu3
plan_ff_jianghu
plan_ff_chengdu
plan_ptg_huangfeng
plan_lst_yukan
plan_lst_yuting
plan_as_daijiang
plan_aor_fuqing
plan_ap_qiongsha
wp_ssb_golf
wp_ssn_akula1
civ_ms_medium_tanker
civ_ms_roro
civ_ms_mercur
civ_ms_qiongsha

New weapons added:
wp_set-65m
wp_test-71m
wp_test-71mke
plan_yu-1
plan_yu-5
plan_yu-7
plan_cy-1
plan_fqf2500_mortar
plan_type81_mortar
plan_type87_mortar
plan_type_79a_shell

New aircraft added:
plan_z-9
plan_y-8x

Combat
Torpedoes launched from surface ships should run deeper to avoid hitting the launching ship
Added support for rear facing CIWS guns
Player sub active sonar no longer pings if sinking
Enemy vessels no longer counter fire with both torpedoes and missiles (just one at a time)
Flooding no longer resumes in a compartment once it has been cleared of water, unless damaged again
Firing TLAMs in non-land strike missions no longer displays land strike status messages

Campaign
Fixed a bug where RESUPPLY_CONVOY_1 could erroneously be called
Fixed an icon display issue where a port invaded by a landing force did not update colour
Added South China Sea bathymetry data
Added South China Sea chart
New campaign "campaign003" created for South China Sea
Added campaign difficulty explanation to campaign descriptions
Added new variables to campaign_map_data.txt to enable swapping of command names for various theatres:
CommanderName=COMSUBPAC
CommanderFleetName=CINCPACFLT
Added support for insertion missions on oil rigs
Increased time to complete Insertion missions
Increased campaign point reward for insertion missions
Orders now correctly count TLAM missiles in VLS for Land Strike missions
Land Strike missions correctly show "near deployment zone" message in briefing
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Offline Asid

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Re: Cold Waters
« Reply #78 on: May 02, 2018, 01:10:52 PM »
South China Sea Open Beta Now Available V1.14

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.14.

Good hunting!

Version 1.14
02 May 2018

General
Corrected trawler tonnages
Adjusted VLS default loadout to 8 TLAM and 4 TASM on LA flt 2 and 3

Combat
Torpedoes launched from surface ships should run deeper to avoid hitting the launching ship
Added support for rear facing CIWS guns
Player sub active sonar no longer pings if sinking
Enemy vessels no longer counter fire with both torpedoes and missiles (just one at a time)
Flooding no longer resumes in a compartment once it has been cleared of water, unless damaged again
Firing TLAMs in non-land strike missions no longer displays land strike status messages
Oil rigs no longer count as nearby vessels when trying to leave combat
Added a range readout when setting sub heading to assist with range measurements on the tactical map

Campaign
Fixed a bug where tubes reloaded in port would not be loaded upon entering combat
Player mission target locations should no longer be the targets of "land war" events
Fixed the issue with player sub not keeping depth after repairing flooding damage of a previous entounter
Fixed a bug where the campaign003 intro events could spawn during the campaign
Corrected the campaign_critical_fail.txt file for campaign003
Fixed mission orders giving a blank "in the vicinity of" or incorrect location details for the current mission
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Offline Asid

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Re: Cold Waters
« Reply #79 on: May 14, 2018, 03:34:45 PM »
South China Sea Open Beta Now Available Version 1.15
14 May 2018

Mostly cosmetic and minor bug fixes in version 1.15 along with some campaign balancing of mission timing for South China Sea and repair times.

Fixed Seawolf tube positions
Fixed missing newspaper headings for liberation events in all campaigns (takeover.txt line FRIENDLY_TITLE_LIBERATION_TOTAL had additional '|' at end)
Added Golf class submarine to SSBN_PATROL_0 mission for 68 campaign
Decreased subsystem repair times to be less of a time penalty while in port
Improved pacing and timing of South China Sea missions
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Offline Asid

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Re: Cold Waters
« Reply #80 on: May 17, 2018, 02:52:47 PM »
South China Sea Major Update
16 May - Killerfish Games   

It is nearly a year since Cold Waters was released and in that time we've made continuous updates, improvements and added additional content, all to the base game and all for FREE!


Cold Waters - What's New




What's New Trailer
Check out the "What's New" trailer above to see highlights of these major additions since release which include;

South China Sea Campaign
An all new campaign takes you to the warm waters of the Pacific where you'll take on the People's Liberation Army Navy of China in an attempt to maintain naval control and bring stability to the region.



New Player Submarines
By popular demand, the formidable Seawolf class is now playable along with the Los Angeles Flight 2 and Flight 3.

Crew Voices
Adding to the tension, immersion and putting you firmly in command, your crew now call out warnings, updates and verify orders you've given.

Point and Click Controls
We got a lot of feedback about the controls and listened to what players wanted, namely a full point and click interface with tool tips to command your submarine. So we added it (and made it fully modifiable to build the user interface you want).

Neutral Shipping
Not every contact is a target anymore! Fishing trawlers, container ships, tankers and whales roam the ocean making it crucial to correctly identify your targets before firing on them.

Improved Terrain, Cities and Air Bases
The terrain system has been completely overhauled to improve performance and visual quality. In addition, urban areas, cities, all new port facilities and air bases have been added, many of which may well be targets for your land strike missions.



Ship Recognition Manual
Can't remember the difference between a Kanin and a Kashin, or a Luda and a Luhu? You won't have to with the in-combat ship recognition manual, a comprehensive encyclopedia of the various ships and submarines outlining their capabilities, sensors and weapon systems.

New Vessels, Aircraft and Weapons
Over 35 new vessels, mostly comprising the People's Liberation Army Navy as well neutral shipping, have been added in conjunction with new weapon systems and aircraft to support them.



Vertical Launching Systems
Available on the Los Angeles Flight 2 and 3, these batteries of missiles let you stock up on additional anti-ship or anti-land missiles which can be fired in rapid volleys.

Oil Rigs
Similar to neutral shipping, oil rigs are also dotted about the oilfields of the North Sea and South China Sea.


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Offline Asid

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Re: Cold Waters
« Reply #81 on: June 20, 2018, 12:34:04 PM »
Version 1.15b Beta Now Available
To opt in to the beta:

Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.15b.

Version 1.15b

Fixed "Land of Giants" bug with Severomorsk harbour
Fixed knuckle spam bug on Riga
Fixed cavitation placement on Set-40 and Set-65 torpedoes
wp_ssb_golf added to OtherVessels list of norwegian_sea_traffic_68 text file
Added official graphics for Soviet Medals
Official graphics for PLAN Medals (in progress)
Added quick mission editor for custom Single Missions
Added new file default/language_en/dictionary/dictionary_editor.txt to support editor language
Added new file default/editor for mission editor config parameters
Added several new Single Missions

Added new vessels:
usn_cg_belknap
usn_ff_knox

Added new aircraft:
usn_sh-2f

Added new weapons:
usn_rur-5
wp_ss-n-7
wp_ss-n-15
wp_mg-74 (decoy)
plan_c-801

Modified several submarine classes to be playable as well as added masts for:
wp_ssn_november
wp_ssgn_charlie1
wp_ssn_alfa
plan_ssn_han
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Offline Asid

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Re: Cold Waters
« Reply #82 on: June 21, 2018, 04:26:07 PM »
Version 1.15b Beta Updated

References to medal images:
Soviet Medals
sov_hero_of_the_soviet_union
sov_order_of_the_red_banner
sov_medal_of_ushakov
sov_medal_of_nakhimov
sov_order_of_the_red_star
sov_dsm_1st_class
sov_dsm_2nd_class

PLAN Medals
plan_model_hero_1st_class
plan_model_hero_2nd_class
plan_meritorous_service_medal_1st_class
plan_meritorous_service_medal_2nd_class
plan_meritorous_service_medal_3rd_class
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Offline Lusik

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Re: Cold Waters
« Reply #83 on: June 21, 2018, 05:31:13 PM »
I love their attention to detail.

Belknap  class cruiser





And Knox class frigate

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Offline Asid

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Re: Cold Waters
« Reply #84 on: June 21, 2018, 06:28:11 PM »
Very nice.

Thanks for posting these Lusik  :thumbsup
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Offline Asid

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Re: Cold Waters
« Reply #85 on: June 23, 2018, 10:27:28 PM »
US Ships More Playable Submarines Added
Cold Waters - Killerfish Games

It has been a month since the massive South China Sea update was added and new content continues to be added to Cold Waters.

US Navy Ships
Two ships of the United States Navy have been added, the Belknap class guided missile cruiser and the Knox class frigate along with the Seasprite helicopter to provide air support.



More Player Submarines
To give these US assets someone to tangle with you can now play the Soviet Charlie I, Alfa and November as well as the PLAN Han classes.

Quick Mission Editor
Jump into the Quick Mission Editor to create skirmishes with the submarines, ships and aircraft you want to face off against. Play in the North Atlantic/Norwegian Sea theatre or the South China Sea/Pacific theatre as US, Soviet or Chinese nuclear submarines.



Medals for Soviet Navy and PLAN
Medals for the Soviet navy and Peoples Liberation Army Navy have been added to help the modding community create full campaigns featuring the new official playable submarines as well as numerous additional ones they've already added to the game through mods.





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Offline Asid

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Re: Cold Waters
« Reply #86 on: July 02, 2018, 10:00:06 AM »
Version 1.15e Beta Now Available

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.15e.

Version 1.15e
In Beta

Quick Mission now supports many vessels in scroll-able lists rather than the 75 cap.
Quick Mission now previews an image of the vessel when clicking on vessel name (when adding vessels to the group)
Changing map in Quick Mission builder now clears all vessels currently assigned to groups.
Fixed Knox anti-missile gun firing arc
Fixed display bug in Unit Reference and Recognition Manual where weapons only available in VLS were not being displayed.
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Offline Asid

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Re: Cold Waters
« Reply #87 on: August 03, 2018, 01:31:18 PM »
Version 1.15f Beta Now Available

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.15f.


1.15f
SSBN patrol missions fixed for campaign_003
Fixed Belknap anti-missile gun firing arc
Belknap hull foam values corrected
Knox hull foam values corrected
Knox and Belknap bow wave and prop wash particles corrected
3 letter month abbreviations in mission files now case insensitive
Oscar and Victor 3 planes issues fixed
Juliet and Victor3 model files updated
Han torpedo loadout fixed
Awards.txt file removed from default and separate copies now in each campaignXXX subfolder
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Offline Asid

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Re: Cold Waters
« Reply #88 on: August 06, 2018, 12:58:51 PM »
Version 1.15g Beta
To opt in to the beta:

Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.15g.


1.15g
1.15f had a bug where newly started campaign had a crash when bestowing medals.
Any campaign started with version 1.15f is effected and broken permanently.
Version 1.15g released today fixes this issue.
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Offline Asid

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Re: Cold Waters
« Reply #89 on: April 03, 2020, 02:33:33 PM »
War on the Sea - Coming Soon
Fri, 3 April 2020


Killerfish Games announces "War on the Sea"

War on the Sea puts you in command of warship task forces, supply convoys and submarines as well as tactical use of aircraft to secure the South Pacific during World War II. Heavily inspired by the classic computer games "Great Naval Battles" and "Task Force 1942", War on the Sea is coming soon to PC and Mac.
1942: The world is at war

The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.

How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?


War on the Sea - Coming Soon





Features

•   Real-time naval combat
•   Theatrical external-view game play
•   Play as Allied Forces or Imperial Japan
•   Over 50 classes of playable ships
•   Dynamic campaign
•   Tactical control of aircraft (not a flight simulator)
•   Fight fires, counter flood compartments and repair ships
•   Sink ships using realistic buoyancy physics
•   Historical missions based on actual naval engagements
•   Historical ships, aircraft and weapons


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