Ok, I'll go ahead a link a recording. I don't have projectiles yet as they are all client side, so I need to add the code to calculate their position, velocity, etc. Here's my currently matching mappings:
B-17 Name=B17,Type=Air+FixedWing+Heavy
bf109 Name=ME09,Type=Air+FixedWing+Light
Corsair Name=CORS,Type=Air+FixedWing+Light
Mustang Name=P51,Type=Air+FixedWing+Light
SBD Name=SBD,Type=Air+FixedWing+Medium
SBD-T Name=SBD,Type=Air+FixedWing+Medium
Spitfire Name=SPIT,Type=Air+FixedWing+Light
Yak9 Name=YAK9,Type=Air+FixedWing+Light
Zero Name=ZERO,Type=Air+FixedWing+Light
Mosquito Name=MOSQ,Type=Air+FixedWing+Medium
C47 Name=DC3,Type=Air+FixedWing+Medium
And here's my mapping that don't currently have an IACO identifier. I made one up for each, it looks like they need to be max 4 letters:
AichiVal Name=D3A,Type=Air+FixedWing+Medium
AichiVal-T Name=D3A,Type=Air+FixedWing+Medium
Ilyushin Name=IL2,Type=Air+FixedWing+Medium
Ju88A Name=JU88,Type=Air+FixedWing+Heavy
Stuka Name=JU87,Type=Air+FixedWing+Medium
BF110 Name=B110,Type=Air+FixedWing+Medium
AW52 Name=AW52,Type=Air+FixedWing+Light
Goblin Name=F85,Type=Air+FixedWing+Minor
HO229 Name=H220,Type=Air+FixedWing+Light
Natter Name=B349,Type=Air+FixedWing+Minor
WasserfallRocket Name=EMW2,Type=Air+Missile+Minor
Flettner Name=F282,Type=Air+Rotorcraft+Light