German Guide to WitE 1.0If you would like the PDF copy send me a PM with your email.WitE has had many up-dates over the years. Basically as the German player the game is all about the early turns if you are playing a veteran Russian player. This is not the only way to play the game, but one of many. This is for new players that are trying to figure out this massively complex game.
I hope this helps those new to the game.
Strategic Objectives before the 1941 Campaign begins.
House rules;
41-45 Campaign The Bitter End
Server game
Locked HQ Support
Full FOW
House Rules:
No Para drops
No bombing of HQ's unless stacked with a ground unit
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea,
This reflects the scope for air/naval interdiction not really reflected in the game.
30 day rule = no turns in 30 days by one player the other wins by default.
New Patches will be used as soon as possible.
Additional Auto VC:
If the Axis player holds
Leningrad, Moscow, Voronezh and Rostov concurrently at any time in 1941 he wins
An Auto Victory. No need to waste any ones time as we all know the end results based on past games if these cities fall in 1941.
Optional Rules Setup:
Mild Blizzard Rules
Random Weather
No 1:1 = 2:1
Or
Mild Blizzard Rules
Non- Random Weather
Yes 1:1 = 2:1
The key is to push hard enough so that you will have the chance to overrun enough industry to slow down the building of Red Army 2.0. As a German player if you can get the Russian player under these numbers it is a win 90% of the time with 10% draws in that mix.
HVY: 236 Need to get under: 200 or destroy 36+
AP: 370 Need to get under: 300 or destroy 70+
Looking at the map below remember that the Soviet choke point is manpower, not industry. Industry will slow the building of Russian Army, but manpower production is the choke point. There is far more manpower centers south of the Oka then north of the Oka. Come 42 manpower centers and pocketing units are the main objective in 42.
Also truck destruction is very important by 43, so the more units you can pocket and the more mobile Russian units you can route the slower The Red Armies march west will be.