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Author Topic: Close Combat The Bloody First  (Read 6860 times)

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Offline Asid

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Re: Close Combat The Bloody First
« Reply #30 on: March 31, 2020, 02:33:41 AM »
Close Combat TBF receives the Map Editor and new Modding tools in V.1.1.1
30 March 2020



Close Combat The Bloody First has been updated to version 1.1.1!


This is truly the Big 1 update and it is full of nice additions and improvements.

The most significative element in this update is the introduction of the Map Editor along with a full range of Modding Tools.

The new modding kit allows you to customize single battles, campaigns, scripting custom behaviours for a battle, adding new units and terrain models to the data set using the import tool, and many more additions!

The editor is accessible from the game launcher. Full instructions below.

News is not over! To celebrate this important milestone, the whole Close Combat Franchise is on sale! The Bloody First is 35% off! The offer lasts until April 6th at 5 PM GMT (only for digital editions). Take a look at the offer [link=https://www.matrixgames.com/inventory/special]here[/link]

Get the update from here!

Take a look at the full changelog here below:

Version 1.1.1 Notes

Version 1.1.1

Map Editor Changes:
Press P key to toggle cursor terrain and coordinate display.
Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture.
Better alignment of fences and walls when placing them in a row.
Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future.
Fix for mods loading custom maps while using the stock campaign.
Fixed missing default textures on dead cow objects.
Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects.
Fix for mouse handling when Scenario Editor screen is up.
Fix for hang when mouse over exactly overlapping buildings.
Fixes for texture loading and saving.


Content Creator Update
Force Supply Level now updates correctly after each battle.
Force Supply Level on Planning and Briefing screen now displays correct value.
Fixed case where Kasserine Pass operation would not becoming available when it should.
"PLAY <scenario>" button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.


Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.
Multiplayer: Unit action string now updated correctly on client during a co-op battle.
Multiplayer: Queued orders are displayed correctly on the client.
Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.
A unit's current order line/arcs are no longer displayed while unit is broken or routing.
Tooltips added to the Soldier screen weapon, achievement, and medal icons.
A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)


Fix for bridge not overwritting deep water terrain (Cerisy)
Left click on a live soldier in soldier list centers camera on soldier.
Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.
Game now allows a battle scenario to begin even if battle end conditions are already in effect.
Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.
Soldier walking and crawling speeds now less effected by terrain and slope.
Vehicle pathing and path-following updated.
Vehicles will attempt to keep at least 1m distance from impassable terrain.
Vehicles halt before entering impassable terrain and re-path as necessary.
Drivers now follow unit movement path more closely.
Drivers will adjust vehicle speed more precisely to avoid overshooting a turn.
New game options to control Defend/Ambush arc display and behavior.
Added the keybind "~" (the tilde key) to deselect all units. Remappable to ESC via OPTIONS.TXT.
Fixed potential crash with current unit becoming unselected while queuing orders for that unit.
Added 'Delete File' button on command screen to delete saved games and custom battles.
Unsupported 'Fog' weather option no longer appears as a weather choice in the scenario editor.



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Offline Asid

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Re: Close Combat The Bloody First
« Reply #31 on: July 31, 2020, 12:46:15 PM »
Close Combat TBF Update 1.1.5 - 1.1.7
31 July 2020


Close Combat TBF and its Editor have been updated.

You can download the update from here

Take a look at the changelog below:

Version 1.1.7
Fixed Error: Unhandled Exception ExpCode:0x0000005

Version 1.1.6
Optimization work to reduce frame rate / game speed bottlenecks during battle.
Optimization work to improve multiplayer game speed during battle.
Multiplayer Host dialog details panel text no longer visible on top of settings panel right after connecting.


Version 1.1.5
Fixed possible crash case when replacement leader was swapped into an already full team.
Revised networking thread to reduce CPU load.
Fixed unnessary unit updates that could occurred during multiplayer, reducing network load.
Fire support button tool tips show weapon type and count again.
Fixed issue where campaign / operation with plain text summary and briefing might fail to load.
Units with a 'blind shot' at a vehicle now recognize it immediately rather than after firing one shot.
Textures in mod folders now correctly override stock textures.

Editor changelog
Version 1.0.4
Fixed loading campaign setting
Water scale and loading fixed
Added support for mods
Removed incorrect tutorial popups



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