Latest update moves to the test branch.Tue, 14 July 2020
Hi all of you wonderful people and welcome to another update to Evolution of Ages: Settlements
This update is more of an overhaul of minor issues that have been outstanding or posted on the forums of late.
List of Fixes• Changed the name of Militia training on the world skills page from Military Training, which was incorrect.
• I have overhauled the storage values. Not only do they now work as intended but also you have a tooltip on your storage to explain where all of the storage has come from.
• I have added the option to change between static monsters and dynamic monsters, onto the combat screen itself. You can now switch views between the new way monsters move based upon agro and the old way the combat used to run, which I understand is better for quick spamming of attacks.
• I have changed the icons on the combat screen for the 3 display options so that they are in keeping with the other icons on the screen.
• Smelting was incorrectly listed as an advanced skill on the pop-up info page. It is correctly displayed as a basic skill on the character sheet.
• Nuclear power has been overhauled and a tooltip has also been added to the building. I will explain power below.
PowerPower can often be confusing once you unlock Electricity. I am adding extra information to the game to try and make this easier to understand, however I am also going to give an overview below.
Wind PowerSome machines use wind power, you do not need to do anything else with these beyond making sure they are placed above ground.
Solar PowerAs with wind, these will look after themselves as long as they are used above ground.
Coal (Steam) PowerYou need to have access to coal for these machines to be used. Coal is produced from a coal mine and each mine can power a maximum of 4 machines.
Oil PowerThings start to get confusing here. The oil rig cannot produce Oil without machines to power it.
You cannot use an oil powered engine if you are not producing oil. So you need to start off using another type of power to get things going.
Electric PowerThis is where we need to take a moment to understand the power chain else it will suddenly all stop.
An Electric Power Station needs machines to make electricity but those machines cannot run on electricity themselves.
So you can end up with a situation where you have electric machines in the oil rig and oil machines in the power station, which are both reliant on each other.
One machine change and it can all shut down.
At least 1 coal machine in the chain can help solve this.
Electricity Grid UpgradeThis is an upgrade available in the town centre.
Once built it will provide 1 extra electricity for free. (Thus solving a lot of the power chain issues).
Nuclear PowerThe Nuclear power station provides 2 power +1 extra per Electricity Grid Upgrade you have in the game.
The good news here is that the Nuclear power station does not need machines to produce its energy.
This makes the power supply chain almost obsolete.
Nuclear & Fusion MachinesThese advanced machine types do not need any supply of power and are the most powerful machines in the game.
They are ideal for getting maximum production from late game factories.
End game powerIt is still useful to have some electricity being produced in the end game as powerful production robots are available that still require power.
I hope this helps.
Where is the DLC?It is still moving along.
I had to make the call between faster updates but a risk to my health and thus less updates in the long term or slightly slower updates but a healthy developer who will make more updates in the long term !
Yes I can see you at the back shouting, "Forget health, I want my DLC!" lol. It will get here when it is ready