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Offline Asid

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System Shock :Reboot and re-imagining
« on: March 15, 2017, 11:27:07 AM »
System Shock Unreal Pre-Alpha Trailer



Published on 1 Mar 2017

An early pre-alpha teaser trailer for our faithful reboot of System Shock 1, due out in 2018 on Windows/OSX/Linux and XboxOne/PS4. Become a backer today at http://www.SystemShock.com
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Offline budd

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Re: System Shock :Reboot and re-imagining
« Reply #1 on: March 15, 2017, 02:01:15 PM »
Looking forward to this, hope they upgrade #2. Shodan is one of my favorite game villains. I still play #2 from time to time.
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Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

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Offline budd

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Re: System Shock :Reboot and re-imagining
« Reply #2 on: March 16, 2017, 01:56:29 PM »
Came across this  http://otherside-e.com/wp/starbreeze-publishing-signs-otherside still a long ways off, nice to see Spector attached to the project.
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Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline Asid

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Re: System Shock :Reboot and re-imagining
« Reply #3 on: March 16, 2017, 02:07:01 PM »
Nice.

Thanks Bud
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Offline Asid

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Re: System Shock :Reboot and re-imagining
« Reply #4 on: June 07, 2020, 01:06:44 PM »


After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a great game.

Home page
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FREE Demo available

Single-player


System Shock: Medical Level Full Gameplay - Nightdive Studios





About

After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a AAA title.

Help fund this game!




With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!

“When you’re working on a game, you tend not to think about how people will feel about it 20 years later – or if people will even remember it! The announcement of the System Shock update from Nightdive (and the upcoming System Shock 3 I’m working on) it’s apparent that not only do people remember, they care very deeply about the game. Back when we were working on the original, we wanted to make a simulation-based game that would empower players to tell their own stories through their playstyle choices – an idea that’s still totally relevant today. I’ve long said that if you updated the graphics, sound and UI on System Shock you’d have something that competes directly with any game on the market today. Now the Nightdive folks are doing that update and I’m confident my prediction will be validated. SHODAN demands that you support this so we can all find out.” --Warren Spector, OtherSide Entertainment. Producer on the original System Shock.

You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...

“The crew at Nightdive heroically brought the original versions of System Shock and System Shock 2 back into circulation. They have thrived as a new audience has rediscovered these classics. Now Nightdive is remastering the original System Shock to bring it up to date on modern PC’s - with fully updated visuals, audio and a modern interface – making it dramatically more accessible to modern gamers. It’s quite wonderful to see a franchise that Warren and I helped create get such loving care." --Paul Neurath, Founder of OtherSide Entertainment. Co-founder of Looking Glass Studios.



























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Offline Asid

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Re: System Shock :Reboot and re-imagining
« Reply #5 on: June 07, 2020, 01:09:39 PM »
System Shock Alpha Demo Developer Commentary - Nightdive Studios
Premiered May 27, 2020




Join the developers of System Shock on this Alpha Demo tour of the Medical Deck for the upcoming System Shock remake. Also, enjoy an unprecedented look at my desktop as well as the sweet clickety-clack of my mechanical keyboard switches!

Check out the Alpha Demo for a limited time!

GOG: https://www.gog.com/game/system_shock_demo
Steam: https://store.steampowered.com/app/482400/System_Shock/

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Offline Asid

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Re: System Shock :Reboot and re-imagining
« Reply #6 on: June 07, 2020, 01:16:27 PM »
System Shock Alpha Demo v1.22 is now available on Steam
Sun, 7 June 202


Hello Hackers,

We have an update for the System Shock Alpha Demo. Here is what's included:



Version 1.22
===============


•   Fixed certain effects running infinitely and causing gradual performance deterioration,
•   First Person Ladder animations have been added,
•   New ladders have been added,
•   New inventory icons for the Assault Rifle,
•   New atmospheric fog has been added,
•   New ending elevator has been added,
•   New hit reactions when enemies are shot or struck with the pipe,
•   Berserk Patches now have their effects and side-effects implemented,
•   Magpulse impact effects and muzzle flash added,
•   MediPatch visual effect added,
•   Blood effects improved,
•   Toxin Barrel effects culled,
•   Mutant Ragdoll performance update,
•   Cyborg Assassins now drops their rifle on death,
•   Blood Decal visuals improved,
•   Artificial Intelligence improvements,
•   Player breathing audio has been added,
•   Explosives sound radius detection has been doubled,
•   Fixed an issue with the Medical Healing Bed movement,
•   The Hacker will now be detected by all the recharging Drones when killing one of them,
•   The Hacker's arm shadows have been disabled,
•   CPU Nodes health reduced,
•   Fixed melee weapons being allowed to activate while equipment was disabled,
•   Mutant drool now destroys itself rather than deactivates,
•   Modified lift to be able to reverse direction if something blocks it,
•   Removed navigation collision from Lift and Cyborg Assassin rifle,
•   Detach and deactivate Niagara components when both bullet and explosion projectiles are about to be destroyed,
•   Gas Grenade Effects have been added,
•   The Hacker can no longer climb onto ladders while dying,
•   Occulus Plugin disabled, VR headsets should no longer recognize the game,
•   Other smaller general fixes and improvements.

Hop in and give it a try if you haven't already! If you want to pre-order physical editions of the game or some exclusive merch check out our Backerkit! https://system-shock.backerkit.com/hosted_preorders
Please feel free to leave feedback, we'd love to hear it and we hope you enjoy the demo!

Daniel,
Nightdive Studios


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