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Author Topic: Kursk - Battle at Prochorovka  (Read 104 times)

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Offline Asid

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Kursk - Battle at Prochorovka
« on: March 12, 2017, 01:34:39 PM »

A fan of the old Avalon Hill/SPI WW2 strategy war games? Like to think about your next move rather than having quick reaction times? Battle Series Eastern Front - Kursk - Battle at Prochorovka is the game for you.

Official Site: Here
Official forum: Here
Steam: Here
Blog: Here


Official trailer

About This Game
A fan of the old Avalon Hill/SPI WW2 strategy war games? Like to think about your next move rather than having quick reaction times? Battle Series Eastern Front - Kursk - Battle at Prochorovka is the game for you.

Battle Series Eastern Front - Kursk - Battle at Prochorovka, covers one of largest single tank battle in the history of warfare. Approximately 1000 tanks and assault guns met head to head near the town of Prochorovka, in a battle that became a desperate close range shoot-out which would decide the ultimate success or failure of Operation Zitadelle.

The 2nd SS Panzer Korps began it's attack on July 3rd, and spent the next 8 days breaking through the dense Russian defensive positions. During the late afternoon and evening of the 11th, they broke through and repulsed a counterattack by the Russian 31st Tank Corps. Reorganizing during the night, the panzers struck northward before dawn on the 12th. As dawn broke, the lead German elements ran head-on into the lead elements of the Soviet 5th Guards Tank Army and the battle was on. It was to last all day, in confused and savage fighting at close ranges.

This game recreates that day with the player being able to play both as the Russians and Germans or against the AI. Go to yobowargames.com for the latest updates as the game develops

Features

•   Turn Based with each turn having a Move and Attack phase
•   Units are at battalion level and represent the units present on the day of the battle
•   Units have an Attack, Defense and Movement Allowance
•   Artillery units also have a Range allowance
•   Map represents the key features at the time with the embanked railway line and river causing the fighting to be fought almost as three separate battles












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Offline Asid

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Re: Kursk - Battle at Prochorovka
« Reply #1 on: March 12, 2017, 01:38:19 PM »
What the developers have to say:

Why Early Access?

“I am a big fan of strategy games and know the level of perfection needed to attain the best player experience, game flow and game systems. This can only be achieved with thorough testing and iteration. Simply put, I need experienced and passionate strategy players to make "Kursk - Battle at Prochorovka" the best it can be!”


Approximately how long will this game be in Early Access?

“Dependent on community feedback I plan to exit Early Access in June 2017 once the AI feature is complete. During Early Access I will provide updates should any critical bugs be found and when a version of the game with sufficiently developed AI is available.”


How is the full version planned to differ from the Early Access version?

“The full version will support one player game v computer AI. This is missing in the Early Access version. Once complete a player will be able to choose to play against another player (via hot seat play) or solo against the AI.

In addition more help screens and in game pops ups will be provided in the full version to assist the novice player.

I also intend to include some scenario variants to the game to allow the player to play some "What if" scenarios.

The game presently autosaves. In the full version the player will be able to save additional games to load at a later date.”


What is the current state of the Early Access version?

“The game is fully playable and feature complete as a two player hot seat game, one playing the Germans and the other Russians.

This version of the game has been tested and is stable.

The game presently autosaves at the end of each turn (in Full version player will also be able to generate their own saved games)”


Will the game be priced differently during and after Early Access?

“Yes. The Early Access version is cheaper than the full release as a thank you to you for being an early adopter of the game.”


How are you planning on involving the Community in your development process?

“I welcome feedback! I love making games like this and I know there are many of you that do so to. Together we can play games that we are passionate about.”


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Offline Asid

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Re: Kursk - Battle at Prochorovka
« Reply #2 on: March 12, 2017, 01:42:44 PM »
Patch now available
11 March

Thank you all for your early comments on this game and particularly zakblood for finding the first two issues in this list.
•   Fixed flashing units growing in size. Removed intended feature following early community feedback
•   Fixed crash when selecting one particular Russian unit
•   Minor text changes


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Offline Asid

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Re: Kursk - Battle at Prochorovka
« Reply #3 on: March 12, 2017, 01:42:56 PM »
New Artillery Guide
12 March

Hi All,

I have posted a guide to using artillery in the game.


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Offline Asid

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Re: Kursk - Battle at Prochorovka
« Reply #4 on: March 20, 2017, 05:26:11 PM »
Work in Progress
18 March

Hi All

Some early screenshots for you of the new Menu and Nato Units.






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