Translations for our friends around the world.

Author Topic: P.A.M.E.L.A.  (Read 13501 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 15561
Re: P.A.M.E.L.A.
« Reply #105 on: October 25, 2018, 05:56:22 PM »
Update: PAMELA v0.4.5.6 is Live!
P.A.M.E.L.A.® - The Other Guy

Hey Everyone!

This week’s update adds some much needed love to our poor NPCs. On top of our standard bug fixing Part 1 of our NPC update includes a much higher range of NPC diversity, new death ragdoll effects, and the (very) much requested ability for turrets to be able to target Stalkers.

Wait, you said Part 1? You haven’t said anything about a Part 2.

It’s a heck of a tease isn’t it? Feel free to speculate wildly if that’s a thing you’re prone to doing! In the meantime, here is a breakdown of what is in part 1…

Features
•   NPC Randomization - We have added new variants to the randomization pool of many NPCs and smoothed out the logic for a much more interesting (and creepy) population of Eden.
•   NPC Ragdoll on Death - NPC death animations were proving “problematic” with changes in elevation and world geometry. But thanks to the power of physics and joints NPCs will now bounce, crumple and fall in all sorts of weird and wonderful ways. If you want to push the higher limits, look for items that increase Force.

Balance/Improvements
•   Turrets are now able to target Stalkers once they are visible.
•   Sprint stamina costs have been reduced and speed has been increased.
•   Added sound effects for the medical station and augment station.
•   Added sound effects for Surgical Laser charge, activate and deactivate.
•   Lowered Observer threat level (so Afflicted won't stare at the blinking floating ball while you punch them in the back of the head).
•   Bumped up the running speed for Afflicted and Widow, as well as overall Reaper move speed.
•   Added a slight slowdown effect to player melee attacks when they connect to make them feel more impactful.

Fixes
•   Fixed an issue with our animation blending causing phantom hits when the NPC was clearly doing something else.
•   Added a collider that was missing from a wall in Garrison Armory.
•   Fixed an issue where the wounded effect and sound didn’t apply after continuing the game from main menu.

OK, that’s it for me for now, but I’ll be back soon.

Thanks everybody, and as always, let us know your thoughts in the comments and forums!


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 15561
Re: P.A.M.E.L.A.
« Reply #106 on: November 09, 2018, 12:06:11 AM »
Update: PAMELA v0.4.7.0 is Live! Ranged NPCs Combat Improvements
P.A.M.E.L.A.® - Mirus

Hi everyone!

Today we have a pretty exciting update that includes a number of exciting improvements as well as a big new feature! We've added ranged weapons to both the Seekers as well as Stage 1 afflicted which should definitely change up combat quite a bit. We've also made the player motor feel more responsive and a little bit faster, especially when walking sideways and backwards. You will also notice that punching has been sped up significantly. All of this put together is a big improvement on combat, and you'll be seeing quite a bit more of this in the next update or two.

To give you a little taste of what's to come in the next update, we're currently tweaking weapons to be more common, spawn with random durability, random upgrade nodes already slotted as well as a larger difference between a non-upgraded and a fully upgraded weapon. We'll also be improving the new ranged NPCs, so please comment about any feedback you may have about them!

Other than all of that, there are some nice fixes which you can read about below!

Have a great weekend everyone and enjoy the update :)

Features
•   Added ranged weapons on Stage 1 Afflicted and the Seeker.

Balance/Improvements
•   Made punching faster and more responsive.
•   Made the player movement more responsive.
•   Changes were made how NPCs choose a new target, they shouldn't bounce back and forth between targets anymore.
•   Quick melee feels more consistent, your fists will stay raised.

Fixes
•   Fixed NPC gravity so that they no longer hover when coming down the stairs or falling off a ledge.
•   Fixed a bug where stomping could cause the player's fists to stay raised forever.
•   Removed a few NPC door triggers that shouldn't have been there in Arcadia.
•   Loot now clears off corpses correctly.


I stand against Racism, Bigotry and Bullying