Patch: PAMELA v0.2.3.3 is Live – Weapon & Armor Crafting, New Hacking Minigame, and fixes!28 July - NVYVE Studios
Happy Friday, Sleepers! We've got a juicy update out for you today, let's dive into it.
First off, we've expanding the crafting schematics to include Weapons and Armor. To construct these, you'll need to build an Equipment Bench, which requires a Crafting Table Mk-II (renamed from L.A.B.). Weapons and Armor are therefore fairly involved to build, but that's fairly by design. We've also decreased spawn rates for these items across the board to account for this major change. Let us know your thoughts on this addition in the forums!
Another big ticket item this week is a new hacking minigame...
One of the main complaints about the original minigame (which is still selected 50% of the time when hacking) is that it was too reflex based, and was also victim to framerate irregularities. We've been meaning to implement this new game for some time, and finally got around to it!
In this new game, you've got to cycle through pairs of glyphs to construct the results below, then lock in your answer before the time runs out. We've had a ton of fun playing this minigame so far, and hope you do too.
***There's a new menu option, relating to hacking! In general, you can select 3 options: Hybrid (both minigames occur 50/50), Reflex, and Logic. Both games are challenging in their own way, so we wanted to make it an option for you to choose one or the other, if you have specific issues with the Reflex game.
We've also got the usual bunch of bug fixes in there as well. Feel free to peruse the big ol' list below, and as always let us know your thoughts in the comments!
Features• New Buildable Item: Equipment Bench
• Weapon & Armor Crafting Schematics
• New Hacking Minigame: Logic based "glyph" minigame
• General Menu Options: Hacking modes - Hybrid, Reflex, Logic
Balance• Crafting Menu organization has been improved, with extra tabs for easier navigation
• Options menu no longer applies options on button click - only when "Apply" is clicked
• Increased Cryo Core spawn rates; they are defintely still supposed to be rare but should spawn more regularly now
• Decreased weapon and armor spawn rates slightly as they are now craftable
Fixes• Fixed an issue that caused containers to become empty after respawning with a cryo core, when they were placed inside of another container
• Fixed an issue with the Shield Door which would incorrectly animate the pylons if it was picked up with a full inventory
• Fixed an issue which caused containers to break when being arrested while container menu is open
• Fixed an issue with Tricarbyne Armor which caused incorrect shadowing and rendering when looking down at your body
• Fixed an issue with the Electron Pulse; if 2 pulses were fired in quick succession, the audio could get stuck on repeat
• Utility Descriptions no longer run off screen in certain cases
• Fixed a rare issue that caused buildables to disappear from IVG Build Menu when reloading game
• Fixed a few cases of duplicate containers in the world (2 identical containers were on top of each other physically, and were confusing to interact with)
• Picking up a Power Transmitted with an Ion Core inserted: now either tries to pick up both, or drop the Ion core if there is not enough space (used to disappear)
• Adjusted a sliding shutter door in Garrison to prevent access to an unfinished area
• Fixed a bug with the Crafting Menu acting strangely when opened with C and I in various orders
• VISR - fixed a bug in which the inventory counter did not update unless you open and close the inventory when placing buildables in the world
• Impact Catalyst: did not recharge energy based on damage dealt or recieved
• Fixed attachment description displays in several places
• Respawn: Utility effects were not clearing on death, i.e. you would still recieve a bonus from a power slot item even after dying and losing it
• Player Corpse Menu: can no longer collect infinite crafting resources by opening and closing the menu repeatedly
• Fixed several instances of Bio Augments not stacking correctly with Genome Points
• Fixed an issue where IVG would display a fully harvested object as having full health, not 0